Hogwarts Legacy - Harry Potter open world RPG (no trannies allowed)

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No interest in the game, but I saw people discussing how one of the tracks was just a rip off of a music track from How To Train your Dragon
Honestly i think it's just very generic
Just listen to the theme from a video game made nearly two decades ago in comparison
 
I acquired the game using the EMPRESS crack and I don't care if it's wizardshit I can finally live out the magic of Hogwarts which is so much better than my boring life. I've only played for an hour and the game gives me the same sense of wonder I had when playing Skyrim. One thing they could improve is have players actually draw out the wand movements instead of just pressing keys, although that wouldn't port well to other platforms. But minor gripes aside the game looks fantastic (even on Medium settings running on 3060 Ti) and is definitely worth a try for anyone who likes open world fantasy games.
 
The game is surprisingly immersive with the NoBlackkks and Paler Skin mods. I no longer get confused by all the Africans that time-travelled from modern Britain to past Britain.
 
I got to fly around Hogwarts on a fucking Hippogriff?? With my black Ugandan Gryffindor friend?? And the troons tried to deny me (and countless others) this joyous experience?? Fuck the troons
 
The salt's still going strong :story:
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Hogwarts Legacy has already sold over 12 million copies. Good job, everyone - we worked together to show that pesky woke boycott who’s boss and stuck up for the little billionaire and the multinational corporation. The continued acceptance of JK Rowling’s universe and its transphobic baggage is a clear sign that gamers are willing to throw aside societal progress and the support of minority groups if it means playing the next big video game.

February was an avalanche of moral compromises from fellow critics, friends, and family. I watched as they bargained with their personal worth as a trans ally if they decided to buy this game, their excitement outweighing the pleads of us fighting for human rights on the sidelines. Here at TheGamer, we decided against reviewing or guiding Hogwarts Legacy. Our coverage instead serves to inform the greater conversation and shine a light on how its potential success and the ongoing boycott speaks to a far larger societal issue.

But with how rampant transphobia is becoming in today’s world and the tangible connection it has with the Wizarding World, you have to ask gamers whether they purposefully cast aside the red button issue in favour of their own enjoyment. If the buck doesn’t stop with the public treatment of an entire minority group, where exactly does it?

The success of Hogwarts Legacy was never really down to how many copies it sold or the overall Metacritic score. Its real victory is that it was received with open arms despite the creator of its universe demonising trans people and widening a divide that is now worming its way through everyday bias and the minds of politicians and the public. Trans people like me have become a sick and twisted bargaining chip for upcoming elections and a topic for right-wing rags to pull out for a quick and easy hit piece to stoke up outrage built on a sensationalist chorus of lies.

Battle lines were drawn between trans people and Rowling in the lead up to the release of Hogwarts Legacy. Several outlets and organisations made their stance obvious, while others unfortunately pussy-footed around the sad reality of how big the game was and the profits it will take in with guaranteed traffic and engagement. It was always going to sell. As so many of you are eager to highlight, it is the Harry Potter experience of your dreams and a chance to be the witch or wizard you spent your childhood fantasising about. Human beings tend to form attachments to media that takes them back to a much simpler time, one where trans people weren’t being murdered on a regular basis while countless uninformed internet dipshits label them as predators obsessed with loitering in toilets.

The real world is changing, yet we refuse to accept that games are too. Transphobia will never exist in a vacuum, and factors everything we say, do, and consume. Hogwarts Legacy is a part of that reality, and one we can’t afford to treat as an exception. Yet this is exactly what’s happened. We bring similar media to task for homophobia or racism, but suddenly this kind of discrimination is excusable? Minority groups don't exist on a tier of indifference dependent on whether actually showing your support gets in the way of a cool video game.

We asked you to cast aside a product to tell corporations that transphobia was a dealbreaker for you, and it turns out it wasn’t. I think Rowling’s views are mainstream enough in the modern era that ignoring them was a complicit acknowledgment on the part of most. To say, “I just love Harry Potter” as you buy the game and donate a few pounds to charity in a spur of the moment admission of guilt isn’t good enough, and it definitely won’t be the last time gamers cast aside their beliefs in favour of short, unfulfilling bursts of fun. Trying to feebly justify to my face how it doesn’t make you a bad person, and you just want to hang out with the homies in charms class should really highlight that perhaps you’re trying to bargain for the wrong side.

Hogwarts Legacy feels like a defining point in the evolution of video games. An adaptation of a property millions grew up on that flirts with the bloated magic of triple-A open world design to conjure up an adventure that to many felt unmissable. It also surfaced an ideological tug of war that so few were ready to reconcile. You don’t have a transphobic bone in your body, there’s no way you’d support Rowling, but she didn’t touch this game, and you simply need to support the developers, and it isn’t fair that the loony leftists are screaming at you. You just wanted to be able to ignore all the consequences of your actions in peace.

