What's interesting about that is that DMA Design started as a developer for niche systems, then got their big break with Nintendo 64. I know they did other games for PlayStation and such, but you could tell their pedicree was with the N64 with Silicon Valley and Body Harvest.
Now that I think of it, Body Harvest may be the reason why they have been hesitant to release mature games on Nintendo platforms. Nintendo did not like it.
This is speculation. They were surprisedly supportive of the Wii. Table Tennis, Manhunt 2, Bully. I guess because of the motion controls and large install base.
Table Tennis was released on Wii? I literally never knew that.
I find it really weird they released LA Noire on the Switch but didn't release 3D Era GTA's on it. I'm going to assume that LA Noire sold like shit on it so it scared them away or something.
Table Tennis was released on Wii? I literally never knew that.
I find it really weird they released LA Noire on the Switch but didn't release 3D Era GTA's on it. I'm going to assume that LA Noire sold like shit on it so it scared them away or something.
I find it really weird they released LA Noire on the Switch but didn't release 3D Era GTA's on it. I'm going to assume that LA Noire sold like shit on it so it scared them away or something.
the video, nigga. he's showing how shitty many systems became retarded recently.
whatever is a youtuber mainly focused on GTA and leans towards the extras/negative side, similar to ENXGMA which did the videos roasting cyberpunk 2077 and is focused on more clickbaity shit.
Table Tennis was released on Wii? I literally never knew that.
I find it really weird they released LA Noire on the Switch but didn't release 3D Era GTA's on it. I'm going to assume that LA Noire sold like shit on it so it scared them away or something.
Bets are on nintendo seeing GTA as something that is already released on japan.
remember that japanese folk have a degree of underground syndrome, so if something doesn't have a "exclusive japanese version" it won't do well...
For everything GTA3 lacks, it brought a lot to the table for GTA and the video game industry. 3 put the PlayStation 2 on the map as a serious console seller.
Its open world mission structure is unprecedented. You do a couple missions, then more unlock as you progress. Normally, this would just be a hub world or mission select on a menu. No, Liberty City just opens up for you to explore and play around with. This interview would explain its philosophy better than I could.
Still, it's jarring and impressive playing GTA 3 today with all the improvements and enhancements later installments and "clones" brought to the table. There's no map, just a radar. You cannot rotate the camera while driving. Auto aiming is touchy. Getting "wasted" or "busted" takes away weapons and a percentage of money. You NEED money to progress with some missions.
GTA3 was no slouch with difficulty. It would take a couple playthroughs or overall time to get a feel of 3's progression. It's as old school but "modern" as you could get with a video game.
And to think that GTA3 is chronically the last GTA of that era. You don't even NEED to play GTA3 to understand stories of later games. They all exist on their own, but give tidbits and references to connect with other games in the franchise. Up to Vice City Stories. (Although, I do think you should play GTA3 if only to see how the GTA clone phrase started.)
What's interesting about that is that DMA Design started as a developer for niche systems, then got their big break with Nintendo 64. I know they did other games for PlayStation and such, but you could tell their pedicree was with the N64 with Silicon Valley and Body Harvest.
It's still funny to me that the developer of Amiga games like Menace and Lemmings (30 years old this year btw) turned into this huge multiple subsidiary owning company which sells millons and millons of copies of violent videogames.