Hollow Knight - Dark Souls Metroidvania... with bugs!

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I adore the fact that you can use the needolin to get characters, or force enemies, to sing to you about their lives and what they care about. Genuinely fun to see what random animals care about.
 
Who the fuck thought it was a good idea to only have a single bench in Bilewater? It has to be the single most tedious boss run I think in any game I've ever played.
 
There's one before that fight. No, not that one. You have to go out of your way to find it, though [there's a pathway to the bottom right of a vertical shaft].
 
Who the fuck thought it was a good idea to only have a single bench in Bilewater? It has to be the single most tedious boss run I think in any game I've ever played.

There's a hidden bench close to that frog bastard. it's still kinda tedious, but more manageable.

Edit: another random beat me to it
 
Who the fuck thought it was a good idea to only have a single bench in Bilewater? It has to be the single most tedious boss run I think in any game I've ever played.
I beat lud & zellen. I am completely desensitized ot bad boss runbacks.
 
I definitely noticed the "very polite" thing cranked up to ten in this compared to Hollow Knight. It doesn't surprise me that Hornet would speak like this (we only ever saw her talk to Little Knight before and she mostly didn't like him), but I do kinda wonder if there's a reason people speak way more in that lofty way in Pharloom, or if it's mostly because Hornet is a stranger with Pale Being aura so they kinda default to it. Or if it's because everyone is so religious here compared to Hallownest.
I'd chuck it up to different cultures and stages of collapse, by the time we get to Hallownest the entire thing is already fallen, the capital city is populated almost entirely by flesh eating zombies and the few remaining sane bugs are either hostile to outsiders or surviving from the scraps, any economy or trade happening in Hallownest is on the service of the roaming pillagers trying to get any value out of the ruins or looking for monsters to fight, all gods and figure heads are either gone, dead or sitting on their asses not doing much of anything (with the exception of the Mantis and Bees who are isolationist) the only god active is the zombie plague itself.
Pharloom is nearing collapse but not quite yet, several towns still function, the capital is without a clear head of state but it still carries on with its rituals and traditions, there's still whole communities of sane bugs going about their daily routines, trade is still happening regularly between settlements even if its getting more dangerous and industries are hanging on a thread but still producing.
I think what we see of Pharloom is the kind of Hallownest Hornet was raised in far before the Shade appears.
 
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I just got to the citadel, I'm starting to string together a sequence of events that might have given the radiant king the inspiration for the more eccentric ways his palace was designed.
 
I just got to the citadel, I'm starting to string together a sequence of events that might have given the radiant king the inspiration for the more eccentric ways his palace was designed.
I don't think the pale fork ever saw Pharloom.

BTW, someone suggested to me how cool it would be if team cherry made the Pantheon of Pharloom like in hk.
NOBODY is SUICIDAL enough for THAT.
Act 1 alone features enemies with movesets far more complex than half of regular HK bosses, everyone already deals double damage AND some of the stuff in act 2 is unironically capable of downright RAPE Nkg.
 
I don't think the pale fork ever saw Pharloom.

BTW, someone suggested to me how cool it would be if team cherry made the Pantheon of Pharloom like in hk.
NOBODY is SUICIDAL enough for THAT.
Act 1 alone features enemies with movesets far more complex than half of regular HK bosses, everyone already deals double damage AND some of the stuff in act 2 is unironically capable of downright RAPE Nkg.
Yes but the hot wife did
 
I don't think the pale fork ever saw Pharloom.

BTW, someone suggested to me how cool it would be if team cherry made the Pantheon of Pharloom like in hk.
NOBODY is SUICIDAL enough for THAT.
Act 1 alone features enemies with movesets far more complex than half of regular HK bosses, everyone already deals double damage AND some of the stuff in act 2 is unironically capable of downright RAPE Nkg.
The main problem (apart from everything doing double damage) is that your i-frames after getting hit last nothing and this is by design. That means that most boss fights either end on a hitless / one-hit because you locked in and did it perfectly or on you getting hit 3 times in a row for a total of six masks and dying. You can design a boss run like that
 
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Yes but the hot wife did
I don't even think the White lady did. not even Herrah ever did, weavers did indeed departed from Pharloom, but she may be a descendant of them, not directly from Pharloom.
The main problem (apart from everything doing double damage) is that you i-frames after getting hit last nothing and this is by design. That means that most boss fights either end on a hitless / one-hit because you locked in and did it perfectly on on you getting hit 3 times in a row for a total of six masks and dying. You can design a boss run like that
4 crests gives you the chance to bind on air and combined with double jump, you can just interrupt the fight, heal back and get back to punish the boss, the crest of the beast on the other side let you facetank to get hp back easily too. Your I-frames lasts exactly for a whole cros-stitch parry.
The thing about most silksong bosses is the same of NKG, one wrong step, your whole rythm breaks and the boss shreds you; Lace's rematch is a good example of this: incredibly aggressive and a single missplay results in severe punishment.

I don't hate silksong bosses, but a bossrush with them, especially one featuring every single boss from the game is pretty much suicide, especially since you don't get unbreakable strenght
 
I beat lud & zellen. I am completely desensitized ot bad boss runbacks.
Runbacks make me smile by reminding me of how much fun I had fighting Orphan of Kos those 70 times.

NOBODY is SUICIDAL enough for THAT.
I mean. Most things in this game only took me one or two tries. It'd be cool to have remixes of sweet guys like First Sinner, Phantom, Seth or Grandmother Silk who are over too fast. Beastfly can stay home, we had that already.
 
One of the worst "boss" fights in the game imo. The first one sucked because of the arena being so small ad the ads it summoned, the second one is even worse thanks to those flying bugs that spit lave at you and do double damage too because why not
And their red-on-red invisible ass bullshit projectiles linger on the floor for eternity, that was the worst part. Definitely the one that gave me the most trouble, which was annoying because I was enjoying making fun of all the other stuff people were complaining about.
(Then I started cursing about how the floor didn't really need to be more lava, heard myself and tried pogoing. Turns out he goes down pretty fast if you just don't touch the ground once he has a couple buddies out.)
 
The many big square rooms with small entrances in the citadel freaks me out.
 
Okay, I finally found an enemy where I didn't understand why it does double damage right away but did afterwards.

This nigger.

this nigger.webp

This fucking nigger. I don't think him repeatedly smacking me in the face with his balls would have been as funny if they only did one damage.
 
Is there any way to make Mount Fay's platforming easier / faster? I don't like the idea of backtracking starting from a bench at the corner of the map whenever I start freezing to death.
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I basically can't get past the red X
 
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