Hideki Kamiya is leaving Platinum Games - Eveyone loves a hero. Everyone loves you!

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Gravityqueen4life

kiwifarms.net
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Hideki Kamiya is leaving PlatinumGames​


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THE BAYONETTA CREATORS SAYS HE MADE THE DECISION AFTER “A LOT OF CONSIDERATION BASED ON MY OWN BELIEFS”
VIDEO GAME NEWS
25TH SEP 2023 / 8:31 AM
Posted by

Andy Robinson

Bayonetta and Wonderful 101 director, Hideki Kamiya, has announced he will be leaving PlatinumGames next month.
The company’s vice president and co-founder said on social media that he made the decision after “a lot of consideration based on my own beliefs” and suggested that he would continue to make games.
PlatinumGames said: “We regret to announce that Hideki Kamiya will be leaving PlatinumGames on October 12, 2023. We are truly grateful for his creative ideas, leadership, and contribution to the growth of PlatinumGames from our start-up to this very day.
“We believe that he will continue to succeed in his future endeavours as a game creator. We are looking forward to seeing the game industry grow into a better place with him in it. We wish him all the best for the future!”
Kamiya added: “As announced on the official PlatinumGames X account, I will be leaving PlatinumGames on October 12, 2023. This came after a lot of consideration based on my own beliefs. and was by no means an easy decision to make.”
He added: “However, I feel this outcome is for the best. I will continue to create in my Hideki Kamiya way. I hope you’ll keep your eyes peeled.”
Kamiya co-founded PlatinumGames in 2006, but his career began at Capcom where he was best known for directing Resident Evil 2, Devil May Cry and, at its spin-off Clover studio, Okami and Viewtiful Joe.
The designer has served as the most senior creative force at Platinum, where he oversaw its franchises such as Bayonetta and Astral Chain. For the past few years he was working on Project GG, a superhero project, but it’s not clear what will now happen to the title.
Tokyo-based industry consultant Dr Serkan Toto told VGC that Kamiya’s departure will present a significant challenge for Platinum. Toto said he believes Kamiya will possibly resurface at another studio funded by one of the Chinese tech giants.
“Kamiya’s departure certainly is a shock for the Japanese video game industry and comes out of nowhere,” he said. “It will be very difficult for Platinum to replace him not only because of his skills and track record but also because of his image, unique character and large fanbase outside Japan.
“He may be financially independent already but probably too young to retire from the industry altogether. My suspicion is that he will resurface soon somewhere else, perhaps bankrolled by a Chinese company.”

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Press F too pay respects.
 
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His tenure at Platinum was longer than he is. Seriously though, Platinum is one of the few games studios making consistently good games. This is going to hurt them a lot but hopefully not cripple them into becoming a Tencent gacha game company, assuming they already aren't.
 
His tenure at Platinum was longer than he is. Seriously though, Platinum is one of the few games studios making consistently good games. This is going to hurt them a lot but hopefully not cripple them into becoming a Tencent gacha game company, assuming they already aren't.
Platinum is going to become a gacha/live service company and Hideki is going to go make gacha/live service games. Everything goes to gacha.
 
Platinum is one of the few games studios making consistently good games.
What the actual fuck are you smoking?
- Their last good game was either Transformers: Devastation or Nier: Automata (depending if you ask a gameplay purist or Platinum fanboy) and that was 2015 and 2017 respectively.
- They were responsible for Babylon's Fall, one of the worst games of 2022 and a stinky reminder of how bad the Games-as-a-service model is.
- Most of the released games recently are either mediocre (Astral Chain) or disappointing when compared to former games (the difference between Bayonetta 2 and 3 as well as that stupid spin-off)
Platinum is going to become a gacha/live service company and Hideki is going to go make gacha/live service games. Everything goes to gacha.
Gacha-faggots deserve the rope. All of them. No questions asked.
 
What the actual fuck are you smoking?
- Their last good game was either Transformers: Devastation or Nier: Automata (depending if you ask a gameplay purist or Platinum fanboy) and that was 2015 and 2017 respectively.
- They were responsible for Babylon's Fall, one of the worst games of 2022 and a stinky reminder of how bad the Games-as-a-service model is.
- Most of the released games recently are either mediocre (Astral Chain) or disappointing when compared to former games (the difference between Bayonetta 2 and 3 as well as that stupid spin-off)
In my defense, I haven't payed attention to gaming outside of the odd fighting game and indie release since about 2018. It's not like there's much to care about when everything is the same mediocre mess.

