Honest Thoughts About Undertale

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Undertale...

  • ...Was Overhyped

    Votes: 48 40.0%
  • ...Got the attention it deserved

    Votes: 39 32.5%
  • ...Was Terrible

    Votes: 8 6.7%
  • ...Was Meh

    Votes: 25 20.8%

  • Total voters
    120
the game thinking of every little thing with player interaction, mainly in all the neutral endings, is still it's single best thing; along with the soundtrack a lot of the time. the rest is just fine. that and its branching narrative actually happens soon in the game, you didn't see much of that by 2015.
deltarune just feels like a collection of toby's leftover characterization ideas and other things, which is also fine as it is but not as "groundbreaking"
 
WHAT THE FUCK MAN WHY IS THE GAME PUNISHING ME FOR KILLING EVERY MONSTER I SEE ITS SELF DEFENSE BRO
If you're going Genocide then yeah you're actively seeking out harming others, but if you're going the normal/pacifist route enemies are still actively harming you regardless of you attacking or not. Which hey, I get that's all for gameplay purposes since without it it'd be less game and more play, but it's still a morally questionable position Toby took when making UT.
 
Never played it. I heard it's full of a lot of SJW faggot shit though. If I want a 2D retro game I have plenty of them to play and they are probably better.
 
the game thinking of every little thing with player interaction, mainly in all the neutral endings, is still it's single best thing; along with the soundtrack a lot of the time. the rest is just fine. that and its branching narrative actually happens soon in the game, you didn't see much of that by 2015.
deltarune just feels like a collection of toby's leftover characterization ideas and other things, which is also fine as it is but not as "groundbreaking"
I remember the mind fuck moment where I killed Toriel, save scummed to avoid it and Flowei called me out on it.

I did really enjoy my time with undertale, and I think it's bullet hell rpg game cycle has potential if it actually went hard with it, since only Undyne and Sans really star forcing it.

But yes, it's overrated as fuck and the adoration for it is weird as fuck. Also how something just "hits it off" and other stuff doesn't, I have only consumed Lisa the Painful as a Lets Play, but that one also seemed like an absolute banger but nobody really talks about it. Guess muh mentals only works if you're a twink.
 
The fanbase is cancer, the story is beyond stupid and makes you feel justified in committing genocide (especially because the only good final boss that's not just a fucking cutscene pretending to be a boss is Sans), the music is really good, and I really like the combat system. Playing it at 1.5x or 2x speed is also really fucking fun because it makes the combat manic as fuck.

My biggest complaint beyond the fart huffing "treat this GAME like you're actually hurting people" story is two of the three final bosses. After all the fun the combat system of this game offers, you get these two fucking wastes of time and your accumulated skills.

Asriel can go die in a ditch, shitty character all around and he isn't even a boss fight, he is a glorified cutscene with no loss state. Sure, if you "die" in the fight you have to make it through a few turns to start getting the script going again, but you never lose overall progress no matter how many times you "die". All those extra hours of work because you're berated for being "evil" otherwise and you get this faggot shit of a boss. Wooo.

Omega Flowey is pretty much the same, it gives you the illusion that it's a boss fight, but it really isn't. This "fight" works differently from Asriel, but again, you don't really lose progress, when you load back in, if you made enough progress last time to hit a flag, it persists. This is supposed to be a final boss, Toby, a CHALLENGE not a cutscene you cunt.

In summation: Overall it's an enjoyable game, but it gets waaaay too up it's own ass at times especially because the story is just too black and white to be as preachy as it is. Avoid its rabid fanbase of retards like the plague though. I do like the whole "saving" concept and the more meta stuff in the game, they're interesting and have definitely given me inspiration of how to hide some secrets in unique ways in my own projects. It's fun, but it's no 10/10. I will give credit where's due though, it's very impressive for being almost entirely a 1 man project, I can't deny that Toby has quite a lot of talent.
 
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If you're going Genocide then yeah you're actively seeking out harming others, but if you're going the normal/pacifist route enemies are still actively harming you regardless of you attacking or not. Which hey, I get that's all for gameplay purposes since without it it'd be less game and more play, but it's still a morally questionable position Toby took when making UT.
It's mostly people who feel like the game lightly critiquing you for killing, despite the player having the supernatural ability to avoid it, is a personal slight against them or 'pretentious' that gets on my nerves, as if being able to pacifist run the whole game isn't one of it's primary gimmicks.

The game even tells you multiple times that sometimes you do just have to fight, and that there are people out there in the world that can't be reasoned with. Enemies attack you unprovoked, but with how easily you can befriend even the most aggressive of them it is very clear that few, if any, genuinely want to hurt you.
 
I did not play it but i sorta watched (Someone made a two parter video where they used Jontron clips to make it seems like he was playing it so I saw the game footage that way), music i think was the better part of the game but I thought the writing wasn't good
 
The black and white morality system was extremely overhyped and was "baby's first morality system" in a day and age where all anyone made was fucking 2D platformers for the later half of the 2010's. Kotor 2 did everything undertale tried to do but better over a decade earlier even with all its bugs and rushed development.
 
