Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,104 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 716 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,753
Whatever ending you went for in 4, it was still a far better choice than 5's ending.

Kill Trevor, Michael or suffer no consequences and kill all the villains. Why the fuck would you consciously pick the first two endings unless you had no idea what you were doing, or hated Trevor/Michael to an A-Log degree,
 
Why the fuck would you consciously pick the first two endings unless you had no idea what you were doing, or hated Trevor/Michael to an A-Log degree,
I had a friend in college tell me once that he picked Kill Trevor because "he wasn't sure what would happen" and "he thought the game might pull a Red Dead Redemption situation" and actually kill off all three protags, locking him out of finishing side-missions/optional content. Even though that doesn't happen in RDR either.
 
I had a friend in college tell me once that he picked Kill Trevor because "he wasn't sure what would happen" and "he thought the game might pull a Red Dead Redemption situation" and actually kill off all three protags, locking him out of finishing side-missions/optional content. Even though that doesn't happen in RDR either.
I remember some alpha & beta content about Franklin sacrifing himself for both Trevor & Michael in option C. Lamar took his place in the post-ending or something like that.
 
hated Trevor/Michael to an A-Log degree,
You would be surprised just how many faggots end up hating Michael because he's mean to Jimmy and hate Trevor because he's mean to...I forgot his name, the juggalo guy.
I had a friend in college tell me once that he picked Kill Trevor because "he wasn't sure what would happen" and "he thought the game might pull a Red Dead Redemption situation" and actually kill off all three protags, locking him out of finishing side-missions/optional content. Even though that doesn't happen in RDR either.
Does this guy only use auto saves or something?
 
Does this guy only use auto saves or something?
I don't think he realized separate save files existed, no.

Point being, anecdotal testimony that not everyone who kills Michael or Trevor necessarily has the biggest hateboner for either character. For instance, that friend of mine explained to me that he made his choice purely by virtue of "saving his own skin" (as he thought Deathwish would have actually gotten all 3 protagonists killed, as mentioned previously) and deciding that Trevor was probably the least objectionable person between the two to kill since "Trevor was a nutcase anyway and nobody would really miss him if he was gone".

I asked him if he didn't believe in the whole mentality of "Ride together, die together," and he once again insisted that just didn't want to get EVERYONE killed.

Kind of an interesting discussion, really.
 
You would be surprised just how many faggots end up hating Michael because he's mean to Jimmy and hate Trevor because he's mean to...I forgot his name, the juggalo guy.
Wade?

Micheal is flawed, but HATE him? I hate some of his moments, but not outright hate him. I barely care about him to have a strong emotion on him.

For instance, that friend of mine explained to me that he made his choice purely by virtue of "saving his own skin" (as he thought Deathwish would have actually gotten all 3 protagonists killed, as mentioned previously) and deciding that Trevor was probably the least objectionable person between the two to kill since "Trevor was a nutcase anyway and nobody would really miss him if he was gone".
I feel that they made Trevor a lunatic as hype. I've seen darker moments from GTA, none of which Trevor has done.
 
Michael was the most compelling character to me, so I wasn't going to kill him. And Trevor was just too funny and Steven Ogg so great an actor I couldn't waste him either.

I was disappointed Franklin didn't get killed for the Deathwish ending.
 
Whatever ending you went for in 4, it was still a far better choice than 5's ending.

Kill Trevor, Michael or suffer no consequences and kill all the villains. Why the fuck would you consciously pick the first two endings unless you had no idea what you were doing, or hated Trevor/Michael to an A-Log degree,
I can kind of understand what Rockstar was aiming for. Throughout the story, Franklin is kind of a doormat; he'll do whatever someone tells him to even when he recognizes how stupid it is. The endings could be seen as him having a choice between continuing to be an obedient tool and actually asserting himself. Of course, this would've worked better if Endings A and B were combined as a single alternative to C.
 

In retrospect, GTA V's San Andreas is one of the most varied, detailed open worlds I've experienced yet. Los Santos alone has multiple districts with various locales, communities, behaviors, atmospheres. However, it is wasted on GTA Online AND the plot.

In GTA Online, everybody is concentrated on either downtown Los Santos or hidden in similar looking interiors that serve little purpose in context to its open world. Meanwhile, you have to drive upwards to Blaine County with a lot of dead space compensated with aimbot enemies or griefers wanting to impede your process.
 
I’d like to know who would have been killed more: Jimmy Pegorino or Dimitri Rascalov.
Lorewise, it made more sense to make the deal ( For various reasons; 1. Given how Niko sees a reflection of himself in Darko; a vision of what never letting go of your hate does and brings you, regardless of whether you spare him or not, and seems to want to prevent such a fate for himself, thus becoming more willing to forgive and let bygones be. 2. Family is important to Niko, and thus I feel he would've weighed Roman's opinion on doing business with Rascalov more than Kate's disapproval of Niko straying from his goal of becoming legitimate, and probably assumed she'd forgive him, given how her own family makes ends meet. 3. The tone in IV is set for a much more grim ending, although you can't know this ending is worse on Niko's soul on your first playthrough), so that's what I did.

