Hypervisor Denuvo Crack - Saving so much money

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Apparently the dude who made the hypervisor workaround, cracked the new Resident Evil without hypervisor needed.
It's so over Denuvo bros.
I'll giggle if it turns out these hypervisor cracks actually are infected with a giant botnet, but one that just gathers analytics on Denuvo in order to rip it out of shit.
 
I use a second Windows drive exclusively for a Hypervisor crack with Internet disable, ethernet device disabled, and all other drives in Disk Management set to Offline (inaccessible, not anything internet related).
This sounds nice but it's so annoying to reboot just to play a game and do nothing else I'll probably never download another one of these.

Until someone ships some kind of super-virus in a hypervisor crack no one can really say just how much more dangerous these are compared to a normal crack.
I have been around the block a few times with going to these kinds of lengths to play one or two games and it never, ever turns out to be worth it. Even when I was 15, out of school, and had nothing to do.
 
I have been around the block a few times with going to these kinds of lengths to play one or two games and it never, ever turns out to be worth it. Even when I was 15, out of school, and had nothing to do.
On the other hand, remember getting more mileage out of games back when we had to pay for them? I even played through the entirety of Piglet's Big Game on the gamecube simply because there was nothing else in the bargain bin I hadn't played at the time, so I paid $10 for the experience. Maybe I didn't need to do that, and getting my money's worth didn't actually justify my dad walking in on me playing a dancing minigame with pooh bear and the long-term consequences that may have had on my life, but just pretend it was something cooler for the sake of argument.

That's the one thing we lose out on a little with piracy. Perhaps jumping through hoops just to put your computer's dick in a guillotine makes whatever AAA dogshit you just downloaded taste a little sweeter?
 
Apparently the dude who made the hypervisor workaround, cracked the new Resident Evil without hypervisor needed.
It's so over Denuvo bros.
I wonder what consumer hostile DRM that they will think of next? Not that I’m not actively rooting for Denuvo’s demise, they deserve it.
 
It's also not strictly about using it yourself - but the simple fact that it exists creates a vulnerability that can be endlessly exploited that hurts Denuvo's bottom line as it's no longer "bulletproof" protection.
Games in the future may hear of the vulnerability and skip using Denuvo in the future and now that the exploit is public - the crackers can work on better and better versions of it.
denuvo is literally adopted because of jewish bottom line projections from themselves to clueless stakeholders.
if you want to see people stop using denuvo, you better get on some heads as to why denuvo is a pointless expense.
 
denuvo is literally adopted because of jewish bottom line projections from themselves to clueless stakeholders.
if you want to see people stop using denuvo, you better get on some heads as to why denuvo is a pointless expense.
I don't have to do anything.

Crimson Desert being the most cracked game of the month on virtually every pirate site with those same crackers now going back all the way to fucking Persona 3 Portable is going to highlight Denuvo as a pointless expense.

It's not like they have anywhere else to go - unless Denuvo is going to personally send someone to my house to check my product key.
 
denuvo is literally adopted because of jewish bottom line projections from themselves to clueless stakeholders.
if you want to see people stop using denuvo, you better get on some heads as to why denuvo is a pointless expense.
The original selling point of Denuvo was month 1 sales. Remember that the early versions of it weren't such a pain in the ass to crack. But that was fine because most games do almost all their business at launch, so the pitch was that it's worth it for better sales conversions on release day.
And I can't even really argue because there's a lot of borderline AAA shit where I'm like "yeah I guess I'll play it" without being full-balls "but I'm never giving these niggers money again". Like modern Resident Evil shit or whatever; I've caved a couple times when I had nothing else to play.
It's like that Gabe Newell quote, "people mainly just pirate shit because they like FitGirl's installer music".

The jew move is leaving it in forever, or worse yet adding it into old shit for no fucking reason.
With the big foolish jew irony being that if they didn't fucking do this, like in the early days where it wasn't that uncommon for Denuvo to be officially removed from shit like two months in, nobody would bother cracking it and the model would actually work.
 
Wouldn't even need any DRM if games offered enticing online features which would just check your digital CD Key or ID that was bound to your account with the dev/publisher and your copy would just get banned if 2 identical keys showed up online at the same time from not your linked account. Like literally EVERY MMO did from day one. Hell, Shitendo literally went this route in the Switch era and well, shit's been working like a charm.

This way casuals who weren't buying on launch to not lag behind the online aspect still get to try the game and see if they'd want to invest or pass altogether. I used to do just that in 360 era - torrent a game for 360, see if I'd wanna touch its online part, and then get a real copy for PS3.
 
They need to bring back demos. Or just timed demos if they can't get the team to release a regular demo.
 
They need to bring back demos. Or just timed demos if they can't get the team to release a regular demo.
Steam doing demos is a thing I'm very happy about. I hope GoG adopts something similar.

There have been attempts at big demo events on Steam, but they still fuck that shit up sometimes:
Off the top of my head cuz it still fucks me off - Streets of Rogue is an amazing sandbox game, the sequel has potential to be even better, but TinyBuild made the dev push out a woefully buggy undercooked demo of SoR2. Heaps of people came away with a really fucking bad first impression, which is a real shame because there's a good chance SoR2 will be kino.

The "business" heads in the industry will find ways to fuck up even a concept as simple as a single level or a timed 5 minute trial, where all they have to do is show you the gameplay loop(s) exists and the visuals are acceptable.
 
TDD
But at the same time there are like zero new games I want to play. The only game I'm mildly hyped for (read: awaiting a disaster) is gta 6.
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I'll giggle if it turns out these hypervisor cracks actually are infected with a giant botnet, but one that just gathers analytics on Denuvo in order to rip it out of shit.
I wasn't thinking that deep or conspiratorial, but being able to see how hypervisor is able to bypass those checks is no doubt a big aid for people trying to bypass them without the use of kernel-level hacks.
 
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