Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 717 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,755
I've been replaying the old PS2 GTA's, chiefly Liberty City Stories, which is tied with San Andreas as my favorite GTA game of all time.

I've also been playing GTA III again which is still good but it has aged the worst of the 3D Universe games but it also pretty much blazed the trail for open world games. The gritty and often times spooky atmosphere of GTA III was also something I like.

Hell, I'm not even the only one who noticed this phenomenon...

And it's only III that has this. Liberty City in LCS is a lot more bright and lively by comparison.

If I were Rockstar, instead of giving GTA V (really GTA Online) the Skyrim treatment over and over and dragging their asses on GTA VI, I'd focus on GTA VI or give GTA III the RE2 Remake treatment that captures all of what was great with GTA 3 but with a lot more gameplay improvements and maybe play up the eerie feel of Liberty City in that game.
 
I've also been playing GTA III again which is still good but it has aged the worst of the 3D Universe games but it also pretty much blazed the trail for open world games. The gritty and often times spooky atmosphere of GTA III was also something I like.
What has made GTA III age so horribly is its piss poor controls. Claude can't even fucking crouch, it's weapons and aiming suck and the vehicles handle like ass.
I agree on the atmosphere, it's really great.
 
What has made GTA III age so horribly is its piss poor controls. Claude can't even fucking crouch, it's weapons and aiming suck and the vehicles handle like ass.
I agree on the atmosphere, it's really great.

The gameplay controls are the worst. Part of it has to do with the fact that it was the first game of its kind and was a very early PS2 title that began development for the Dreamcast.

The weapons and aiming are probably the worst in the series (not counting the 2D games) and the driving mechanics are the second worst after GTA IV in my book.
 
If I were Rockstar, instead of giving GTA V (really GTA Online) the Skyrim treatment over and over and dragging their asses on GTA VI, I'd focus on GTA VI or give GTA III the RE2 Remake treatment that captures all of what was great with GTA 3 but with a lot more gameplay improvements and maybe play up the eerie feel of Liberty City in that game.
They will screw it up and either put the good stuff behind a paywall or half-ass the singleplayer and create a new GTA: Online that will take up most of their focus and minimal resources
 
They will screw it up and either put the good stuff behind a paywall or half-ass the singleplayer and create a new GTA: Online that will take up most of their focus and minimal resources

We know what the current regime at Rockstar would do.

I was saying if Rockstar was actually smart about things instead of chasing those GTA Online bucks at the expense of damn near everything else and in the process, driving away damn near everyone who made GTA into the smash hit it is today.

At this point, I think Sam Houser's only staying at Rockstar long enough to make sure GTA VI sees the light of day eventually and not get screwed up too badly by the suits at Take-Two. Dan Houser's already gone as well as Leslie Benzies and even freakin' Lazlow Jones himself.
 
I feel like Saints Row 3 was a better spiritual successor to GTA San Andreas.

The GTAs 4 and 5 just wanted to be more realistic and less wacky.
 
How did you get so much?

Years ago I found out if you load up the Import/Export garage to capacity, then ONLY sell your high end cars you'd only ever source high end cars.

If you pay for your stock at the Cocaine Factory and Weapons Bunker you get just enough product to make a solo sale which would come out around 90k profit from coke and 160k from weapons.

Headhunter and Sightseer VIP work pay out minimum 20k and only took 5 minutes or so to complete with the Buzzard (and those times shrunk down more and more with the introduction of the Oppressor and other vehicles)

So basically during the 2 hours it took to get product from the businesses, I would alternate between Headhunter, Vehicle Source, Sightseer, Vehicle Sale. If I got something done fast enough that the cooldown for both VIP missions was still going I'd just hunt for expensive cars to sell to Los Santos Customs. or maybe do a crate run (but I found the crate runs would often take more time than it was worth and fuck up my flow)

You'd make around 500k every 2 hours or so. More if one of these things had a 2x money event going on.

Since then the Terrorbyte came out and the missions you can do with that earn more than the VIP so I'd probably replace Headhunter and Sightseer with the missions from that (although the one where you have to hunt 4 cars around the map can probably end up taking more time than the others, but it was the same for sightseer vs headhunter).

So basically just doing that every other day for like a year in solo public lobbies and over the course of like 2 years I got up to around 20,000,000. Then this spring I went nuts during some of the 2x money events they did and got it up to around 45,000,000 I think and by then I was just so fucking burnt out I haven't been able to touch the game much since. I think I'm at 50,000,000 now due to being a Prime member they just randomly doll out cash.

I'm just at a point where I don't think I need any money and I can't stand the grind. I've got my Cheetah Classic, which was all I ever wanted. I no longer race so I don't need the fastest supercar, none of them impress me enough to buy just to have. I like doing the Casino Heist but all my friends have abandoned the game and decent randoms are hard to find.

