- Joined
- Apr 26, 2023
basically its an indie studio's attempt at making their version of 2005 cult classic The Movies, but its more from the studio point of view, micromanging the talent actually making the films.
Its from the studio that made Rebel Cops/This is the police which were narrative games with XCom style combat where you played turn based matches as police trying to apprehend criminals.
there's obviously a similar narrative thing going on here, which i hate about sim games. Yes your grace really pissed me off realizing none of what i did truely mattered.
The biggest complaint especially from players which led to people saying this was "the dark souls of tycoon games" is that you're railroaded for your first couple of years and its not the "make whatever you want and have fun on an easy game" thing they expected. but if you know anything about the era or learn from trial and error its very easy to have a 50% marketshare and coast the rest of the game.
Its set in the golden age of hollywood and the game heavily demands you play into that with your movies and their themes and plots. The game fully embraces the Hollywood Babylon era but despite being able to sell cocaine or heroin or weird porn or stage kidnappings or drownings or kill people there's very little narrative reason to do so, and the consequences are steep.
In general it really is what you expect from a studio's first attempt at this type of game. there are tons of "things" you can do, but none of them have much effect. Another selling point they hype up which was clearly a lie is that the rival studios are AI who are also playing to win and can sabotage you or try and steal your stars out from under you.
Its rather telling how despite constant talk about the other studios there isn't a tab where you can see their release dates or if what they're selling is similar to what you're giving the public, beyond that you don't have a hint of their finances are how/why they'd be against certain things.
Another pet peeve is that its obvious that despite telling the player that theater count matters, it doesn't, its the same progression whether you have 2k screens or 32k screens, with there being very little reason to extend a window most of the time.
the game is basically a great demo. the animations and posters look great your first 3 hours, after that they get annoying and the game itself feels like its breaking at multiple points. The tech tree is openly unfinished and most of it is the opposite of useful at this stage, you're better off not investing time or money in multiple areas, the court system and spying stuff is fucking useless, on par with how the blackmail system rarely works.
stuff like being able to create your own screenplays is a waste of time and effort when there are set themes that connect well with audiences and you're not going to be able to sell certain themes no matter how much you try, and its easier to just buy a screenplay that is a guaranteed hit, the only good part is being able to farm reputation points, but at a certain point no matter what you show people its guaranteed to make money.
there are an obnoxious amount of bugs and its annoying to try and get anything done because of it. QoL features that should be there are not and i know for a fact a year from now this game will still be terrible. they've been working at it for over 2 years which is crazy for such a small game, and its still only 1/3rd done.
rewatching the trailers its not like they misled people, everything is right there. its just that none of it is fun. when you're juggling 12 films with a crew of 100 its a pain signing so many contracts and watching the same animations play out for so many people all the time. they said they're going from 1929 to 2029 but this has massive flop written all over it, it needs to be heavily streamlined or something,
a lot of the "features" are fucking useless if not a massive hindrance to playing. stuff like research is either a scam or something that should be included from the start and you're fucked if you didn't research it at a certain point. While i do like that they genuinely tried to stick with that era, no matter how badly it has hurt their game's reputation, knowing how things played out means you have a massive lead and can avoid tons of problems and turn a supposed "dark souls" game into a walk in the park
Its from the studio that made Rebel Cops/This is the police which were narrative games with XCom style combat where you played turn based matches as police trying to apprehend criminals.
there's obviously a similar narrative thing going on here, which i hate about sim games. Yes your grace really pissed me off realizing none of what i did truely mattered.
The biggest complaint especially from players which led to people saying this was "the dark souls of tycoon games" is that you're railroaded for your first couple of years and its not the "make whatever you want and have fun on an easy game" thing they expected. but if you know anything about the era or learn from trial and error its very easy to have a 50% marketshare and coast the rest of the game.
Its set in the golden age of hollywood and the game heavily demands you play into that with your movies and their themes and plots. The game fully embraces the Hollywood Babylon era but despite being able to sell cocaine or heroin or weird porn or stage kidnappings or drownings or kill people there's very little narrative reason to do so, and the consequences are steep.
In general it really is what you expect from a studio's first attempt at this type of game. there are tons of "things" you can do, but none of them have much effect. Another selling point they hype up which was clearly a lie is that the rival studios are AI who are also playing to win and can sabotage you or try and steal your stars out from under you.
Its rather telling how despite constant talk about the other studios there isn't a tab where you can see their release dates or if what they're selling is similar to what you're giving the public, beyond that you don't have a hint of their finances are how/why they'd be against certain things.
Another pet peeve is that its obvious that despite telling the player that theater count matters, it doesn't, its the same progression whether you have 2k screens or 32k screens, with there being very little reason to extend a window most of the time.
the game is basically a great demo. the animations and posters look great your first 3 hours, after that they get annoying and the game itself feels like its breaking at multiple points. The tech tree is openly unfinished and most of it is the opposite of useful at this stage, you're better off not investing time or money in multiple areas, the court system and spying stuff is fucking useless, on par with how the blackmail system rarely works.
stuff like being able to create your own screenplays is a waste of time and effort when there are set themes that connect well with audiences and you're not going to be able to sell certain themes no matter how much you try, and its easier to just buy a screenplay that is a guaranteed hit, the only good part is being able to farm reputation points, but at a certain point no matter what you show people its guaranteed to make money.
there are an obnoxious amount of bugs and its annoying to try and get anything done because of it. QoL features that should be there are not and i know for a fact a year from now this game will still be terrible. they've been working at it for over 2 years which is crazy for such a small game, and its still only 1/3rd done.
rewatching the trailers its not like they misled people, everything is right there. its just that none of it is fun. when you're juggling 12 films with a crew of 100 its a pain signing so many contracts and watching the same animations play out for so many people all the time. they said they're going from 1929 to 2029 but this has massive flop written all over it, it needs to be heavily streamlined or something,
a lot of the "features" are fucking useless if not a massive hindrance to playing. stuff like research is either a scam or something that should be included from the start and you're fucked if you didn't research it at a certain point. While i do like that they genuinely tried to stick with that era, no matter how badly it has hurt their game's reputation, knowing how things played out means you have a massive lead and can avoid tons of problems and turn a supposed "dark souls" game into a walk in the park