Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 716 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,754
I can see it now

"GRAND THEFT AUTO VI: SEASON ONE"
*Single player mode currently in development*
They added literal gambling in GTA Online through a paywall. And casino mechanics in their NBA 2K series. Now they're embracing selling single player and multiplayer separately. Anything is possible.
 
Don't make me tap the sign:

View attachment 3458129

Personally, I don't care about VI anymore. It's just sad that R* has lost their way.
Yes, because Rockstar is the only publisher/developer that has begun to take 5 years between releases *rolls eyes*

Not to mention how retarded it is to say you don't care about new games while bitching about no new games while also bitching about no new old games while probably also bitching about yearly releases when it comes to Ubisoft and Activision.
 
Yes, because Rockstar is the only publisher/developer that has begun to take 5 years between releases *rolls eyes*

Not to mention how retarded it is to say you don't care about new games while bitching about no new games while also bitching about no new old games while probably also bitching about yearly releases when it comes to Ubisoft and Activision.
Your earlier point was:

GTA IV and RDR don't need remasters or remakes. They're fucking playable through backwards compatibility.
I was saying I disagree in regards to Red Dead Redemption not needing a remake because of its botched source code. RDR would be one of the few games I can think of that deserves a remake.

bitching about no new games while also bitching about no new old games while probably also bitching about yearly releases when it comes to Ubisoft and Activision.
Where ARE you getting this from?
 
If relatively niche games like Mafia and Destroy All Humans! can get solid remakes, what exactly makes Rockstar "above" putting in that kind of effort?

I'd be glad if this was the case, GTA IV and RDR getting the same butchering would've been heart breaking.
Again, I think Red Dead Redemption deserves said treatment like Mafia or DAH! But, given R*'s track record from the GTA trilogy, it's probably for the best.

Thank God Remedy is overseeing Max Payne's remake.
 
I was saying I disagree in regards to Red Dead Redemption not needing a remake because of its botched source code. RDR would be one of the few games I can think of that deserves a remake.
It's botched source code means nothing. You can still play it just fine on old consoles and through backwards compatibility. They take forever to make games already stop begging for them to waste time on old shit you can still play fine and then will complain about because they changed something in the process.

Where ARE you getting this from?
You say you don't care about GTA VI, but you also post an image critical of them for taking (the now standard) 5 years to produce new games.

So you're mad they take forever to make games, while also not caring about them making new games. You're bitching about them not remaking their old game, while bitching that the remakes they have done have been garbage mostly because they get them out quick like Ubisoft and Activision titles which you probably are also critical of.

I wish we lived in fairytale land where games are made cheap, quick and good. But it hasn't been that way for a decade or more now across the whole damn industry. Sometimes they take 9 years to make and are still jank garbage. But people still insist on more remakes and remasters of games that are perfectly playable and accessible.
 
Besides dealing with Nintendo, the issue given is that Nintedo's hardware setup is different from the X-box/PS systems and that Rockstar doesn't want to put in the money to rework shit to play GTA 5 on Switch.
If you mean the ARM processor of the Nintendo Switch, that's not an excuse since Rockstar has already gone out of their way to release multiple Grand Theft Auto games on Android.

There's a good possibility they did try to release Grand Theft Auto 5 on Switch. Seeing as loading screens are already a problem with PC version, I imagine it must be horrendous with the Nvidia Tegra chip of the Nintendo Switch.

The problem with online subscription double-dipping into player pockets could cause issues (GTA+ and Shark cards). Would Nintendo have to get a cut of micro transactions and game subscriptions? Oy vey.

Suppose they release Grand Theft Auto 5 on Switch but remove the online portion to avoid the aforementioned headache of micro transaction conflicts. Well then they've removed the biggest money maker for the game. Online. Not a lot of people will want to play Grand Theft Auto 5 story, especially at this point in time in the year of our Lord 2022.

There are all kinds of issues I could see in conflict with the Nintendo Switch and I honestly don't think the hardware itself is an issue. If Doom can run on Nintendo Switch, it can easily run Grand Theft Auto 5.
 
It's botched source code means nothing. You can still play it just fine on old consoles and through backwards compatibility. They take forever to make games already stop begging for them to waste time on old shit you can still play fine and then will complain about because they changed something in the process.
I mean, to be fair there's a fair share of people that don't have consoles so R* San Diego games (MCLA & RDR) are unavailable to us.
 
Okay, let me clarify:

It's botched source code means nothing. You can still play it just fine on old consoles and through backwards compatibility.
What about the PC crowd? They have no official way to play RDR (I'm not counting PSNow or emulation.) A remake, ideally, isn't supposed to REPLACE the original. Rather, it's to supplement the original with modern hardware and accessibility.

They take forever to make games already stop begging for them to waste time on old shit you can still play fine and then will complain about because they changed something in the process.
Okay. Again, I said that a Red Dead remake, if done correctly, shouldn't take much effort. They have a solid foundation for such a project with Red Dead Redemption 2.

So you're mad they take forever to make games, while also not caring about them making new games.
It's more than that. I understand the larger development time with games nowadays compared to the sixth generation. The direction R* is going after GTA Online is not promising for future titles they would make. Red Dead Redemption 2 was in development around GTA V (I believe a couple years before.)

while bitching that the remakes they have done have been garbage mostly because they get them out quick
Have you seen the quality of GTA: The Trilogy: The "Definitive" Edition? They've literally just took the mobile ports and ported it to Unreal Engine with little to no quality check AT FULL PRICE. I haven't even mentioned how they removed the originals from digital storefronts.