Makes sense why he'd leave if they've made stinker after stinker for the past 5 years. Can't excuse the fact that both PlatinumGames and Hideki Kamiya are going to make Chinese gachashit though.
 
What the actual fuck are you smoking?
- Their last good game was either Transformers: Devastation or Nier: Automata (depending if you ask a gameplay purist or Platinum fanboy) and that was 2015 and 2017 respectively.
- They were responsible for Babylon's Fall, one of the worst games of 2022 and a stinky reminder of how bad the Games-as-a-service model is.
- Most of the released games recently are either mediocre (Astral Chain) or disappointing when compared to former games (the difference between Bayonetta 2 and 3 as well as that stupid spin-off)
Ya I was wonder why someone thought they were still good they have been in really rough shape for awhile. Kamiya himself has directed one game in 10 years and it got cancelled (Scalebound) pretty clear the company just doesn't have it in them anymore.
 
Ya I was wonder why someone thought they were still good they have been in really rough shape for awhile. Kamiya himself has directed one game in 10 years and it got cancelled (Scalebound) pretty clear the company just doesn't have it in them anymore.
lol. Replaced by Fromsoftware 1 year after the Scalebound cancellation.
 
Platinum just kept releasing the same fucking game over and over, with some twist on them. Sometimes the twist worked and it became a fun game, other times it was at least fun despite the jank.

Hopefully they'll refresh the director and go above the generic action games that they made.
 
In my defense, I haven't payed attention to gaming outside of the odd fighting game and indie release since about 2018.
Can't say I know their games that well either...
But googling a quick list of games (thanks wikipedia):

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Doesn't seem like such a stellar list of games. Nier Automata and Bayonetta stand out to me, and it's interesting that they did some work on FF16.
I guess people (layman gamers like myself in particular) remember their wins more than their failures.
 
Vanquished, bayo, 101, and especially MGR made platinum absolutely beloved and earned them enough good will to keep there reputation longer then they deserved. There fans adored them but not enough to buy a wii u so wonder 101 became such a colossal failure they had to take the work they could get like the Activision licensed trilogy, where my nova prime game you fucks, and ever since it been slowly going down hill. Nier held the ship together for a bit but a lot of that is probaly thanks to famed weirdo yoko taro's leadership and is probably the only reason they survived scalebounds cancelation. It only started to sink in how far they fallen when DMC V finally came out and out did everything platinum was loved for.
 
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He hasn't released a new game since 2013's The Wonderful 101. Scalebound was announced 2013 but was cancelled after 4 years. And currently, he was working on Project G.G. a kaiju action game:


It's been 3 years since the teaser and there has been no news about it, as far as I know. Maybe the game wasn't working, or maybe the game was cancelled after Bayo 3 was criticized for the Kaiju fights, but it's likely that something happened with this game's development that made him want to quit.

I'm interested in seeing what he does next. Does he goes indie and tries making smaller games, or joins another studio, goes back to Capcom, or goes the way of Kojima and builds a fucking AAA studio from the ground up using Sony money?

I'm mixed on his games, some are classics, a lot are mediocre, and some are just bland. I think he's overrated and a pretentious person at any rate.
Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, Bayonetta and The Wonderful 101 were the game he directed himself.
I don't think there is anything mediocre here. The variety is actually insane when compared to other game directors.
 
Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, Bayonetta and The Wonderful 101 were the game he directed himself.
I don't think there is anything mediocre here. The variety is actually insane when compared to other game directors.
Viewtiful Joe kinda sucked, and TW101 looks awful, nothing about it seems appealing in the least.

RE2 & DMC are absolute classics, best of the best. Bayonetta is pretty mediocre. So, it is a mixed bag.
 
I'm mixed on his games, some are classics, a lot are mediocre, and some are just bland. I think he's overrated and a pretentious person at any rate.
Every game hes directed is a masterpiece. Too many people are platinum fanboys but really all their best games are kamiya games, Re2, dmc1, okami, vj, bayo1, w101.

