Intergalactic: The Heretic Prophet - Neil Druckmann's latest blunder, now taking bets on the game flopping.

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Will Intergalactic flop upon release?


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If I had to guess, the announcement was to keep investors from pulling funding. It's sort of the same reason that Lucasfilms did all those pretend projects that never came out in between flops; they are functionally unable to do jack and shit, but need to last long enough for Cuckman to escape to Hollyweird to pretend he ever had talent and could be hired on to write his terrible struggle session fanfics as products.
 
This travesty is going to have a dev time longer than that of the first Uncharted game to the release of Last of Us
And it's going to cost as much, if not more, than a Hollywood blockbuster, and it will fail to make a profit.

Sony is proof that leftist corporations are not doing it for the money, but that they are completely politically captured, because no sane company would give Cuckmann 300+ million dollars to light on fire making Intergalactic, especially not after the likes of Nier: Automata and Stellar Blade.
 
Video game devs when they can waste 8 plus years making slop
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And it's going to cost as much, if not more, than a Hollywood blockbuster, and it will fail to make a profit.

Sony is proof that leftist corporations are not doing it for the money, but that they are completely politically captured, because no sane company would give Cuckmann 300+ million dollars to light on fire making Intergalactic, especially not after the likes of Nier: Automata and Stellar Blade.
It's wild that they don't see their attempts are in vein and actually have backfired since gamers are more turned off by wokeness now more than ever, because of shit like this Heretic game. It makes no sense to keep throwing money at this when it hasn't moved their lines forward but actually backward.
 
Druckmann when he realizes he has an excuse to show more of his snuff films to the employees as "inspiration" for some of the scenes in the game.
Can't wait for the sexual harassment allegations to surface. The dude is the gamedev version of Destiny, no way he doesn't have a whole mass grave of skeletons in his closet.
 
We have some woke-on-woke violence courtesy of Jason Schreier, once again seething about the dreaded crunch.

Article text:
Employees at Sony Group Corp.'s Naughty Dog studio are working mandatory overtime to finish a demo for their next video game, Intergalactic: The Heretic Prophet, reviving an infamous workplace tradition that is increasingly frowned upon across the industry.

For the past seven weeks, the Santa Monica-based studio behind The Last of Us has been pushing its staff to work long hours to get ready for an upcoming review of the demo by its parent company, according to people familiar with the situation. Starting in late October, staff were asked to begin working a minimum of eight extra hours a week and logging their overtime in an internal spreadsheet, said the people, who asked not to be identified because they weren't authorized to speak publicly. This overtime period was an attempt to get the production back on track after several missed deadlines.

The employees were instructed not to work more than 60 hours a week. Staff were also told to return to the office five days a week for this period, up from three previously, sending some employees scrambling to find alternative care arrangements for children and pets. Representatives for Sony and Naughty Dog declined to comment.

Excessive overtime, also called crunch, had long been commonplace in the video-game industry thanks to the unpredictability of game development. But in recent years, following blowback from workers and in the media, many companies have tried to mitigate such practices.
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Naughty Dog, one of the most-respected gamemakers thanks to hit franchises like Uncharted and The Last of Us, has earned a reputation over the years for its binge-working culture. In 2021, after facing burnout and some attrition among its workers following the release of The Last of Us: Part II , Naughty Dog began building a new team of producers charged, in part, with alleviating the overload of work on upcoming projects. But many of those producers have since left the company, according to the people familiar with the situation.

Some teams at Naughty Dog worked long hours to finish the game's debut trailer, which was released last December. But this is the first time in recent years that overtime has been mandated across the bulk of the studio. The game is slated for release in mid-2027, according to the people familiar with the schedule, leaving some employees wondering if the overtime requirements will get worse later in the development cycle.

For most staff, the recent period of mandated overtime ended this week as Naughty Dog finalized the demo. Management told employees that the company will return to its standard requirement of three days in the office each week through the end of January, according to people familiar with the communications. The company said it plans to provide a more detailed schedule for 2026 after the holiday break.

Earlier this year, members of the production team were each given customized metal coins that seemed to capture, purposefully or not, the current state of the studio's workplace attitude. On one side was the company's paw-print logo. On the other, a quote from the trailer for Intergalactic: The Heretic Prophet: "The suffering of generations must be endured to achieve our divine end."

Notably, they're aiming for a mid-2027 release.
 
