Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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Some actual news about the game, the Rupture strain is being taken offline... For 5 fucking weeks!
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Usually I'm apart of the Arrowhead defense squad, but this is inexcusable. What the fuck happened that forces them to take out their new cool enemy subfaction for a month, especially right after Xbox launch?
Whoever said the hype of the new update would wear off after a week or 2 was correct. It was fucking brutal having no breathing room with increased spawn rates and the new enemy types everywhere.

They're very lucky the bar is still so low in terms of what is a good game in the AAA space and that the alternative modern hordes shooters are dog shit as well as the game having a fun and charming aura a lot of older video games used to have.
 
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Whoever said the hype of the new update would wear off after a week or 2 was correct. It was fucking brutal having no breathing room with increased spawn rates and the new enemy types everywhere.

They're very lucky the bar is still so low in terms of what is a good game in the AAA space and that the alternative modern hordes shooters are dog shit as well as the game having a fun and charming aura a lot of older video games used to have.
Yeah Arrowhead is fucking coasting on their goodwill right now. But even Reddit is starting to turn on them, and the dunces probably noticed that it's probably best not to piss off their paypiggies lest they actually invite Snoy to clean house in their studio as well.
 
Yeah Arrowhead is fucking coasting on their goodwill right now. But even Reddit is starting to turn on them, and the dunces probably noticed that it's probably best not to piss off their paypiggies lest they actually invite Snoy to clean house in their studio as well.
Ok in all fairness all the main HD subs turn on them whenever there is a problem, except that low sodium helldivers one.
 
Plenty of YouTubers and less influential people in the community upset at AH right now. Between getting a scare for a coyote nerf (thankfully not coming), the complete annihilation hellpod steering/reinforcement spawns, extraction has been phasing through the floor and flying erratically since the police warbond was out, the new enemies, the Halo warbond being borderline useless and at best niche and situational, and a plethora of other terrible changes they have made within the last 6 months people have a lot to be upset about. Newer changes also made it possible to hardlock your game if the game couldn't figure out where to spawn you on Oshaune, but this may have been patched by now.
I only got back into the game semi-recently, around when I started posting on this thread but have owned it for 9 months. I've felt the enshittification, especially of the map menu and thought I was going crazy.

I first quit because I was kind of fed up with the state of Helldiver Mobilize weaponry as a noob, and didn't know how to farm SC at the time. I'm missing only Viper Commandos (filled with some of the worst equipment in the game) now out of all the warbonds, have the vast majority of weapons and pretty much all the build flexibility I ever wanted starting out. Despite that, I feel that flexibility is waning away slowly every patch, it feels like AH is trying to hamfist players into using the weapons that are much, much better by throwing more and more enemies that have not only medium armor but also heavy armor. They've also created entirely new enemies that are pure heavy armor and have much more health or meaningless weakpoints.
I've seen bot drops on level 4 have some sort of modifier that makes them drop 3 dropships for every every reinforcements. What this tells newer players to do is just spam AoE explosive weapons as their main mobbing tool which just happen to also generally be the best primaries in the game. A new player looks at 3 dropships all dropping enemies in the same spot after having exhausted strategems and thinks, "Yeah, I'll just use the crossbow primarily."

My point is that, while things like Democratic Detonation were already required for build flexibility, many of the best things in the game are now often the only things worth using. That is, unless you have an organized squad that will always make up for your weaknesses, and even then that's not a good idea since they've made the vast majority of weapons obsolete across the board. They've slowly whittled away build diversity which is what actually makes this game actually replayable, since planets, strains and seeds are not necessarily up to the player, but the loadout is.

I didn't really want to disappointment post on this game, but the longer I wait for good changes, the less I actually see. AH is also deliberately acting like there are no issues with the game because of, "muh playercounts and sales." The only way to get them to do anything will be to stop playing the game.
 
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A bit nonsense but i got this recommended to me.
the title gives the idea he's a no-fun faggot but he actually is complaining about is the devs, i mean, if that whole debacle eons ago with railguns didn't tip you off that the devs are a bunch of no-fun allowed faggots, i don't know what to tell you.
also swedes have this weird shit where they fucking hate their players, i thought it was just a few studios but nah, every swede dev team hates their players for some reason.
 
A bit nonsense but i got this recommended to me.
https://youtube.com/watch?v=KKsXez0UCjUthe title gives the idea he's a no-fun faggot but he actually is complaining about is the devs, i mean, if that whole debacle eons ago with railguns didn't tip you off that the devs are a bunch of no-fun allowed faggots, i don't know what to tell you.
also swedes have this weird shit where they fucking hate their players, i thought it was just a few studios but nah, every swede dev team hates their players for some reason.
Fat Shark and DICE definitely do hate their players. I've noticed Swedes are mostly effeminate passive aggressive beta males like @Foltest
 
A bit nonsense but i got this recommended to me.
https://youtube.com/watch?v=KKsXez0UCjUthe title gives the idea he's a no-fun faggot but he actually is complaining about is the devs, i mean, if that whole debacle eons ago with railguns didn't tip you off that the devs are a bunch of no-fun allowed faggots, i don't know what to tell you.
also swedes have this weird shit where they fucking hate their players, i thought it was just a few studios but nah, every swede dev team hates their players for some reason.
This dude is right on nearly 100% of his complaints. This is just the pre-60 day patch days all over again, down to a T. Even with the redditor faggots sucking AH dick 24/7. Never forget that mongoloids defended chargers needing more than one RR shot to the head, the flamethrower changes, automaton ragdolling, etc.

