Highguard - Concord 2.0?

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Design Director Jason McCord posted this executive AF statement about the game on his LinkedIn:

View attachment 8655076

If he claimed to have learned more from this failure than the previous 7 successful games, then he clearly didn't learn a thing from the first 7 as to what makes a game successful.

And the "we love to play" sentence is yet another example of developers being delusional and living in their own circlejerks.
"Many theories are partially true, and many are way off the mark. I have some insights"
:lossmanjack:
What a retard. If you were on the mark, HG wouldn't have failed.
It failed because all of you were off the mark, including your testers and feedbacks. "Lightning in a bottle" "This have mainstream all over it" all of them are retards.

All negative feedback are on the mark because people are justified not wanting to play your game for whatever reason it is.

For a multi-million dollar failure, you cannot have "some insights", you have to know exactly the core reasons.

To think you have shipped 7 "successful" shooters while working with other companies and failed most miserably when venturing out on your own just proves that you have 0 understanding on why all previous 7 succeeded.
 
I could absolutely be wrong, but I think the decline of McDonalds and other fast food megacorps isn't because of natural changes in the business ecosystem, but because of sheer mismanagement. I don't buy this idea that they "have to" sell slop at an expensive price to make a profit.
We're in agreement, if you read down in that paragraph I said the only lever they have to pull is the corporate one, and they're too mismanaged to do so. Their non-store overhead is immense, and they're incapable of reducing it. Taco Bell has about 10,000 corporate employees for about 8,000 stores , McDonalds has around 150,000 for 40,000 stores. That's almost 4x the corporate overhead per location, in corporate salaries. Its actually worse than it looks since that level of scale involves much more upper strata middle management, so their cost for that overhead is going to be higher as well, with far more people in the director and VP salary bands.

And that's just 'fixed' costs, mcdonalds spends way more than you'd think is reasonable on their food R&D. Rumor mill is that new Big Arch burger cost them a quarter billion to develop. The only unique ingredient on it is a new sauce formulation. And this is for a burger that's being advertised as limited time, so its a quarter billion dollar marketing scheme for a sauce. These are the real corporate decisions that need to be getting fixed, but they can't see that.

It's the polar opposite, even. Corporate hiring practices and creative output are a bad mix. Most games I like were created by a handful of drunken 20-something white dudes, or a lone autist.
When Bungie was raking in ungodly profits with Halo 1-3, it was a bunch of rowdy friends who kept a severed dog head in a jar. Now that they're hard at work with Concord 3 Marathon, it's a bunch of theater kids who went to liberal arts college for degrees in bing bing wahoo.
And back then most of these people wanted to make games to make cool games. Now a huge swathe of the entrants are trying to 'fix' games, or tell the 'right' stories with games and a whole pile of other nonproductive motivations. The games industry lost its Carmacks and Romeros to the indie space, and got left with the creatives who need to be told carefully what to create, assuming they even truly want to create at all, rather than seeing it as a means to an end.

Purely anecdotally, I have a friend of a friend who tried to start a career in the games industry years back, did a limited contract with a support studio on a title that was generally poorly received, but thought it'd be her in to the industry with some experience all the same. Suffice to say, it very much did not work out, and after a year of mopey unemployment, I asked why she wasn't just using that time to make a game anyway, she had a computer and the tools, and all the time in the world. Excuse after excuse followed, just not interested for whatever reason, and that situation has persisted for years more. I get that unemployment is a depressing situation, but that's like a professional musician saying he's super passionate about music while refusing to touch his guitar for six months between gigs. If you chose a creative field for a career, but don't have the drive to actually create in it, why exactly are you here?

Its that situation for much of the industry. A lot of these people want to be gamedevs in the way the average person wants to be a billionaire. They want the end result, being one of the guys who made this big cool awesome thing, but they don't have any interest in the steps leading up to that point, no love for the game of making games. Some of these people want a more narrow end result, to be the person who made the best [identity] game, or the person who [identity] coded an existing popular franchise. Again, not because of the love of making, but because they want to be that figure in a movement and this is just their way of being there.
 
I’m mystified why the art is so bad. The assets look so generic and all the screenshots are so messy and ugly.

It looks like the creative lead is a guy who did Apex Legends. That game seems like the product of competent artists. They’ve got some trendy shit in there, they understand the assignment.

Even Concord had a distinct, consistent visual style, with its insulated spacesuit looks. Ofc this had no mass appeal or sex appeal but they DID try to do something unique.

Highguard looks like the work of a gamer whose brain slammed shut fifteen years ago. “This is the peak,” they thought in 2010, “none of us ever need to have another idea. Nothing could possibly be better than this.”

Moral of the story: it doesn’t matter how good the technology gets, the most advanced tech in the world can’t make up for a lack of taste.
 
Gamers deserve this industry for not playing titanfall 2 enough frankly, also for totally capitulating on live service and premium currency in fully priced games
well i guess im to blame too for not consooming, last game i bought was helldivers 2 and that was over a year ago.
Oh wait i bought green hell 2 months ago on sale and havent played it yet....
Yeah ive bought 2 games in a year.

I wonder if there is/will be an insurance policy for games that fail within a month or two even when millions or even hundred million dollars have been pumped into the project.
I would call such an insurance the "Concord clause" or Highguard accord".

But honestly i would take the funny way, and make it legally required for people who worked on a slop game that flopped have "I worked on game X and its a flop" tattooed on their forehead.
Or like with sexual criminals and their sex offender registry, there should be a legal registry for people who have worked on concord and highguard tier massive flops.
I just want to see a concord dev go house to house when moving telling their neighbors that they are a concord developer.
 
Eh, at least Resident Evil 9 is good.
Whoa there chuddy did you just admit to liking a modern game? Don't you know that that's cringe and all modern games are slop and the only way to be a cool based gamer (TM) is to just repeatedly play the original Crash Bandicoot over and over again while whining about how you hate everything?
 
Live service/multiplayer games in general are social networks with gaming elements. You can't actually force them to happen. Fortnite is the best example of this: it succeeded because it got a massive base of kids to play it because their friends did, not because it had any other features
 
How hard is it to understand that this is a free market. No one is obligated to play your game or spend money on it if they don't want to, you entitled jewish nigger devs.
 
How hard is it to understand that this is a free market. No one is obligated to play your game

Very hard when you are awash for 5 years with positive-only feedback and self-reinforcing delusions of how personal passion will translate to success in the market.
 
What will be the outcome of the US/Israeli war with Iran, Quasimodo?
Iran will have more craters than the moon, Trump gets called as the sixth version of the Antichrist, Israel gets an giant paycheck and a pat on the back while Iran's neighbors break out the champagne.
 
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