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Double posting bc fuck you. Part of the problem may be that you're rotating the camera and then seperately rotating the player mesh. In Godot, when you rotate or move a node, you also rotate and move its children, so you're actually rotating the camera twice for every movement of the mouse. You're also not resetting the basis, which is another possible cause of the tilting, but doing this would require you to seperately accumulate the rotation of the mouse (I think at least), like how the official docs do it, but if you're rotating incrementally each time (which you are) you might not have to worry about resetting the basis.its supposed to be a question lol
the documentation tells you nothing about scripting Camera3D nodes
its supposed to be a question lolThank you
the documentation tells you nothing about scripting Camera3D nodesi think you should read the documentation
Double posting bc fuck you. Part of the problem may be that you're rotating the camera and then seperately rotating the player mesh. In Godot, when you rotate or move a node, you also rotate and move its children, so you're actually rotating the camera twice for every movement of the mouse. You're also not resetting the basis, which is another possible cause of the tilting, but doing this would require you to seperately accumulate the rotation of the mouse (I think at least), like how the official docs do it, but if you're rotating incrementally each time (which you are) you might not have to worry about resetting the basis.its supposed to be a question lol
the documentation tells you nothing about scripting Camera3D nodes