On one side sat hollow excuses and transparently performative support, while the other only served to throw trans people under the bus like they always do. What many fail to realise is that refusing to take a stand on transphobia with Hogwarts Legacy makes all forms of activism past, present, and future you cling onto utterly meaningless. It speaks to a spineless rhetoric, an admittance that the agency of minorities can change on a whim to fit your own flippant attitude. I fear this will be the start of more exceptions, showing companies that transphobia is no deterrent to millions excited to indulge in the next big thing.

There was no winning here. After you discount all the awkward noise it becomes a damning indictment of how cowardly gamers can be when faced with doing the right thing. We are all obedient little consumers, desperate for another dose of serotonin that can drown out the fact that LGBTQ+ people are being marginalised, and the world continues to burn. We shouldn’t have to consider human rights, politics, or our own moral worth as an individual when it comes to having fun.

Those who dare to question that or critique you aren’t considerate or constructive, only liberal harassers who want to turn games into a battlefield of ideological progress where everyone loses. That’s never been the case, but with the success of Hogwarts Legacy it feels like we’ve crossed a tangible point of no return where daring to speak up about injustice or do the right thing means you only want to ruin someone’s fun or turn things into a shouting match.

The sales figures and reviews of Hogwarts Legacy don’t mean anything to me, nor can they act as a metric of success that predicts the influence it will have on video games in the years to come. But if we can dismiss one of the most vocal voices of transphobia on the planet if it means having fun, what other lines won’t we be willing to cross? Ignoring a single game in a sea of excellent options as a fairly pedestrian means of supporting trans people is not asking a lot, yet even that proved too much for millions who would rather label us as an annoyance than actually consider where we might be coming from. I dread to think exactly what this excuse of bigotry will enable in the future, and I know that we’ll look back on this mistake with shame.
And guess what certain group the person who wrote this article belongs to?
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The side missions are mostly annoying fetch quests/collectathons, the "diversity" is anachronistic and ruins the immersion, the writing feels lazy, and the performance is awful. But it's otherwise pretty fun, the developers clearly love the Harry Potter franchise, and they put a lot of care into making it feel like it fits the series.
 
I just finished the game today and I'm very torn.

Had a blast with the game overall, but like, I feel that's mostly down to me growing up around Harry Potter and still being a little Potter nerd til this day.
I'm unsure if I'd recommend it to anyone who isn't already a fan of the franchise (but they'd be the ones buying it anyway unless they have the transexualus curse afflicted onto them)

The spell casting in this game is exactly what I wanted, finally a game with actual weight behind the combat, but everything else in the game is objectively lacking in so many areas while it's on the cusp of being breathtaking in others.

The enemies are nicely designed - but there's so few of them and half of them are reskins

The graphics are pretty nice - but it runs like absolute shit without the unofficial patch or a supercomputer

Sebastian's storyline is neat - but the rest of the quests are bland and boring

Does any of this even matter though? It's a game based on a franchise that is long past it's peak, it knows what it's target demographic is and it hits it perfectly well imo.

Anyways, this isn't a very concise block of text or anything, just thought I'd share some thoughts after I finished the game about half an hour ago lol.
 
I just finished the game today and I'm very torn.

Had a blast with the game overall, but like, I feel that's mostly down to me growing up around Harry Potter and still being a little Potter nerd til this day.
I'm unsure if I'd recommend it to anyone who isn't already a fan of the franchise (but they'd be the ones buying it anyway unless they have the transexualus curse afflicted onto them)
I haven't got the game for the sorts of reasons you mention. I think it looks great but HP isn't my thing and it's so clearly for the fans.

THAT SAID I do know a guy who's a bit of a Potterhead who loves the game. But, interestingly, his younger brother (not a kid either, mid-twenties) who had no interest in HP (no books, no movies) has started playing it and now wants to get into the rest of the franchise. And he can't be the only one.

So not only is it a massive success, it's also a new entry point for people previously uninterested in Harry Potter.
 
I watched as they bargained with their personal worth as a trans ally if they decided to buy this game, their excitement outweighing the pleads of us fighting for human rights on the sidelines.
Translation: I am a fun ruining cunt and make people walk on eggshells just by being in the same room with them.
 
I just finished the game today and I'm very torn.

Had a blast with the game overall, but like, I feel that's mostly down to me growing up around Harry Potter and still being a little Potter nerd til this day.
I'm unsure if I'd recommend it to anyone who isn't already a fan of the franchise (but they'd be the ones buying it anyway unless they have the transexualus curse afflicted onto them)

The spell casting in this game is exactly what I wanted, finally a game with actual weight behind the combat, but everything else in the game is objectively lacking in so many areas while it's on the cusp of being breathtaking in others.

The enemies are nicely designed - but there's so few of them and half of them are reskins

The graphics are pretty nice - but it runs like absolute shit without the unofficial patch or a supercomputer

Sebastian's storyline is neat - but the rest of the quests are bland and boring

Does any of this even matter though? It's a game based on a franchise that is long past it's peak, it knows what it's target demographic is and it hits it perfectly well imo.