That final cutscene with Dimitri dying may have been kinda stolen from SA and Tenpenny, but damn if it wasn't good regardless.

Whatever ending you went for in 4, it was still a far better choice than 5's ending.
I dunno, I kinda like the "Kill Michael" ending.
Michael was constantly begging for death's sweet embrace 1/2 the time and seeing Franklin shook at the idea that one best friend is ecstatic at the idea of the other's death so much that he calls Lamar to reassert their friendship and what that means to him means if nothing else, Franklin gained appreciation for his friend at the end of the adventure.

Ending C is so gay though. A stereotypical happy ending so cheesy it dethroned Vice City, but at least VC had you kill someone of huge significance to Tommy, whereas V has you kill people like fucking Stretch, who means jackshit to protags and players alike for 98.7% of the story.


Edit: I noticed that a lot of kiwis say they barely care about the V protags, and it only reaffirms no one really did the phone calls/activities on their first playthrough. And that's not a knock against y'all. R* fucked up with that decision.
Yes, I understand they were trying to give friend activities some importance as opposed to activities in IV mattering zilch plot-wise, but good god they went overboard on just how much character development is buried within these activities, and you have to constantly call between missions and it is very important you do them multiple times before moving on to the next chapter of the story lest you lose access to those character backgrounds/interactions forever. That kind of stuff cannot be buried behind mostly dull minigames. If they had to bury them in optional content (they shouldn'tve, but if they had to), it should've been with the side activities like racing/bounty hunting/etc. Stuff players are more naturally inclined to dabble in rather than specific calls and activities with side characters that have to be played a certain way, and already carry a reputation of being mundane.

Sure, this won't elevate V's protagonists to greatness, but you come out liking them a lot more (or hating them a lot less) once you know who they are, how they think, and how the world around them perceives them.


I feel that they made Trevor a lunatic as hype
No, that was Jimmy. They actually thought he'd be a fan-favorite and relatable.
Trevor's existence is originally so that the player had a lore-friendly reason to do rampages and go on a killing spree. He's so one dimensional because he was created for such a specific reason.
 
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That final cutscene with Dimitri dying may have been kinda stolen from SA and Tenpenny, but damn if it wasn't good regardless.
Have a look at the Statue of Happiness during BOTH endings. It's a subtle symbolic representation of your final choice.
 
Have a look at the Statue of Happiness during BOTH endings. It's a subtle symbolic representation of your final choice.
That's the one true horrifying thing with both of the endings.



Hillary Clinton is there...watching...with that big ol' grin and a cup of fresh, hot, poorly animated 2004 sex scenes...
 
That's the one true horrifying thing with both of the endings.



Hillary Clinton is there...watching...with that big ol' grin and a cup of fresh, hot, poorly animated 2004 sex scenes...
I FORGOT the Statue of Happiness was modeled after her. BUT, I wasn't talking about her.

In the Deal ending, she faces away from the camera, looking at Liberty City. In the Revenge ending, the camera pans towards the whole statue.
 
I FORGOT the Statue of Happiness was modeled after her. BUT, I wasn't talking about her.

In the Deal ending, she faces away from the camera, looking at Liberty City. In the Revenge ending, the camera pans towards the whole statue.
Really? I just find how the weather is rainy in the Deal ending but it's always clear in Revenge ending.
Lol.
 
Really? I just find how the weather is rainy in the Deal ending but it's always clear in Revenge ending.
Lol.
To me, the Revenge ending is more atone to Niko's morals. Niko wasn't meant to have a happy ending. He even alludes to it during a conversation with Roman. He has baggage he must carry with him everywhere he goes.

The Statue of Happiness (Liberty) is meant to be a metaphor for immigrants to start anew, welcoming them to the American Dream. Hence why you see her in her entirety in the Revenge ending.
 
The Statue of Happiness (Liberty) is meant to be a metaphor for immigrants to start anew, welcoming them to the American Dream. Hence why you see her in her entirety in the Revenge ending.
Did you say "start anew"?
"A promise that you can change your fortunes. Begin again."
"Finding it, though, that's not the hard part. It's letting go."
Holy shit, now i have Dead Money DLC PSTD flashbacks.
WIPE THE SLATE CLEAN YOU FUCKS.
 
Really? I just find how the weather is rainy in the Deal ending but it's always clear in Revenge ending.
Lol.
Weird, it was always vice versa for me.
The Statue of Happiness (Liberty) is meant to be a metaphor for immigrants to start anew, welcoming them to the American Dream. Hence why you see her in her entirety in the Revenge ending.
Rockstar naming it that just to have the depressing end take place there hits hard. Great observation tho, I never noticed that. Niko really is the doomer slav personified.
Did you say "start anew"?
"A promise that you can change your fortunes. Begin again."
"Finding it, though, that's not the hard part. It's letting go."
Holy shit, now i have Dead Money DLC PSTD flashbacks.
WIPE THE SLATE CLEAN YOU FUCKS.
If by wipe the slate clean you mean steal all the gold bars and lock the schizo old man in the vault then of course.
 
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