I remember when the first trailer dropped and it was literally just a 45 second clip of the ugly pooner shaving her head in front of a mirror.
This is the point when I knew this game was going to be shit. They had her hold the shaver the wrong fucking way around. The only time you'd have the shaver orientated that way is if you were cleaning up/detailing edges, and when you do that, you are moving the shaver in the opposite direction they have her do it as well. You don't fucking push the blades into your skull, you drag it so it doesn't dig in.
 
If I had to guess, the announcement was to keep investors from pulling funding. It's sort of the same reason that Lucasfilms did all those pretend projects that never came out in between flops; they are functionally unable to do jack and shit, but need to last long enough for Cuckman to escape to Hollyweird to pretend he ever had talent and could be hired on to write his terrible struggle session fanfics as products.
Yeah, good luck for him on that.

The Joel in One turned out to be just as disastrous in the TV adaptation as it was in the original game. People hated it for all the exact same reasons, even with them whitewashing the actions of everyone else.

And even more than the original, you can see it by how sharply the falloff and fallout of that meeting was. How big the gap in audience retention is between that episode and what came after. Noel Fuccboi’s magnum opus was revealed to not be maligned because of malicious chud gamers, but just because it was a really shit decision.

And sure enough…

IMG_4497.jpeg
 
This is the point when I knew this game was going to be shit. They had her hold the shaver the wrong fucking way around. The only time you'd have the shaver orientated that way is if you were cleaning up/detailing edges, and when you do that, you are moving the shaver in the opposite direction they have her do it as well. You don't fucking push the blades into your skull, you drag it so it doesn't dig in.
If the dumb bitch doesn't even know how to shave, why would anyone want to play as her? Give us Abby the bodybuilder back, at least she knows how to take care of herself. Just think how much effort it took to bulk up so much during the apocalypse.
 
Yeah, good luck for him on that.

The Joel in One turned out to be just as disastrous in the TV adaptation as it was in the original game. People hated it for all the exact same reasons, even with them whitewashing the actions of everyone else.

And even more than the original, you can see it by how sharply the falloff and fallout of that meeting was. How big the gap in audience retention is between that episode and what came after. Noel Fuccboi’s magnum opus was revealed to not be maligned because of malicious chud gamers, but just because it was a really shit decision.

And sure enough…

View attachment 8302211
The thing is that I genuinely think that Cuckman is fundamentally insane. Like, actually needing medicine insane, since he's delusional to the point he still thinks he can find a way to prove he deserves to be in Hollyweird and that the world is wrong. I wouldn't be shocked if he tries to use this game as his last shot.

He insisted on minimizing changes for the second season despite the evidence being blatantly there that killing their most popular character and pushing a terrible gay romance that'd appeal to 3% of the population would flop. He even brought back more materials from the second game for the suicide note season; he wanted the airborne mold again to mimic something from the cutscenes. He only thought that if he made Joel more pathetic, and if he frontloaded Abby's motives, that he'd pull a W and be able to throw out his delusions into TV and film.

Like I'm grateful that he ate truly massive shit twice, but I genuinely think that there's something fundamentally busted in the Cuckman's head.
 
I genuinely think that there's something fundamentally busted in the Cuckman's head.

Even with saying nothing about how the game turned out, that he forced artists to watch snuff videos to the point that they had to be cycled out several times to not make them kill themselves over it is absolutely fucked and beyond mere kikery. They'd get a good enough idea if it was just farm animals, or if he insisted it still be people, make it by choice only. There's enough fucked up people in the ~1000 employed there to make do with volunteers. And all that for, in my opinion, something that wasn't even that impressive:

 
The thing is that I genuinely think that Cuckman is fundamentally insane. Like, actually needing medicine insane, since he's delusional to the point he still thinks he can find a way to prove he deserves to be in Hollyweird and that the world is wrong. I wouldn't be shocked if he tries to use this game as his last shot.

He insisted on minimizing changes for the second season despite the evidence being blatantly there that killing their most popular character and pushing a terrible gay romance that'd appeal to 3% of the population would flop. He even brought back more materials from the second game for the suicide note season; he wanted the airborne mold again to mimic something from the cutscenes. He only thought that if he made Joel more pathetic, and if he frontloaded Abby's motives, that he'd pull a W and be able to throw out his delusions into TV and film.

Like I'm grateful that he ate truly massive shit twice, but I genuinely think that there's something fundamentally busted in the Cuckman's head.
I don't know what you mean, this is 100% on-brand jew behavior
 
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