Anyways, this isn't a very concise block of text or anything, just thought I'd share some thoughts after I finished the game about half an hour ago lol.
I feel like a lot of the negatives are due to it being the first type of game the developer tried their hand at, hence the inconsistency. When it's good, it's great. When it's going through the motions it's still OK, but could be improved in a lot of ways.
 
So I played a bit through and I'm debating if I want to continue to it's not because I hate the game or I think it's bad it's just not for me. I totally get why people are enjoying it and, as someone who is not a fan of Harry Potter, this to me has felt like a basic open world action game with RPG elements. I feel a little bad that I didn't like this game as much as everyone else because I feel like a contrarian and I can tell the people who worked on this game did genuinely put their heart and soul into it, but I personally just find it alright.

The story in this game is very odd. It's passable for what it is, but the overall world building feels screwy and immersion breaking. Your character is disallowed from entering dangerous places yet the game does nothing to stop you from entering them and you receive no consequences for exploring them either. Your character is never disciplined for wearing things outside of their usual uniform garb everyone else is wearing and I get why they did this, but it's a distracting nitpick that's kind of odd to think about. Your character is a total mary sue throughout the game and there is barely any evil or dark options the game has outside of Dark Arts, but those feel like tools and do we consider people evil because they're using guns to initiate horse races when guns are made for the purposes of killing and maiming people? Probably not and there's no consequence for using unforgivable curses even though according to the game's story, people who use those are dealt with extreme prejudice. There's way more I could go on and they're nothing massive, but they have made me pause a lot during the game because they feel odd and clash with the game's setting.

Gameplay is alright. Way too easy even on the hardest difficulty, but it's passable for what it is. I don't really have much to say about it.
 
So I played a bit through and I'm debating if I want to continue to it's not because I hate the game or I think it's bad it's just not for me. I totally get why people are enjoying it and, as someone who is not a fan of Harry Potter, this to me has felt like a basic open world action game with RPG elements. I feel a little bad that I didn't like this game as much as everyone else because I feel like a contrarian and I can tell the people who worked on this game did genuinely put their heart and soul into it, but I personally just find it alright.

The story in this game is very odd. It's passable for what it is, but the overall world building feels screwy and immersion breaking. Your character is disallowed from entering dangerous places yet the game does nothing to stop you from entering them and you receive no consequences for exploring them either. Your character is never disciplined for wearing things outside of their usual uniform garb everyone else is wearing and I get why they did this, but it's a distracting nitpick that's kind of odd to think about. Your character is a total mary sue throughout the game and there is barely any evil or dark options the game has outside of Dark Arts, but those feel like tools and do we consider people evil because they're using guns to initiate horse races when guns are made for the purposes of killing and maiming people? Probably not and there's no consequence for using unforgivable curses even though according to the game's story, people who use those are dealt with extreme prejudice. There's way more I could go on and they're nothing massive, but they have made me pause a lot during the game because they feel odd and clash with the game's setting.

Gameplay is alright. Way too easy even on the hardest difficulty, but it's passable for what it is. I don't really have much to say about it.

It definitely suffers from the Dragonborn Problem
 
So I played a bit through and I'm debating if I want to continue to it's not because I hate the game or I think it's bad it's just not for me. I totally get why people are enjoying it and, as someone who is not a fan of Harry Potter, this to me has felt like a basic open world action game with RPG elements. I feel a little bad that I didn't like this game as much as everyone else because I feel like a contrarian and I can tell the people who worked on this game did genuinely put their heart and soul into it, but I personally just find it alright.

The story in this game is very odd. It's passable for what it is, but the overall world building feels screwy and immersion breaking. Your character is disallowed from entering dangerous places yet the game does nothing to stop you from entering them and you receive no consequences for exploring them either. Your character is never disciplined for wearing things outside of their usual uniform garb everyone else is wearing and I get why they did this, but it's a distracting nitpick that's kind of odd to think about. Your character is a total mary sue throughout the game and there is barely any evil or dark options the game has outside of Dark Arts, but those feel like tools and do we consider people evil because they're using guns to initiate horse races when guns are made for the purposes of killing and maiming people? Probably not and there's no consequence for using unforgivable curses even though according to the game's story, people who use those are dealt with extreme prejudice. There's way more I could go on and they're nothing massive, but they have made me pause a lot during the game because they feel odd and clash with the game's setting.

Gameplay is alright. Way too easy even on the hardest difficulty, but it's passable for what it is. I don't really have much to say about it.
It definitely suffers from the Dragonborn Problem
They could probably solve this problem by making you an Auror or something in a future game. One that doesn't have to be set at Hogwarts with prophecies, secret magic and so on.
 
One that doesn't have to be set at Hogwarts
The problem is, that was basically the entire selling point to this game. It didn't matter if the game was completely Mid - which it is, don't get me wrong - the promise of being able to actually explore Hogwarts was going to print money on nostalgia alone. Fuck, they probably could've just made a walking simulator, and if Hogwarts was as well designed as it was people probably still would've been happy.

Considering there was talk of making this a proper series with how successful the launch has been - suck it, Twitter Troons - that might be something for a potential sequel.
 
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