Historical City Builders

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Have any of you given Ostriv a try? It's a one-man passion project. I like the mechanics from what I've seen of it so far but as with all games made this way I never expect a finished build which is why I'm hesitant to plunk money down.
 
Has anyone played Patron? Looks like a Banished clone, but this one's supposed to be more polished.

Not early access. Free demo available. Still receiving updates. 19.99€
https://www.gog.com/game/patron
https://store.steampowered.com/app/1538570/Patron/

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1602 AD was a pretty cool city-building game I played as a kid.

I really liked the colonial theme, and there's probably no way in Hell that the game would fly today.

Same goes for Stronghold Crusader, which was like a neat blend of a city/castle builder game and a real-time strategy game.
 
Has anyone played Patron? Looks like a Banished clone
Yeah it literally was a less-polished Banished clone. I played the 2 hours the demo allows for, installed Megamod 8.01 and kept playing Banished for the rest of the day.

Anno 1800 is pretty good too, and while Frostpunk is set in an alternate-history it's still worth at least one playthrough. It was also free on Epic a while back if you managed to grad it.
 
Speaking of games I haven't played, these are all historical city buidlers I'm waiting to release out of Early Access:

Foundation
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Going Medieval
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Paleon
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Then there are games that are a bit more RTS/City Builder hybrids:

Frozenheim

Kingdoms Reborn

Becastled

Manor Lords

Looks like the historical city builder genre is experiencing a resurgence. I couldn't even keep up with all these if it wasn't for the Steam wishlist.
 
Settlement Survival is supposed to be the new Banished-killer

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In this ‘Banished’ inspired city-builder, lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
 
This is not a genre I play until Anno 1800, but it's one I'm looking at. Manor Lords is what everybody's talking about, and rightfully so, its a brilliant idea that looks like it has super high production value. Manage a feudal fief like an extremely involved city-builder, then fight small-scale private wars (like a baron vs a baron) with your private army in Total War fashion. Looks really good.

now, I saw in the Steam NextFest that there's two historical city-builders coming up that are both kind of like that, except with none of the production value. One is Builders of Greece, and I'm all like "holy shit yeah I want a Greek manor lords," I want that more than Manor Lords itself. And who knows how any of them will shape up, but Builders of Greece just clearly doesn't have the graphics and looks much more shallow anyways, which is a shame because ruling a polis (or an altepetl, or a Mesopotamian city-state, or Italians, I love all city-states equally) is a no brainer.

And we're also getting some thing called Colonize, which basically looks like Banished, except the pseudo-Puritan setting is actual edutainment English North America content. Campaigns to play as Plymouth, Providence, something in Pennsylvania I think, Williamsburg, something down in the Caribbean, etc. And that's really cool, it doesn't look quite as jank as Builders of Greece and all of these things have the war aspect in common. Colonize is also a bit more military, focus on war and diplomacy with Indians and other proto-colonies pose a threat to you. I'm curious, though - and preparing myself for disappointment - if the game will make any effort to reflect the very, very different cultures the colonies had.

I kind of feel like Manor Lords will just end up being better than any of them with some total conversion mods, though, if people make them. I think there's this sort of waste of effort when it comes to making new games if you have a good base to build on. It's kind of the central problem of the grand strategy and Total War esque genres, on one hand if you make an entirely new game you can sell it and hence afford higher quality, BUT you have to develop your own skeleton - the engine, a lot of basic assets, UI, etc. - from scratch, and you'll still be competing against someone that's willing to do it for free with all of that heavy legwork already done for them. So how can you get ahead? Hence people put more effort into trying to rape Victoria II into a Cold War game (instead of just making one), or you get Bronze Age and Thirty Years War mods for Total War games instead of separate titles, and so on. I hope Manor Lords comes out in a good state and with a good community that we can get variety with it, and not just Medieval autism.
 

Do you like Rise of the Middle Kingdom, Caesar III, and Pharoah 2?

Play this game. Its basically just another one of those games with new features:

1. You can control your walker routes to fully optimize your city
2. Custom made monuments
3. Steam mod support
4. A Sargon of Akkad DLC where you can be a sensible centrist God-King.
 

Do you like Rise of the Middle Kingdom, Caesar III, and Pharoah 2?

Play this game. Its basically just another one of those games with new features:

1. You can control your walker routes to fully optimize your city
2. Custom made monuments
3. Steam mod support
4. A Sargon of Akkad DLC where you can be a sensible centrist God-King.
Looks gross and crappy. Isometric graphics like that died out for a reason.

Edit: Actually looks pretty decent gameplay wise.
 

Pharoah 2 is out on Steam.
 
Something in Caesar II that I haven't seen in any other city-builder games is the province view. It was a neat idea having economic or military assets outside your city view, which can help with it's economy or defense.
 
Any of you seen that city builder that Crate Entertainment (the Grim Dawn people) are making? It has decent reviews in early access.
 
Any of you seen that city builder that Crate Entertainment (the Grim Dawn people) are making? It has decent reviews in early access.
It's okay, Once I actual made a city there nothing right now to hold my interest. It's need more contents like monuments or ways to make your city look different and unique. I wait for modding and more content before I play it again. I will say though, the farming is my favorite out of any game from visuals to actual gameplay.
 
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