Red Dead Redemption is on Playstation Now I'm pretty sure.

Oh yes because surely that's the best way to play a game, streaming it from someone else's computer.
From a PS3 no less, a platform known for inferior multiplatform titles.
 
What about the PC crowd? They have no official way to play RDR (I'm not counting PSNow or emulation.) A remake, ideally, isn't supposed to REPLACE the original. Rather, it's to supplement the original with modern hardware and accessibility.
There's no official way to play it, except for the one there is that I just don't like. Rockstar should totally divert time and resources for a game that a handful of people on PC have been to lazy or cheap to play instead of working on something actually new.

Okay. Again, I said that a Red Dead remake, if done correctly, shouldn't take much effort. They have a solid foundation for such a project with Red Dead Redemption 2.
Have you seen the quality of GTA: The Trilogy: The "Definitive" Edition? They've literally just took the mobile ports and ported it to Unreal Engine with little to no quality check AT FULL PRICE. I haven't even mentioned how they removed the originals from digital storefronts.
Unironically said in the same post. It's amazing how little you understand of game development. You can't just pluck RDR into RDR2 ffs. Especially if you're wanting to just fix the spaghetti code.

It's more than that. I understand the larger development time with games nowadays compared to the sixth generation. The direction R* is going after GTA Online is not promising for future titles they would make. Red Dead Redemption 2 was in development around GTA V (I believe a couple years before.)
The direction they took with GTA Online that you also are upset they aren't taking with RD Online?
And I mean, you're wrong. RDR2 may have been in pre production before GTA V but that wouldn't have gone past more than script writing and such.

From a PS3 no less, a platform known for inferior multiplatform titles.
*shrug* Get an Xbox 360 then?

Like yeah if everything worked the way you think it does, I'd be all on board too. But that's not how things work and I'd much rather get something new than more old shit.
 
There's no official way to play it, except for the one there is that I just don't like. Rockstar should totally divert time and resources for a game that a handful of people on PC have been to lazy or cheap to play instead of working on something actually new.



Unironically said in the same post. It's amazing how little you understand of game development. You can't just pluck RDR into RDR2 ffs. Especially if you're wanting to just fix the spaghetti code.


The direction they took with GTA Online that you also are upset they aren't taking with RD Online?
And I mean, you're wrong. RDR2 may have been in pre production before GTA V but that wouldn't have gone past more than script writing and such.


*shrug* Get an Xbox 360 then?

Like yeah if everything worked the way you think it does, I'd be all on board too. But that's not how things work and I'd much rather get something new than more old shit.
I mean... technically it wouldn't be so difficult to port RDR into RDR2's engine and RDR isn't as huge as something like GTA IV so I think it is doable. Of course, there are a lot of issues regarding voicework and royalties but hey Rockstar is a multi-million dollar company so I know they could work something out. It's not like we're talking indie developers here.
 
I mean... technically it wouldn't be so difficult to port RDR into RDR2's engine
Explain how it wouldn't be so difficult. Technically, I mean. Maybe I'm the one who doesn't understand.

As far as voicework and royalties are concerned, I'm pretty sure that *isn't* an issue based off what we learned from Michael Hollick.
 
That is not a remake.

That is an enhanced port.
Technically, it would be a "remake" as RDR1 COULD be redeveloped under a new engine from the original. (In this hypothetical, RDR 2's engine) An "enhanced" port would be the Dead Rising 1 and 2 route for PS4 and Xbox One.

I mean... technically it wouldn't be so difficult to port RDR into RDR2's engine and RDR isn't as huge as something like GTA IV so I think it is doable.
I would think with the issues from that game's code, it'd be more efficient to rebuild RDR using RDR2's asset and framework. I'm not a game developer, so don't QUOTE me on that.

Explain how it wouldn't be so difficult. Technically, I mean. Maybe I'm the one who doesn't understand.
You cannot just plop code from an older game onto another engine and just expect it to work out the box. That's how the Definitive Edition turned out the way it did.
 
Explain how it wouldn't be so difficult.
I would take as an example what Sega did with Yakuza Kiwami. Kiwami is basically built upon Yakuza 0 (and reuses a shitton of assets from that game) while maintaining the story from the original PS2 Yakuza game. Nothing too high budget. Since RDR1's map already partially exists inside RDR2 and a lot of assets could be reused in said "remake" I don't see why it couldn't be doable with decent manpower since all you would be doing is translating all of the missions over to the new engine and recreating what needs to be recreated.
 
You cannot just plop code from an older game onto another engine and just expect it to work out the box. That's how the Definitive Edition turned out the way it did.
And yet, you're acting like that is the case with how "simple" this remake should be?

Since RDR1's map already partially exists inside RDR2 and a lot of assets could be reused in said "remake" I don't see why it couldn't be doable with decent manpower since all you would be doing is translating all of the missions over to the new engine and recreating what needs to be recreated.
So basically all the coding? The thing that RDR is notorious for should be the easy part of the remake?

Like, do you not see why I'm scoffing at this? Also Mexico isn't fully made in RDR2 like some of you seem to think it is. It wouldn't just be a simple asset flip.

This isn't even getting into if it's even possible to re-use the motion capture data at this point. Sony supposedly couldn't even re-use the face data for their Spider-Man remaster.

I'd also like to point out that a straight port of GTA V to PS5/Xbox was delayed after being worked on for about a year or so. Nothing about this would be simple like The Last Stand seems to think, and if it was it would probably end up like the Definitive Edition.
 
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