Horizon: Zero Dawn - Sorry PC mustard race, look away

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The melee combat is fucking atrocious and kills the fun of the bow and beaing a sneaky hunter. Especially with how the robots just do not stop attacking. It makes fights with 90% of the large monsters, which make up the vast majority of late game and most of the DLC encounters, just a cycle of using the rope tie gun so you can actually shoot the fucking things. It's either that or they throw 20 machines at you which is rough. The game just doesn't have the depth of mechanics to make group fights or melee enjoyable. It really doesn't help that even with an upgraded spear you do so much more damage with your bow that it's pointless to use it outside of sneak attacks or critical attacks.

I really cannot stress how unfun I find the melee. Maybe if all these various tools actually mattered it wouldn't be so bad. As is, there's almost no point in using these stingers, the rattler gun or the trip wires. You very quickly hit a point where, if you actually wanted to use your kit fully, every engagement would end up taking 30+ minutes. I've done it. And that's clearly not how a lot of these encounters were designed. That may have been how the game was intended, at least in the early stages, but that's not where it ended up. And I guess that's my issue. It feels like they wanted this game to be much, much slower but it took a turn into a more action heavy direction at some point.
why are you using melee? thats like last resort or very close range combat against certain enemies. only exception is the second game there they improved upon it somewhat. youd tie down the smaller machines with the ropecaster, then hit them with a tearblaster or other tear damage weapon to remove their armor, and finish them off with a rattler or a sling. bigger ones is similar but you just skip the ropecasting part and go straight to armor damage to make them more vulnerable.
i beat the first game twice (on normal difficulty but it still works on higher ones)
 
Yeah, did that too. Just because I didn't rant about every weapon doesn't mean I didn't use every tool or approach things "optimally". I guess I could have also complained about how much time you spend in the menus because you constantly have to switch weapons, though. Especially before you get to the purple tier weapons that cover all the ammo types.

Actually that's something that was fucking dumb. Why have so many weapon variants? The elemental arrows and bombs are already their own resource that needs crafting. Why do you need a special bow to shoot fire arrows or specific slingshots for regular and elemental bombs? Especially in the early game, it just means you spend a shit ton of time in the menus if you want to actually use all the tools.

Funny enough, I managed to get a freebie of the sequel and many of my complaints stand. Expanding the weapon wheel alleviates some of the menu issues, but the weapons seem even more redundant. I've already got multiple bows that shoot acid arrows and multiple slings for multiple bomb types and two different javelin throwers for exploding and normal ones, for example. This is retarded.
Melee combat was definitely improved, but still feels like it's intended to be last resort at times, while simultaneously nerfing the stealth by getting rid of the whistle and making enemies much more accurate in finding your location, which makes stealth take even longer and encourages a more direct approach.

Overall I think I just don't care for this games combat systems as a whole.
 
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