Sure revengeance is great and automata is an ok "bayonetta-lite" and the nier remake is actually playable, im not a huge fan of bayo2 and 3 is disappointing but still interesting for its nuances. These games range from good to great but kamiya's directed games have always as close to perfect as a game can get.
 
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Platinum just kept releasing the same fucking game over and over, with some twist on them. Sometimes the twist worked and it became a fun game, other times it was at least fun despite the jank.

Hopefully they'll refresh the director and go above the generic action games that they made.

agreed. Platinum's best work was their initial stable of games, which were very bombastic and innovative at the time, but have kind of fallen by the wayside these days due to the fact that they're from a very particular console gaming era. Vanquish, for example, might actually be the only good third person cover shooter ever made (yes, I've played Gears of War), and it was released in an era where everything was some kind of gay cover shooter with a military fetish. Bayonetta was an iteration on the Devil May Cry game design style that was becoming stale with DMC4's release the year before, with a bizarre new style that still kicks ass today IMO; again, this was when the market was flooded with shitty soulless action games or games with tacked-on action elements. but then, they made the fateful decision to collaborate with Kojima's team on Revengeance, and that game's instant-classic status kind of doomed them into being the studio that fixes other developers' terrible game play. but by then they were also known for a particular brand of game design, namely the weak attack/strong attack hack-and-slash with light platforming elements kind of thing, and they got dragged into a rut. it worked well for the NieR games, mainly because Yoko Taro is a really interesting storyteller but a terrible game designer, lol, so even though Replicant/Automata ended up kind of mechanically samey, they shine through because unlike i.e. Drakengard 3 they're very playable and not janky broken messes. but apart from those games mentioned here - Vanquish, Bayonetta, Revengeance, Replicant and Automata (and presumably Wonderful 101, I haven't played it) - Platinum's design rut worked powerfully against them and led to most of their stable being unimaginitive and mediocre. it's a shame, but it's the way of things, even the best developers can't make good games forever. IMO it's time for Platinum to die and scatter its devs to the wind. hopefully Kamiya does something cooler than becoming another Tencent gacha stooge, but maybe that, too, is the way of things. you either die based or live long enough to see yourself become cringe.
 
Bayonetta was an iteration on the Devil May Cry game design style that was becoming stale with DMC4's release the year before
No... not only is dmc4 most fans favorite (usually that or 3) but bayo1 is an evolution of kamiya's titles. With viewtiful joe introducing new rules on enemy stun states and when and how you can juggle them. Even basic enemies would have hyper armor when attacking so youd have to learn their attacks to play effectively, brute enemies would need further damage or specific attacks/counters before they could be comboed.

Bayo introduced wicked weaves which were necessary to move heavy enemies/hit through hyper armor. It's also a game where every animation can be cancelled into dodge/parry, combined with the big game changer that is dodge offset, this meant that you were constantly on offense and defense simultaneously since you can perform combos through your defensive options, its the only game i know where you have such a direct control over your character and the game is just as aggressive to compensate.

Wonderful 101 addresses bayo's camera issues and the scoring system in all 3 of these games address the stale spam of dmc where you just cycle the same 3 moves over and over and high damage = high points which means the most broken moves are the most rewarding.

dmc all the way to 5 is still just, use launcher, air combo the enemy to death, repeat. Once you're good at dmc the game doesnt stand a chance and the enemies cant even retaliate.

Kamiya's games have always mixed up the formula to make sure they're more engaging for the dedicated player while still offering lower difficulties for casual plays and also as a learning tool. If you play his games at the lowest difficulty and work your way up new mechanics get added, new enemies introduced as well as new enemy arrangements, challenge modes have added complications and crutches get kicked out from under you to keep each playthrough fresh.
 
In my defense, I haven't payed attention to gaming outside of the odd fighting game and indie release since about 2018. It's not like there's much to care about when everything is the same mediocre mess.

Makes sense why he'd leave if they've made stinker after stinker for the past 5 years. Can't excuse the fact that both PlatinumGames and Hideki Kamiya are going to make Chinese gachashit though.
NetEase has founded or purchased something like ten to fifteen western teams in the padt three years, I am betting he announces a new studio with them in six months.
 
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