Hollow Knight - Dark Souls Metroidvania... with bugs!

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What, don't you enjoy grinding currency for 10 hours? Or having an entire build that is dependent on grinding and can cheese everything in the game if you spend enough?
Where are you people ending up in this situation? i grinded a for a while to get some keys and tools, but would have been like 30 minutes to an hour at most and not something that was needed. I'm still taking my time and am still collecting the second song (went into the 10 wave gauntlet, almost oneshot it but choked at the end).

I use beast on some bosses but for the most part just use wanderer with the stuff I always use cause I like it and nothing has felt unmaneagable. Maybe it's my platforming roots, but bilgewater has been the only rage inducing area. Is everyone shitting themselves talking about chapter 3 or are people just getting old and less patient? i get that last one since Elden Ring tried my patience, but blasphemous was a LOT more frustrating than silksong with a fraction of length for example.
 
I think it's grindy at first. But post game? You're getting nice items from quests+ exploring and gauntlets, so the grinding maybe remains as annoying if you're a heavy tool user/cheesing a boss? That's how it's been feeling to me.

I think some late-game bosses act like you never used tools at all until killed, but that could be a bug. (No pun intended but eta: lol)
 
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Yeah pretty sure it's been discussed but tools probably aren't going to do more than half-kill a boss, so if you're blowing all your metal at the start of fights, before even attempting to practice enough to get the boss down to 50% or whatever first, that's kinda entirely your fault. And if you do there's no grinding involved.
Use tools if you want but the cheese has that risk/reward attached to discourage being retarded with it. Being retarded in and of itself does not count as a build.

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Yeah pretty sure it's been discussed but tools probably aren't going to do more than half-kill a boss
I think some tools + pollip pouch can kill you a few bosses.
With all upgrades, Forge daughter's silkshot has up to 30 shots of 20 damage each and, if you space them for the poison ticks to do their thing, you get a total damage of 780.
For reference, Groal has 650 hp and a damage modifier of 0,9 with all Act 2 upgrades, so you can kill him with it and it's proabably not a bad strategy since it lets you keep distance and play it safe.
It's not every tool, the maximum damage you will get from Cogfly is 640 for example, but they are much safer to use, Pimpillos can only deal up to 456 and all the numbers I'm churning assumes that you are not spamming them but allowing the poison to take effect, otherwise you lose 6 damage/hit, I'm also NOT taking in consideration Damage multipliers either and using the wiki as source for the base damage value, so take my values with a grain of salt.
If the numbers I'm churning are correct, You could produce enough damage to kill the final boss with just delver drill and without architect crest, though for the second one, you must not collect the final needle upgrade, otherwise damage mulitpliers fucks you up.
 
I have nearly 180 hours in the game. I have gotten 100% of the achievements. I have beaten the game 100% 3 times.

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I have gotten every Memento, except one.



I will NEVER get the Guardian's Memento. I will NEVER get 91+ in Flea Dodge. Even getting 82 took at least 40 minutes of attempts.

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One thing that really saved my ass when getting 91+ seconds was standing at the very edge of the platform. The fleas that attack you from directly above can never hit you, which meant less time pointlessly dodging.
 
though for the second one, you must not collect the final needle upgrade, otherwise damage mulitpliers fucks you up.
Are you sure enemy modifiers from needle upgrades affect tool damage like that? I've been curious about that, since tools seemed to be absolutely melting enemies on my needle0 run, but I haven't tested it properly.

The wiki gives this formula for damage. For calculating tool damage, I would expect "weapon_level" would be your number of crafting kits. That makes me think the enemy modifier would be decided based on crafting kits, not needle upgrades.
Code:
total_damage = weapon_damage[weapon_level] * enemy_modifiers[weapon_level] * player_modifiers

Back in Hollow Knight, some bosses gained health based solely on your number of nail upgrades. So in that game, I think it was true that upgrading the nail made your spells do "less" damage comparatively.
 
Are you sure enemy modifiers from needle upgrades affect tool damage like that? I've been curious about that, since tools seemed to be absolutely melting enemies on my needle0 run, but I haven't tested it properly.
I have no idea but better safe than sorry if you wanna do tools only.
 
No, I’d rather just install a mod that makes the game actually enjoyable. It has the bones for it.

I’m as gud at the game as I’ll reasonably get. The game just asks for too much.
If that's how you wish to play that's fine. But the game does not ask for much. Tons of SNES era games were way harder, and it's not like Silksong is only enjoyable for its difficulty (as if that was ever any game's selling point.) It's certainly challenging, but the amazing soundtrack and bosses make it worth it. Honestly I think Mount Fey is the worst area however, Bilewater has a better soundtrack and the runback is only horrid if you don't look for that hidden bench.
 