As soon as AH let it slip that they prioritize listening to LowSodiumHelldivers over the main sub, I was sure they'd go back to releasing dogshit content/patches, and i'm glad to see myself vindicated.
That piece of shit Alexandro or whoever the fuck needs to be flat out fired, along with the rest of the balancing team and the QA tards. How they managed to keep their jobs is astounding.
 
A bit nonsense but i got this recommended to me.
https://youtube.com/watch?v=KKsXez0UCjUthe title gives the idea he's a no-fun faggot but he actually is complaining about is the devs, i mean, if that whole debacle eons ago with railguns didn't tip you off that the devs are a bunch of no-fun allowed faggots, i don't know what to tell you.
also swedes have this weird shit where they fucking hate their players, i thought it was just a few studios but nah, every swede dev team hates their players for some reason.
That guy is one of my favorite Helldivers commentators, and he's right on the money here. Arrowhead keeps shooting their foot off, and one of these days it's not going to grow back. They need to stop optimizing for balance and start optimizing for fun. And playtest any difficulty above 5. Shit, if i ran the studio, i would make every dev play a full operation first thing in the morning at a random diff between 6 and 10, just so they can see what the game's like. It's pretty clear the devs don't play their own game though.
 
A bit nonsense but i got this recommended to me.
https://youtube.com/watch?v=KKsXez0UCjUthe title gives the idea he's a no-fun faggot but he actually is complaining about is the devs, i mean, if that whole debacle eons ago with railguns didn't tip you off that the devs are a bunch of no-fun allowed faggots, i don't know what to tell you.
also swedes have this weird shit where they fucking hate their players, i thought it was just a few studios but nah, every swede dev team hates their players for some reason.
The recent updates to the game have made me really disillusioned and I've finally broke and uninstalled it, this video is great for vocalizing the feelings I've had recently that I'm too retarded to articulate. Thanks for sharing this one.
 
While I very much enjoy the game at its core, the more I play, the more I realize that Arrowhead has no idea how to design enemies. I'm not just referring to recent enemy designs either, though there is a lot to criticize there.

As a whole, the factions feel like they are designed to funnel you into a specific playstyle. However, there will then be enemy types that completely go against whatever the faction pretty clearly wants you to do.

For example, the bots pretty clearly want you to engage with them in long range shootouts while you utilize cover. Most of their enemies encourage this behavior, as almost all of their units move slowly and steadily to give you ample time to shoot back at them and get headshots. Even their melee units meant to flush you out of cover are slower than a Helldiver in heavy armor. However, a good third of their roster will cause you to go flying from explosions, no matter how thick the cover you are hiding behind is.

You will take no damage from the explosion, but still get thrown twenty feet because a rocket hit the other side of a giant rock you have tried to find cover behind. It's not flushing you out of cover with their troopers throwing grenades, or them trying to flank you while they suppress you; it's that you get thrown out into the open and are forced to lie down for five seconds because the rocket decided you get to fly now.

The bots aren't the only ones with the problem of their roster contradicting itself, as the Illuminate are also guilty. With their small roster emphasizing this fact.

The squids' playstyle seems, to me at least, that you are supposed to run from them and avoid prolonged engagements. The fact that their dropships are very hard to knock out of the air and will usually call in 3+, even on mid difficulty, that their patrols are more numerous and can spawn in anywhere, and that their missions are all city missions which just tend to have higher spawns due to less LoS and thus more areas they can spawn, all add up to an enemy that you are not supposed to engage with if you don't have to.

So, if we proceed with the assumption that the squids are not supposed to be fought directly but rather fought around and avoided, I have to wonder why the elevated overseers are almost as fast as an FRV, and why the Leviathan actively encourages a cover-based playstyle to avoid getting one-shot or ragdolled. A helldiver is faster than both grounded overseers, harvesters, and voteless, if not in heavy armor. This also seems to support my argument.

The only faction that doesn't seem to actually have the problem of the roster discouraging how they want you to play seems to be the bugs, although maybe I'm missing something.
 
I have my gripes with the game but I am still managing to enjoy it. Recently did a strange build against Commie Bots that was:
Coyote
Stun Baton
Smoke Grenade
Smoke Orbital
Shield
Shield Generator
Harpoon Gun

While wearing the Guerilla Gorilla, which somehow I thought granted melee damage but apparently not. This build would likely be better with the Bearer of the Standard instead.

