Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 717 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,755

This furthers my point. This would have been a "deal" 5 years ago maybe.

I have every business that was released up to the Casino Heist when I stopped playing (edit: Also bought whatever was needed to start the island heist, but was so disgusted I never finished it). I have enough money to buy the car garage and buy into Franklins business and I'd probably still have 30,000,000 left over to buy whatever the best supercar is and upgrade it for races and shit. And I've had the game uninstalled for over a year and haven't touched it in a meaningful way in two years.

Like even if you factor in retards that need *every* piece of clothing and *every* vehicle...how do they not have this by now through shark cards or simply grinding Casino/Island heists? Are the missions added with the Dr. Dre heist any different from the updates of the last 6 years? Are they releasing *that* much content that people *still* need to grind?

It seems like this is soley targeted towards completely new players...but who the fuck hasn't gotten into GTA Online by now if they are interested? Going after kids seems like a foolish gambit as Fortnite has surely already taken hold of them.
 
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I have every business that was released up to the Casino Heist when I stopped playing (edit: Also bought whatever was needed to start the island heist, but was so disgusted I never finished it). I have enough money to buy the car garage and buy into Franklins business and I'd probably still have 30,000,000 left over to buy whatever the best supercar is and upgrade it for races and shit. And I've had the game uninstalled for over a year and haven't touched it in a meaningful way in two years.
How long did it take you to grind all that money? What was your process?
 
The thumbnail where it shows the gang member looking like a Simpsons character with blood shot eyes is pretty funny.
To think, relatively niche titles like Destroy All Humans! and Mafia (a game that Take-Two owns, mind you) get full blown remakes that rejuvenate them by making smart gameplay tweaks and massively improving the presentation (maybe not all the changes work, but it's clear they were made by people who care about them). Meanwhile, a legendary title like San Andreas gets a mere "remaster" full of glitches that created that abomination.

Pray tell, what is it about Mafia & DAH! that make them more worthy of remakes than the three titles that defined the PS2 generation?
 
Pray tell, what is it about Mafia & DAH! that make them more worthy of remakes than the three titles that defined the PS2 generation?
Money. Brand recognition. Remember that GTA Online changed R*'s trajectory of how to monetize their IPs. Take Two saw the money flowing and capitalized on it regardless of quality. The fanbase proved that they could do whatever they want and it'll still sell.

Also remember that Take-Two played a hand in Mafia 3's shortcomings.
 
To think, relatively niche titles like Destroy All Humans! and Mafia (a game that Take-Two owns, mind you) get full blown remakes that rejuvenate them by making smart gameplay tweaks and massively improving the presentation (maybe not all the changes work, but it's clear they were made by people who care about them). Meanwhile, a legendary title like San Andreas gets a mere "remaster" full of glitches that created that abomination.

Pray tell, what is it about Mafia & DAH! that make them more worthy of remakes than the three titles that defined the PS2 generation?
Mafia's a pretty fucking kickass game, way more advanced than any of the PS2 GTAs but then, it's a PC game. They consolized the shit out of the remake. And such remakes were possible because those games were way smaller than even GTA III.
 
I personally have spent an embarrassing amount of time in GTA Online and have bought nearly everything I’ve wanted. As for the process back in 2017/18 there was a glitch where you could put three crates at a time in the back of the Avenger (Osprey) and it made the process of filling up a warehouse a lot faster. I was able to fill 5 large warehouses up completely over the span of a week. Then I waited until a double money event week for crates and sold the lot for about 22-24 million. Couple that with the weapons bunker and biker businesses running in the background and I was able to get up to around 27 million.

Nowadays most people will just grind the Cayo Perico heist which is about 1.5 million an hour however somehow doing that is even more tedious than grinding crates. Anyways once you reach around 30 million and have bought about 10-15 of your favorite cars you quickly realize there’s really not too much else to the game besides fucking around with tryhards. However even that quickly gets boring. Hindsight I really wish I had spent my time playing a better game.
 