So I think I'm just done. Well see how this super huge update in December turns out but I doubt it will be of any interest to me besides the heist.

Edit: I'd also change lobbies after sales to avoid the utility Bill's.
 
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I'll admit, I think GTA IV had the best story and setting but it was one of the weakest entries in terms of the actual gameplay. The melee combat system was good but the driving mechanics were awful, but that could probably be chalked up to being on a new engine since Lost and Damned and Ballad of Gay Tony had slightly improved driving mechanics.

I think GTA IV was too minimalist in its gameplay but had the best story and given how GTA Online became a massive monkey's paw, I'd consider it to be a lot better than GTA V now.

Honestly, if they do make another GTA VI, I'd guess it's probably going to be Vice City but I'd like to see some of the newer cities that are only mentioned like Capital City (Washington DC) and Carcer City (I'm assuming it's the HD Universe equivalent to Detroit or Chicago) or modern-day versions of the towns in RDR like Saint Denis (New Orleans) or Blackwater as the GTA equivalent of Denver
 
At this point, I think Sam Houser's only staying at Rockstar long enough to make sure GTA VI sees the light of day eventually and not get screwed up too badly by the suits at Take-Two. Dan Houser's already gone as well as Leslie Benzies and even freakin' Lazlow Jones himself.
As I remember it there were issues between the Houser brothers and the Benz that caused problems with GTA V (or were caused by it). Has anything new surfaced since that lawsuit>
Carcer City (I'm assuming it's the HD Universe equivalent to Detroit or Chicago)
Carcer City is the setting from the game Manhunt (done by Rockstar), so any mentions of it are probably just easter eggs
 
As I remember it there were issues between the Houser brothers and the Benz that caused problems with GTA V (or were caused by it). Has anything new surfaced since that lawsuit>

Carcer City is the setting from the game Manhunt (done by Rockstar), so any mentions of it are probably just easter eggs

True, but Manhunt is confirmed by Rockstar to be set in the same universe as the "3D Era" GTA games like Vice City and San Andreas, so there's a good chance it also exists in the HD Universe as more than just an Easter Egg.
 
Polls are in at the VI Speculation Thread and being honest with you, I agree with the majority this time.
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True, but Manhunt is confirmed by Rockstar to be set in the same universe as the "3D Era" GTA games like Vice City and San Andreas, so there's a good chance it also exists in the HD Universe as more than just an Easter Egg.
Micheal from GTA V mentioned in a heist that he did his first take from a small franchise in Carcer City. So, it does exist in that era.


According to this video, Carcer City isn't based on one particular city but an amalgamation of cities in the Rust Belt.

There's a reference of Carcer City in GTA III via a radio station, but Manhunt released after III. Was Manhunt in development during that time?
 
The gameplay controls are the worst. Part of it has to do with the fact that it was the first game of its kind and was a very early PS2 title that began development for the Dreamcast.

The weapons and aiming are probably the worst in the series (not counting the 2D games) and the driving mechanics are the second worst after GTA IV in my book.
The real reason controls were bad is that Halo CE had not yet come out.

GTA III was released a month too soon. Once Bungie demonstrated how to properly do shooters on console and twin analog stick controls every one copied them. But without their example to emulate, you get controls like GTA III.
 
The real reason controls were bad is that Halo CE had not yet come out.

GTA III was released a month too soon. Once Bungie demonstrated how to properly do shooters on console and twin analog stick controls every one copied them. But without their example to emulate, you get controls like GTA III.
fuck that shit, that's like saying the reason console games weren't 3D yet was because Mario 64 wasn't out
 
The real reason controls were bad is that Halo CE had not yet come out.

GTA III was released a month too soon. Once Bungie demonstrated how to properly do shooters on console and twin analog stick controls every one copied them. But without their example to emulate, you get controls like GTA III.
Then why did Vice City, San Andreas, and IV control badly too?
 
The real reason controls were bad is that Halo CE had not yet come out.

GTA III was released a month too soon. Once Bungie demonstrated how to properly do shooters on console and twin analog stick controls every one copied them. But without their example to emulate, you get controls like GTA III.
Halo CE was a first person shooter.

GTA III was a hybrid of a third person shooter with driving mechanics.

The two don't compare. Especially since III relied on auto aim for console shooting.

Then why did Vice City, San Andreas, and IV control badly too?
IV didn't control bad with shooting.
 
Halo CE was a first person shooter.

GTA III was a hybrid of a third person shooter with driving mechanics.

The two don't compare. Especially since III relied on auto aim for console shooting.


IV didn't control bad with shooting.
It was better, but not great. I got used to it after my hundred hours of gameplay, but I wouldn't call it great.
 
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