Hogwarts Legacy - Harry Potter open world RPG (no trannies allowed)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I'm starting to think this game may have the player kill more humans(and human-like Goblins) than most other RPGs. The number of people I'm just slaughtering in some of these camps and side quests is enormous. I really wish it had a statistics screen.
 
I'm probably late on this, but I'm literally shaking and crying rn that inoffensive bald cooking man would blatantly support trans genocide like this on his cooking show, smfh going to kill myself over this blatant transphobia
https://youtube.com/watch?v=n2POMVVED1A
Internet food man has commercial for wizard game!!! BLOOD LIBEL!!!!!
Screenshot_20230223-110500.png
Screenshot_20230223-112401-418.png
 
Last edited:
Fucking sweet soundtrack. Been a little while since I've played anything with an OST this competent.

 
This from the same people who defended Rowling from accusations of Satanism 15 years ago
Screenshot_20230223-215619-792.png
Screenshot_20230223-220508-836.png
 
Last edited:
Well it is the video game department of a major movie studio, I imagine they have pretty easy access to a lot of talented music people.
Seeing as how Warner Bros. has been really big into the video game industry since the 90s (apart from being a huge movie and TV studio), so of course they have a surprisingly amount of talent there, even more than either movie and TV studio.
 
Been playing the game for a bit but I have some observations I'd like to share. I'm curious what people think about these.

1. The game's day and night cycle is extremely jarring. It feels like the game will jump from morning to night in a matter of minutes which is very odd and awkward to play through. The game also states curfew is enforced, but your character isn't punished for wandering the castle at night.

2. I don't want this game to be Grand Theft Auto with wands, but I think that allowing the player to disturb the peace or do something asinine to people in the castle would make the simulation feel a bit more real. This could be a fail state if the player is caught and apprehended which would be fine, but it's making the game feel subjectively plastic which is a bit of a missed opportunity to me. It's nothing that major and I get why they didn't want to do that, but it would be kind of cool.

3. Performance on PC is fucking abysmal. I'm legitimately questioning why I even bothered to purchase and modify my own computer to run high end games if AAA developers are just going to phone in PC ports going forward.

4. While I am enjoying the game as it is right now, I can't shake the uncomfortable feeling that while this game isn't going through an identity crisis, it is however struggling with its identity as an action oriented RPG. There's not a lot of roleplaying done in this game and your character is railroaded to make decisions that cause the house you pick to lose points. House points are also a missed opportunity as well that maybe could've been a subtle morality system that affects the outcome of the game. Maybe not a good vs evil binary, but how much you're willing to adhere to your houses principles. (I picked House Slytherin)

5. Petrificus in this game is hilariously busted. It's basically a press F to win fight button as long as you have stealth activated and you're behind your target. I guess you don't have to use it so if you actually like the combat in this game (which admittedly is kind of fun difficult to learn at first) so there's that. The spell also has disturbing lore implications. I'm essentially paralysing someone permanently and leaving them to succumb to malnourishment which is a little fucked in my opinion.
 
3. Performance on PC is fucking abysmal. I'm legitimately questioning why I even bothered to purchase and modify my own computer to run high end games if AAA developers are just going to phone in PC ports going forward.
Welcome to the wonderful world of denuvo.

Here's a comparison between the denuvo version and the based anti-trans cracked version:

fuck denuvo and fuck trannies as well.jpg
 
I'm probably late on this, but I'm literally shaking and crying rn that inoffensive bald cooking man would blatantly support trans genocide like this on his cooking show, smfh going to kill myself over this blatant transphobia
https://youtube.com/watch?v=n2POMVVED1A
What's more insulting is how badly this guy gets high off of his own voice and how insanely sterile and family friendly his content is.
 
Fucking sweet soundtrack. Been a little while since I've played anything with an OST this competent.

https://youtube.com/watch?v=oD2_T1Ad0uY
I'm honestly a bit pissed off they ripped off Hitoshi Sakimoto for like 90% of the tracks in the game, everything sounds like it belongs in FFXII, Dragons' Crown, Odin Sphere or Grimgrimoire.

The last one is super ironic because Grimgrimoire is a ripoff of Harry Potter, though I personally think it's a better story but YMMV.

It's not bad music by any stretch of the imagination, but it doesn't really have its own identity.
 
I'm starting to think this game may have the player kill more humans(and human-like Goblins) than most other RPGs. The number of people I'm just slaughtering in some of these camps and side quests is enormous. I really wish it had a statistics screen.
I think it tops out at a few hundred but you can kinda check on the combat feat unlockables list, since it counts spiders, gobbos, dark wizards etc separately. I think I'm close to 200 gobs exterminated; for a kid you're a walking holocoaster.
 
Game is meh, runs like ass even on low settings (CP2077 ran better than this shit on medium), and the diversity is painfully at odds with the setting. The token black female is Ugandan, but the time period is at latest around 1925. Uganda didn’t exist as a country or nationality till 1968, which irks me. I can accept black and brown people attending hogwarts since it‘s wizarding shit, and who knows what the international wizarding community is like in this setting, maybe there’s a lot more mingling of countries than has previously been implied, but at least get your countries right. Mind you, that’s more of an issue with Harry Potter as a whole, it’s a series for kids, it has pretty shallow world-building and all the wizards are backwards retards that’d probably die if you shot them with a gun. Gameplay wise, it’s meh, it’s a tad limiting given it’s an Ubisoft style open world. Not enough opportunities to kill my own character or murder students and generally cause havoc. The RPG mechanics are a joke, you can’t really play your character as anything other than an at worst manipulative, but polite wizard.

The castle is neat, although I wish it was properly vast, with more forgotten corners and interesting lore, but that’s likely a limitation of the franchise. The reflections without raytracing are utter shite, the mirrors in the common room use screen-space reflection with a tiny render distance, so they just show a weird, shimmering ghost of your back most of the time. Developers seems to have leant on Raytracing and DLSS too much.

Basically, it’s a modern AAA game with a somewhat unique setting. It’s poorly optimised, the art and attention to detail is great, the “player choice” is practically non-existent, it has forced diversity that makes little sense, and the gameplay is mediocre.
 
Still have no issues on my 6800xt @ native 4k on the 65" tv.

Sorry to Nvidia card holders, you got played. Hard. God knows how many leather jackets Jensen bought from the savings of gimping the vram and offloading all the performance to shit like dlss and memetracing.
 
Back
Top Bottom