Overrated.

That's it. That's the thought.
I'm telling them.
Stop overating hyping these games and they may be ok.
Hype dies
Never played it. I heard it's full of a lot of SJW faggot shit though. If I want a 2D retro game I have plenty of them to play and they are probably better.
heh fuck that shit.
If you want a 2D retro game, don't look at ones that look like "Undertale"
Go for mine, the Octopath artstyle stealin' 2D-HQ no bullshit pussy ass charactered RPG. Or whatever genre.
What better why to beat em' than to take it.
Vincent can be a lotta favorites
 
The black and white morality system was extremely overhyped and was "baby's first morality system" in a day and age where all anyone made was fucking 2D platformers for the later half of the 2010's. Kotor 2 did everything undertale tried to do but better over a decade earlier even with all its bugs and rushed development.
I generally agree with this, the morality system is not revolutionary in any way, but I think the way it is tied to the meta is what made it interesting but, again, maybe some people just hadn't really engaged with a morality system that actually did something besides changing the color of the ending.

I still think it is a fairly good game and Toby Fox's writing is very compelling and the characters are endearing. Maybe that's why the morality struck so many people so hard? Because they cared for the characters?
 
I'm telling them.
Stop overating hyping these games and they may be ok.
Hype dies

heh fuck that shit.
If you want a 2D retro game, don't look at ones that look like "Undertale"
Go for mine, the Octopath artstyle stealin' 2D-HQ no bullshit pussy ass charactered RPG. Or whatever genre.
What better why to beat em' than to take it.
Vincent can be a lotta favorites
I already beat you to it. I have Octopath 1 I got octopath 2 today. I have Triangle Strategy and the Live A Live 2.5D remake.
 
Never played it. I heard it's full of a lot of SJW faggot shit though. If I want a 2D retro game I have plenty of them to play and they are probably better.
Remember when mettaton was wearing the trans flag, when undyne was shooting black live matter or when frisk was having a meltdown because they were misgendered? Yeah me neither..
On a more serious note I won't considere the game to be really that ''woke''. They were maybe 1 gay pairing and I'm unsure it was just a one way awkward relationship when one was het will the other was clearly lesbian
 
It’s one of those games that might be amazing, but I’ll never know because I’ve seen the type of people it draws in, and they give autism a whole new meaning. I want no part of it. The game also strikes me as one of those “Baby’s First Deep Game” sorts that is just trying to ape Earthbound and isn’t as thunk provoking or cerebral as people make it out to be
 
I also forgot, but the ost is full of bangers. Love how there are character themes and they are used. Music is a big part of what made the characters endearing (except dino mengele, weakest theme and wretched creature)

It's mostly people who feel like the game lightly critiquing you for killing, despite the player having the supernatural ability to avoid it, is a personal slight against them or 'pretentious' that gets on my nerves, as if being able to pacifist run the whole game isn't one of it's primary gimmicks.

The game even tells you multiple times that sometimes you do just have to fight, and that there are people out there in the world that can't be reasoned with. Enemies attack you unprovoked, but with how easily you can befriend even the most aggressive of them it is very clear that few, if any, genuinely want to hurt you.
I do think it gets preachy in the genocide run from a meta standpoint "you just had to play to see aaaaall the content you fucking monster UwU!". In the neutral I'd say it mostly just nudges you to thinking about things a bit more. But it's a 1 man project for the most part that is competently structured and presented and it's the reason I'm also pretty lenient with it.

I will disagree with it telegraphs things correctly though. In the fight vs Asgore I was constantly trying shit to not have to attack him since the whole game had conditioned me to think that way since he is the only enemy you must attack. A few more "fight or fucked" scenarious outside of Asgore would have been welcome as well, shit that flowey throws at you that can't be reasoned with so that annoying "everything is redeeeemable" message isn't so thick.

Deltarune seems to be better about this though. I wpuld appreciate it took the combat system further. Jevil was proper hard, but Spamton, though an absolute banger in everything else, was surprisingly easy, took him down first try. Certainly a lot easier than Sans, Undine the undying and Jevil.
 
I played the game 3 times to get all the endings, it was enjoyable enough, I liked the bosses in the genocide run but the rest of it is such a slug and shit. I never really felt like playing it again because the gameplay is just pretty basic.
The soundtrack is pretty fantastic tho and I like listening to some of the songs while I run.
 
So finally beat the genocide route and I begin to understand why peep call the game preachy.
ughh chara saying that we are the ONE being evil for doing the stuff and and argue we are entitled because we want to reset the world...
I know toby want to punishe us for killing his creature but why putting a entire route with a very good boss exclusive fight?
 
I know toby want to punishe us for killing his creature but why putting a entire route with a very good boss exclusive fight?
Either incoherent messaging, because the best gameplay by far is in the genocide run from a pure mechanics standpoint or to preach to you about how much of a monster you are for wanting to enjoy the Sans fight. I do think he learnt the lesson for the most part since in Deltarune the superbosses don't require doing anything funky to access them.
 
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