How long did it take you to grind all that money? What was your process?

It's been a while so I might not have the exact details correct but basically

- I would start by filling up an Import/Export warehouse. Basically you collect low and medium quality vehicles and sell the high end vehicles. You eventually reach a point where you have collected *all* the low/medium quality vehicles so only high end vehicles will spawn to steal.

- From there I would buy supplies for my coke business and gun running business. Since I did everything solo, the key was to hit the right amount to get the right amount of vehicle drop offs. I think this was done by just buying one round of supplies but I can't remember for sure. I have no idea how efficient you could improve this by working with a team to steal them/sell a full load. Once the Nightlife update came out, I incorporated the passive income from this into it as well.

- I start by selling a high end Import/Export vehicle. I would do this by using the Cargobob to air ship it to avoid as much damage as possible. Then I'd immediately steal another high end vehicle, and while the sell cooldown was going I'd start alternating VIP work (Headhunter and Sightseer I believe) using the Buzzard. I upgraded to the oppressor and MKII as they came out and it increased my completion time. I also started incorporating the Client Jobs with the VIP work once I got the Terrorbyte.

- Once the sell cooldown was done, I'd sell the car and start the process again. Once my Coke/Guns/Nightclub sales were ready, I'd sell them and reup on supplies. I did all of this in solo public lobbies to avoid griefers, and tried to switch lobbies every 40 minutes to avoid daily fee's as best as I could.

I owned all of the biker businesses and multiple warehouses but mainly stuck with coke because I calculated it had the best profit out of buying the supplies for it. The other businesses were basically a waste until Nightlife came out and were incorporated into it's passive income system. I had toyed with the idea of doing a warehouse job once every day to very slowly fill them up and hoard them until Rockstar would do a 2x event on their sales, but by the time I thought of this the burnout had really set in and I realized I had as much money as I needed so I never actually went through with it.

How long did it take? Can't really say. I didn't start the process until I think Smugglers Run came out so that would have been sometime in 2017? I'd bought everything before that by grinding heists, but I was so sick of dealing with randumbs by then that I figured this system out with some people on GTA Forums.

I can't say how long it took, because even at my peak of playing I would go a day or two without playing. I think I figured out at some point that if I did at least one round of it (meaning from buying coke/gun supplies to coke/gun sale) a day I could pull somewhere between 6-8 million a week. I at least remember thinking it was close to what the biggest shark card was at the time. I realized in 2019 when I had around 65 million that I was grinding for absolutely no reason because I no longer raced so there was no need to buy the "best" supercars, they never released anything I wanted to buy for aesthetics after the Cheetah Classic and even if I *did* want something new in an update I had more than enough to buy it and just start the grind again. I ended up buying the arcade to do the Casino Heist, but besides that I never had much incentive to play or grind for anything again.
 
I did all of this in solo public lobbies to avoid griefers, and tried to switch lobbies every 40 minutes to avoid daily fee's as best as I could.
PC or console? How do you get solo public lobbies?

and while the sell cooldown was going I'd start alternating VIP work (Headhunter and Sightseer I believe) using the Buzzard. I upgraded to the oppressor and MKII as they came out and it increased my completion time. I also started incorporating the Client Jobs with the VIP work once I got the Terrorbyte.
I recall the hardest part about these business missions is the aimbot AI. I remember trying a Headhunter mission and having the AI melt me in seconds, even from a distance.
I ended up buying the arcade to do the Casino Heist, but besides that I never had much incentive to play or grind for anything again.
What about The Contract?
 
PC or console? How do you get solo public lobbies?

I did this process on PC. I'd get solo public lobbies by creating an outbound rule in Windows Defender Firewall where I'd block remote ports 6672, 61455, 61457, 61456, 61458.

I recall the hardest part about these business missions is the aimbot AI. I remember trying a Headhunter mission and having the AI melt me in seconds, even from a distance.