Was playing difficulty 10 on city maps, which makes the build better since there is ample cover and easier to get close to enemies. Probably DOGSHIT but I somehow died the least and was doing fairly well overall. It was a lot of fun. Obviously you use the shields to soak damage, the generator can allow you to hold your ground depending while providing cover for your buddies. Smokes obviously will provide you cover and get you out of a pinch, and can be used offensively to get close. Came in handy when we were dealing with a commander bunker and used it to get close enough for a Hellbomb. Against bots smoke is not that bad but you're usually better off just getting something that actually does damage with any other build. I feel that this build would not work well in more open maps for obvious reasons, and didn't really get to use it too much today. Don't have any other melee weapon either so I couldn't try something more damaging. First time trying the Harpoon Gun as well, real nice will dealing with Hulks and I really enjoyed it.

I really wish AH would implement loadout templates :(
 
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The only faction that doesn't seem to actually have the problem of the roster discouraging how they want you to play seems to be the bugs, although maybe I'm missing something.
Bugs have the unique advantage of both being the oldest and still managing to retain their faction identity despite all the additions to the game. But the new dragonroach is very much threatening to upend that.

Typically, bugs are a swarm-type enemy. Their call-ins are near-impossible to stop, and they're all fairly deadly in melee, with very weak ranged options aside from the mortar bilespewers which only really spawns on certain enemy mixes. Which means your standard MO is always to keep distance, use ranged weapons to mow them down at distance, and most loadouts will always feature some sort of area denial or DPS option to cut down the horde faster. The substrains like spore burst or predator does not really change this calculus. Even the rupture strain broadly adheres to the ethos, aside from the gear-check of needing explosive weapons to really mitigate their presence.

Enter the dragonroach. An enemy that's as tanky as the bile titan, probably 3x-4x as numerous, and worse of all, does not obey the game's own law of physics. It can and will smother you in invisible fire that does not correspond to the UI, takes even more AT than the bile titan to bring down and it does this while flying and out of reach from half of your goto AT counters like thermites or 500kg. For all the crying war striders get, dragonroaches are infinitely worse.
 
Bugs have the unique advantage of both being the oldest and still managing to retain their faction identity despite all the additions to the game. But the new dragonroach is very much threatening to upend that.

Typically, bugs are a swarm-type enemy. Their call-ins are near-impossible to stop, and they're all fairly deadly in melee, with very weak ranged options aside from the mortar bilespewers which only really spawns on certain enemy mixes. Which means your standard MO is always to keep distance, use ranged weapons to mow them down at distance, and most loadouts will always feature some sort of area denial or DPS option to cut down the horde faster. The substrains like spore burst or predator does not really change this calculus. Even the rupture strain broadly adheres to the ethos, aside from the gear-check of needing explosive weapons to really mitigate their presence.

Enter the dragonroach. An enemy that's as tanky as the bile titan, probably 3x-4x as numerous, and worse of all, does not obey the game's own law of physics. It can and will smother you in invisible fire that does not correspond to the UI, takes even more AT than the bile titan to bring down and it does this while flying and out of reach from half of your goto AT counters like thermites or 500kg. For all the crying war striders get, dragonroaches are infinitely worse.
Basic situational awareness can counter a War Strider's impact on your experience. If you know it's there and nothing else fucks you over, they're not a threat, just an annoyance. The dragon roaches are magic. Despite what the Swedes will tell you, they don't breathe fire. They breathe a cloud of invisible disintegrating nanoparticles that spread from the point of impact to attack you, the player, specifically, by making you angry at the hitbox. It's one of the only enemies I've ever encountered that was trying to kill me through the screen with how shit it is. Everything else you said was true too.
 
Tried the new update (Into the Gloom or whatever).
Played for a bit and in the first mission, the evac bugged out and we could not evacuate, and funnily enough, the extraction ship was getting pushed by something around. It was so surreal and retarded, I actually laughed.
Anyway, I just didn't have fun and went back to playing PoE2.
 
Enter the dragonroach. An enemy that's as tanky as the bile titan, probably 3x-4x as numerous, and worse of all, does not obey the game's own law of physics. It can and will smother you in invisible fire that does not correspond to the UI, takes even more AT than the bile titan to bring down and it does this while flying and out of reach from half of your goto AT counters like thermites or 500kg. For all the crying war striders get, dragonroaches are infinitely worse.
Those bastards made two spear launchers per team necessary. And often enough they tank the first two and you need to fire a third. I had a certain kind of fun being one of the spearchuckers on the team but I can't imagine it was a good experience for the Xbox people who hadn't even unlocked it yet.
 
It's pretty clear the devs don't play their own game though.
disagree, they play the game but it's in such a specific way i am better off saying it's everquest all over again.
every retarded dev that is too much of a faggot end up doing the everquest shit of listening to their game's tigoles, every time.
 
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