Hollow Knight - Dark Souls Metroidvania... with bugs!

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I was wandering through The Marrow and came across some glowing dung. It was for a side quest I forgot I had, so I inspected it and followed the trail. When I got to the exploding beetle it led to, I thought of this thread.

"This enemy is nigger shit!" I imagined someone posting. "It's takes forever to kill and combos me to death with bullshit explosions! I fucking hate challenging combat in my action-adventure platformer!" I half-expected to read at some point.
It's not that bad once you know how to handle them. That's what a lot of stuff in the game is, lots of surprises that lose some difficulty once you know they're there.
 
There was a green lizard that I rescued from the cage that showed up during the time I was rushing to bring the dish in the time limit that disappeared afterwards, anyone knows what's up with it?

Also two more shit designs:
1. The enemy which brings you to the slab early is the only enemy that is easy to kill and evade. The whole sequence is just a ripoff of Bloodborne.
2. The poison swamp is just horrifically bad, you have an enemy rush followed by a boss after about 5 minute of platforming, can be 10 if you don't find the secret bench hidden. I just gave up and looked online for shit I missed because the game is so player hostile.
 
I was not expecting the crest system. I found one that makes hornet attack almost exactly like the knight, giving you downward attack midair.
You can swap crests at benches for free, but memory lockets are per-crest.

You can get the reaper's crest in the chapel of the reaper, in Greymoor. It's on the map before you fill anything in, on the very left. You get a downward strike with this crest.
The sprint attack for this is really cool.

After you heal with this crest you have a period where you can get extra silk from attacking enemies, you have to jump over the wads of silk midair though.
 
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There is also something that happens after you heal with this crest, I have no idea what's going on.
If you mean the Reaper one, hit enemies drop pieces of Silk you can take to recover Silk faster. Note though that these motes will disappear, BUT, they have a built-in timer independent of the enemy itself, so you don't have to worry about rushing to get these ASAP before killing the enemy, you can take them whenever (for a few seconds). Hitting an enemy more will drop more Silk.
 
"This enemy is nigger shit!" I imagined someone posting. "It's takes forever to kill and combos me to death with bullshit explosions! I fucking hate challenging combat in my action-adventure platformer!" I half-expected to read at some point.
I think they're pretty easy for minibosses, but that's because you can drink the flea juice and use the quick nail to just sit in their face and trade with them. They'll die before they kill you.
 
The silk milking state is really long too as long as you don't get hit. You can easily have another heal ready before it runs out. Honestly kinda busted with how good the range/moveset is. The speed is hardly a drawback with how much stuff you have to selectively poke anyway, and it's tied for lowest damage apparently but who cares when you can hit more stuff by hitting further and have infinite heals (and more spells if you want em).
Anyone struggling who hasn't tried reaper: try reaper.

The sprint attack for this is really cool.
Back jumping out of it looks sick.
 
I went back to HK after playing Silksong for an entire day. I like Silksong quite a lot but everything about it feels like such a chore. The enemies hit much harder so the fights are drawn out more as you become more careful, but the enemies also have a massive health pool which makes fights EVEN longer. The runbacks are just so painfully long, tedious and devoid of any fun or engagement. Many times the game isn't even really hard, its often just drawn out for so long your attention slips, you make a mistake, and back to the bench you go. Something like the Stakes of Marika from Elden Ring would really improve this game a lot if they really wanna stick with the overuse of 2 mask damage. So glad mods are a thing
 
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Stop spamming this shit on /v/ for your projected cuck fetish fantasies, whoever you are
if /v/irgins tried playing drakengard 3 they would actually drop dead of a heart attack.
I literally can't unsee Nuu as a pooner.
honestly wouldn’t be surprised if we get articles later down the line that say that nuu is being misgendered and team cherry is a bunch of transphobic bigots lol
 
They left a treat in the game for us where you can bitch slap a pooner.
 
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So i tested this to see if it works and it did.
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Silksong feels like a Shovel Knight DLC - Increased difficulty of the same game but with different move and skillsets.
 
"This enemy is nigger shit!" I imagined someone posting. "It's takes forever to kill and combos me to death with bullshit explosions! I fucking hate challenging combat in my action-adventure platformer!" I half-expected to read at some point.
Another terrible design decision I just noticed: whatever the last thing that killed me was.
 
I feel like a platforming GOD after a few hours trying to get through hunters March.

Specifically platformer Jesus.

WHILE HE WAS ON THE CROSS! HOLY FUCK THIS IS PAINFUL.

10/10 game would have paid twice as much.
 
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Silksong feels like a Shovel Knight DLC - Increased difficulty of the same game but with different move and skillsets.
It started development as Hollow Knight's equivalent to Plague of Shadows, and morphed into its equivalent of Specter of Torment.
 
Just popping back here to say fuck these dogshit enemies and their darksouls2-tier hitboxes

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They are going to join the same group of the bloodborne shark monsters and darksouls 2 ogres, of "unfun assholes I'll avoid fighting like the plague and dread replaying their sections"


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Moments before disaster.
 
Just popping back here to say fuck these dogshit enemies and their darksouls2-tier hitboxes

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They are going to join the same group of the bloodborne shark monsters and darksouls 2 ogres, of "unfun assholes I'll avoid fighting like the plague and dread replaying their sections"

Yeah they're definitely one of the things in the game that make me say "Fuck it, I'm using tools/traps."

Act 2 Moorwing was also one of them but he's a bit harder to cheese with tools than expected so I started trying to do him legit. He's not a hard boss, per se, but he's quick and it's easy to hurt yourself while jump attacking. I'll also be eternally salty that you can't outrun his swoop down move, if you're not jumping (or dashing to his other side right as he starts the move) you're getting hit. Matter of fact, I'm salty that his blade throw move has a hit the ground version and a curve in the air version. I've died more than I should've and started wandering around doing other shit for variety. I really feel like one more mask upgrade (or one more damage upgrade) will really help smooth the difficulty out.
 
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