- Joined
- Mar 7, 2022
That, and the weapon sandbox in Combat Evolved was actually pretty small. You only had 5 Human weapons (Magnum, Assault Rifle, Sniper Rifle, Shotgun and Rocket Launcher), and three Covenant weapons (Plasma Rifle, Plasma Pistol, Needler), and each weapon had a particular niche and functioned differently from each other. And not all weapons or enemies would be found in every level. Halo: CE had a particular balance struck, and the weapon sandbox reflects this.Two weapons actually worked in Halo 1 because you had different enemies and different weapons and the whole "you have to think about what guns you're using" meme was a real thing.
It didn't work in realistic shooters because you have literally one enemy type (man with gun) and figuratively one weapon type (automatic weapon).
But in realistic shooters, all guns basically do the same shit, they just have minor (read: meaningless) stat changes and different animations. Use the M4 or the AK-47, it doesn't really matter, they both go "pew pew pew!" really fast until the Bad Guys die.
Killzone 1 was sort of different in that you had three weapon slots, and ISA weapons and Helghast weapons didn't overlap that much. The Helghast would drop dedicated sniper rifles and anti-armor weapons, while the ISA had a dedicated shotgun and machine gun. The Helghast AR had a shotgun underbarrel, while the ISA's AR had a grenade launcher. Helghast weapons that do have ISA equivalents will fire slower and aren't as accurate, but do more damage, while ISA weapons are the complete opposite. Not to mention that there were different Helghast enemies too, they weren't all just reskins of the same template. If anything, Killzone 1 was the game that learned the right lessons from CE.