That's why I'd use the buzzard/oppressors. Besides getting to the locations fasters, you could missile spam the vehicles and get them to explode and with practice you could learn to "pick out" the VIP that started outside of vehicles and keep far enough away to not get melted.

Of course, this was 3+ years ago. I'm sure Rockstar has bumped up their aim even more since then.

What about The Contract?

I completely uninstalled the game when Cayo Parico came out because the amount of cutscenes I had to watch only to then be taken to a bullshit stealth section was too much for me to handle. I've not touched the game since. There could be a way to incorporate this into The Contract but I'd have no idea because I haven't even watched a full playthrough of the Contract to know how it works.
 
Mafia's a pretty fucking kickass game, way more advanced than any of the PS2 GTAs but then, it's a PC game. They consolized the shit out of the remake. And such remakes were possible because those games were way smaller than even GTA III.
That's not necessarily a bad thing. If you're selling a game on console, you have to adjust to its limitations. Mafia on PS2 was practically unplayable because they merely ported the game without any insight on the hardware or playerbase.
Anyways once you reach around 30 million and have bought about 10-15 of your favorite cars you quickly realize there’s really not too much else to the game besides fucking around with tryhards.
What's even the point of grinding for supercars in V? It's not a racing game.
 
That's not necessarily a bad thing. If you're selling a game on console, you have to adjust to its limitations. Mafia on PS2 was practically unplayable because they merely ported the game without any insight on the hardware or playerbase.
You're correct but by making games fit the console status quo you basically gut all depth in the gameplay. Mafia was basically a tactical shooter while from Mafia II on they became cover shooters with decent movement. I mean sure it was jank as fuck but having shootouts with the police was way more fun in the original.
 
Racing was actually a big deal in GTA Online in the very early days. At this point though it's all about "flexing" or some other zoomer shit I'm pretty sure.
Play an actual racing game then.
You're correct but by making games fit the console status quo you basically gut all depth in the gameplay. Mafia was basically a tactical shooter while from Mafia II on they became cover shooters with decent movement.
Think about it, which method would be more effective? Creating at least two versions of the same game because of PC/console disparity? Or just streamline it for all platforms? I'm not saying both are perfect. That's just the reality because the seventh generation of consoles were closest to par with personal computer AFAIK.
 
What's even the point of grinding for supercars in V? It's not a racing game.
It's fun making a hypothetical dream car garage. It's also fun running tryhards over in a Honda civic.
Racing was actually a big deal in GTA Online in the very early days.
I can confirm this and believe it or not it was actually pretty fun for the most part. There was one DLC though that introduced new handling flags that made all the new cars slower from that point on and it pretty much killed any kind of enthusiasm I had for any new cars added.
 
It's fun making a hypothetical dream car garage. It's also fun running tryhards over in a Honda civic.
Maybe I'm the minority, but I never saw the appeal of racing in GTA. Races would either be piss easy or hard as nails because of mechanics. Looking at you, Turismo and The Driver.
 
Think about it, which method would be more effective? Creating at least two versions of the same game because of PC/console disparity? Or just streamline it for all platforms? I'm not saying both are perfect. That's just the reality because the seventh generation of consoles were closest to par with personal computer AFAIK.
Can't compromises be made? When games like GTA and Diablo came to the PS1 a lot was lost in translation but it worked... kinda.
 
Can't compromises be made? When games like GTA and Diablo came to the PS1 a lot was lost in translation but it worked... kinda.
Ultimately, I blame the developers. Like I said, they need to account for the hardware and limitations.

I see why R* never released PC ports in tandem with their console releases.
 
Late, but I feel like the GTA+ bullshit is just them testing the waters for doing it in their next online. No way they're braindead enough to think anyone would waste money in this dead ass game.

I know people play it, but as others here have pointed out, after Cayo, you can literally get whatever you want in the span of a day, solo. You don't even need friends to exploit shit like back in the day with Doomsday.
 
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