By the way, have you guys played Bō: path of the teal lotus?
Pretty much an Hollow knight clone with japanese monsters instead of bugs.
It got an update yesterday, tho still I need to play it for myself.
 
My favorite legitimate steel soul strategy is save and quit fuck yeah save and quit with that cracked mask as an extra safety save and quit so op and so legit if it wasn't meant to be a viable strategy they would have made it delete my save but nah you can save and quit in both games ngl feel bad for people who don't save and quit must be fucking stressful save and quit master race.
 
Beat Seth and Nyleth today, working on getting the shortcut for Crust King's gauntlet. Karmelita keeps eating my lunch, also.

By the way, have you guys played Bō: path of the teal lotus?
Pretty much an Hollow knight clone with japanese monsters instead of bugs.
It got an update yesterday, tho still I need to play it for myself.
I got it around the time I got Nine Sols and NGL I kinda forgot about it completely. (Sols is another good one.)

Nice to know it's still being worked on, tho.
 
Graphis are nice, movement is ok but I kinda hate the bosses.
At least the ones I fought so far, plenty of hp, but very boring movesets and not that engaging as a whole.
Agreed. I think the only boss I encountered and enjoyed (that I remember) was the lady of the lake with her candle pogo bullshit.
My biggest gripe with Bo was mostly early game control feel and hating the shit out of that segment where we had to pinball a dude's roly-poly cattle back to him at his camp. I was seething and had to take breaks on that lol

-I played that part before they started patching it, too, so it might not be as bad returning to it after they had time to patch it multiple times.
 
Agreed. I think the only boss I encountered and enjoyed (that I remember) was the lady of the lake with her candle pogo bullshit.
My biggest gripe with Bo was mostly early game control feel and hating the shit out of that segment where we had to pinball a dude's roly-poly cattle back to him at his camp. I was seething and had to take breaks on that lol

-I played that part before they started patching it, too, so it might not be as bad returning to it after they had time to patch it multiple times.
I finished the fox forest and first part of the mountain, found 2 more bosses that I'm not a fan of:
The first one is this sumo beetle and the problem is not just that he's extremely slow, but his moveset is completely scripted:
let me explain:
His fight is divided in phases, but when the battle starts, he will always do the following:
Rolling to one side and throw some balls,
Rolling on the other side and throw balls,
Roll to the other side and cause a shockwave
Repeat.
Once you reach phase 2, he has a similar scripted cycle of moves where he follow the same scripted pattern every time.
Also most moves do not really feel like he's engaging with the player either.
The other boss I found seemed to be optional, but also I consider to be even worse:
It's this giant 9 tailed fox, it stands completely still and summon exploding balls that moves the same way of Radiance orbs but can be destroyed.
Sometimes it shoot 9 fireballs at once and after a while it flies up but really it does nothing else, it didn't really felt engaging nor fun.
Kind of a shame because i do like the platforming.
 
I finished the fox forest and first part of the mountain, found 2 more bosses that I'm not a fan of:
The first one is this sumo beetle and the problem is not just that he's extremely slow, but his moveset is completely scripted:
let me explain:
His fight is divided in phases, but when the battle starts, he will always do the following:
Rolling to one side and throw some balls,
Rolling on the other side and throw balls,
Roll to the other side and cause a shockwave
Repeat.
Once you reach phase 2, he has a similar scripted cycle of moves where he follow the same scripted pattern every time.
Also most moves do not really feel like he's engaging with the player either.
The other boss I found seemed to be optional, but also I consider to be even worse:
It's this giant 9 tailed fox, it stands completely still and summon exploding balls that moves the same way of Radiance orbs but can be destroyed.
Sometimes it shoot 9 fireballs at once and after a while it flies up but really it does nothing else, it didn't really felt engaging nor fun.
Kind of a shame because i do like the platforming.
Oh! That fox fight I remember too! It seems like maybe it should have had some more background animation/change stationary positions if all it was going to do was remain in place and pelt the player.

It could have been similar a fight to SS Fourth Chorus if the fox had more going for it, if that makes sense.
 
Oh! That fox fight I remember too! It seems like maybe it should have had some more background animation/change stationary positions if all it was going to do was remain in place and pelt the player.

It could have been similar a fight to SS Fourth Chorus if the fox had more going for it, if that makes sense.
As appropriate as it is, It doesn't feel right to use hollow knight or silksong as examples of better boss fights, mostly because these devs are not on the same level, but also because silksong came out after.
Regardless, the concept of a dynamic bossfight is neither this profound secret passed down between triple A devs nor was something invented by Hollow knight.
 
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