Hollow Knight - Dark Souls Metroidvania... with bugs!

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What's the deal with the Whiteward boss? I've seen him near the bottom of a bunch of people's tier lists but he just seemed like a normal decent boss to me and not very menacing. Why does he piss people off?
I think it's just underwhelming for when you fight it. I personally found it REALLY late and by that point I was like "Uh... this is it?" when I learned what it did. I'd rank it rather low myself, it's just not very interesting mechanically or design wise.

Got to groal and I hate the boss. even with shortcuts the runback is a nuisance (but i can still tolerate that)
the annoying shit is that its yet another contact damage reliant boss with a gigantic health bar
Groal is one of those things that for me at least I look back fondly and laugh. I was definitely not laughing the first time the gauntlet ended into him though. He's really not that hard, but the pressure to beat him is immense due to what losing entails. I can see why some people hate him more than me though... it took me like 4 attempts, but I've seen people losing like 30 times and honestly that would get really annoying to do the runback that many times. It wasn't until long after I beat him I saw there where easier ways to deal with him such as hiding in the water and nullifying most of his attacks.
 
I knew that chinks would eat whatever, but it looks like they want to fuck whatever as well
I tried to warn people. Don't let the gays have "bussy", I said. One day we might need it for something more important. Nobody listened.
 
im really dissapointed in the climb to the surface, i saw some people say its hard and while i agree it was a bit difficult it was too short to even matter. what a waste of an area
 
I freaking love the dancers boss theme.
Also, there is a confirmed homosexual in the game, but you can leave him in jail forever.

Also I really gotta hand it to them, there is lots of song and lots of silk, and also lots of bells.
Well yeah.....if the praying mantis wasn't gay he would be dead.
 
nah, he's some sort of bug Battletoad


Edit:
Anyway I just re-finished HK1, apart from doing Godhome.

I'd say Silksong is overall a lot stronger. Hollow Knight starts out with a lot of really dense and fun Metroidyness, but for the entire second half of the game the outer areas are basically just peripheral levels with barely anything to discover. The map isn't meaningfully interconnected in a way that you really need to traverse them to get anywhere else, and you had all your abilities on the first visit so aside from one DLC quest you're never going back.
Silksong doesn't have that distilled indie mini-metroidvania (which are fun) phase where you get a lot of stuff in rapid succession, but it's a lot more consistent throughout. Everything's much more detailed, there's discoveries basically everywhere even if it's just some shards, and the map layout is far better thought-out.

Double-damage enemies are like the one exploration threat in HK too, I think people forgot. There's fewer types but they're somewhat frequent and they're actually kinda worse because half of them are suicide bombers with an explosion that seems to teleport onto you if you attack. Others have post-death explosions that linger for a week. It's irritating. If you get hit in Silksong at least you feel like it was your own fault.

The DLC difficulty theory scans. Silksong starts out at about the level HK ends.
Most foes in HK are pretty simplistic and kinda generic (I wish Silksong had weirder stuff like Brooding Mawlek, which was a highlight, but that's pretty much the one exception HK has anyway). They're a lot more complex in Silksong even if they tend towards standard Souls-style bosses. I love that even most regular enemies have miniboss-level AI and movesets.

She moves better and you can finesse Hornet a lot more, but we all knew that.
 
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I think I've had the most fun with any boss or enemy in any metroidvania with the cogwork dancers, very exciting and a wonderful atmosphere. Having the battle follow the pace of the music made it feel like a rhythm game, really amazing.
Then later, I went to white wards and met the unraveled boss, he is such a tedious boss. The first phase alone is easy enough for me to do it hitless sometimes, but takes 5-10 freaking minutes of picking at his back once every 20 seconds.
Any tips for improving the unraveled fight?
 
Alright, game finished.
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I got the normal ending that you get by defeating Grand Mother Silk and absorbing her power. I probably could've gotten it ages ago seeing how easy it is, honestly the second fight with Lace was far harder, although getting the speedrun of compleating the game in under 5 hours still seems pretty hard
 
He's completely optional, come back later? The reward is another silk heart which is nice but not at all crucial.
I want to beat him eventually, but I can probably do it later, you're right. Thanks.
 
Alright, game finished.
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I got the normal ending that you get by defeating Grand Mother Silk and absorbing her power. I probably could've gotten it ages ago seeing how easy it is, honestly the second fight with Lace was far harder, although getting the speedrun of compleating the game in under 5 hours still seems pretty hard
Also, how do you get act 3? I have no idea on how to activate it
 
I think I've had the most fun with any boss or enemy in any metroidvania with the cogwork dancers, very exciting and a wonderful atmosphere. Having the battle follow the pace of the music made it feel like a rhythm game, really amazing.
Then later, I went to white wards and met the unraveled boss, he is such a tedious boss. The first phase alone is easy enough for me to do it hitless sometimes, but takes 5-10 freaking minutes of picking at his back once every 20 seconds.
Any tips for improving the unraveled fight?
Generally poison tacks solve every problem in ground fights. You might want to buy as many Crafting Kits as you can though, since it raises damage by a lot [3.8x your attack damage with all of them].

Also, how do you get act 3? I have no idea on how to activate it
I think you need to beat Lace to unlock the path to it. Make sure you have completed as many 'repair the town' sidequests as you can and Shakra's sidequest in Bellhart, then you'll need to do one with the Caretaker who'll tell you how to do something other than Bind the final boss.
 
Generally poison tacks solve every problem in ground fights. You might want to buy as many Crafting Kits as you can though, since it raises damage by a lot [3.8x your attack damage with all of them].


I think you need to beat Lace to unlock the path to it. Make sure you have completed as many 'repair the town' sidequests as you can and Shakra's sidequest in Bellhart, then you'll need to do one with the Caretaker who'll tell you how to do something other than Bind the final boss.
I already beat Lace and repaired the towns, guess I just need to do Shakra's sidequest
 
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