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I hate the community around the game's story more then the story itself. The fact people unironically act like not killing the bad guys is some extremely unique and insightful idea, or that sparing your once enemy so they may become your friend is "revolutionary" for a JRPG is the most idiotic thing I heard back in that year. Enemies becoming allies and friends is one of the most common Japanese writing tropes basically ever. It is extremely common to try and talk the main antagonist down especially if they have a tragic backstory, but they're usually so far gone that it is impossible due to some other narrative element or theme. It is even more common to mourn your former enemy after you've won, because in another life you could have been friends or whatever the story is going for. Even antagonists who want to literally destroy the world get to be redeemed depending on the story, that requires an extreme amount of restraint but it is fairly common nonetheless. So showing restraint to your enemies and not murdering them in cold blood is a common Japanese trope in all its media.
So Undertale beating you over the head that "YOU CAN BE FRIENDS WITH THEM YOU MURDERER" isn't some new concept or extremely insightful, this idea is usually overlooked for gameplay reasons or because focusing on being overly pacifist isn't narratively reasonable when you're put on a doomsday clock to get to X before Y happens, or simply speaking it is just a fight to the death and nothing you can do besides let yourself die can spare them. Just how it goes. I don't mind the idea being explored, but it isn't new to say your enemy today can be your friend tomorrow. That is one of the most common JRPG tropes to anyone who actually plays the genre, yet apparently it wasn't somehow.
What Undertale effectively did was make it so you can talk down the wild boars that attack you in the wild, that's about it. Everything else in this message (besides the meta stuff I guess) is so common place yet people treated this narrative like it is the newest fucking shit remind me how hard internet trends overrun the narrative of everything. Undertale then is what Persona 5 is now to JRPGs, only Undertale is more pretentious in its audience's commentary around the work which makes discussion around it worse.
Game itself? Its whatever, its cute, kind of boring in some parts, genocide route takes forever to do, the story is fine, OST is great. I just hate the discussion around it that retards promoted while pretending they know the genre.
A NekoRightsActivist take that’s actually based? Impossible.Not bad but definitely overhyped tbh, and the story/characters are terrible. Literally over 90% of monsters are murderous psychopath who deserved to be killed on sight especially Undyne and Mettaton. And Toriel is creepy as fuck, I mean you haven't even met her for a week and she already considered you as her "children".
I've just always felt the finger wagging from the game is at odds with its design. You can only face these harder fights, hear these unique tracks of music, or see the new animations if you play that route. Then it also went on to finger wag at someone for just watching a recording of it too. I'd always taken it as meant to be coming from the characters but the fanbase really makes it seem like it's a value judgement by Toby and the story in general.I utterly hated the genocide routes ending in this game because apparently if I'm playing a game for a challenge and looking to fulfill achievement through slaying monsters and overcoming hardship, I'm apparently a nihilistic psychopath... who is also apparently being controlled by an alter ego laid dormant until its personal desires come to fruition.
Games are not fucking real Toby. What people do in a virtual world completely inconsequential to the real world is not a fucking reflection of a person's personal character. I'm not a nihilistic psychopath because I kill an injured soldier in Dragon Age Origins for no other reason other than just to do it. I do it because there's black comedy in doing absurdly ridiculous and violent things and because playing evil characters in RPGs scratches a black comedy itch movies like American Psycho and Fargo tap into themselves. You're not blowing the lid off of anyone's personal character and any belief that calling someone a psychopath as they take the challenging route through Undertale is fucking absurd.
Hotline Miami did it way better than Undertale in terms of nihilistic psychopathy through gameplay and, in fact, turns it into a psychological existential horror throughout the game. Seriously, first time playing through a level and walking back to my car after killing everyone and not even remembering how like muscle memory while a droning desolate soundtrack plays is way more nuanced than having a little girl(?) tell you that you're awful because you played the wrong route in the game or you "confirmed Toby Fox's suspicions".
"Lots of fan-art" is a good thing?Once again I am always right but I'm not too upset as it means toby gets the money he deserves and there's lots of fan-art.