Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 717 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,755
GTA V was literally all style and no substance, which is completely fine if you want a little sandbox to fuck around in but it was generally boring as shit, and to top it off all the side quests didn't give you any bonuses, just essentially said "here's $10, you're a retard for wasting your time on this".

The ending was unintentionally hilarious because by the time I got to the end, half the people who were on the hitlist had already been forgotten about. I thought the Chinese had disappeared or something by then. The completely bipolar character motivations screamed of the story being written by about 50 different writers with no general 'bible' to ensure that each little mission didn't fuck with another.

I played it twice through on release because the first time was so disappointing I figured I'd made some wrong choices in the story, only to do the opposite way around the next time and notice barely any difference.

Also fuck the OG police, I'm convinced they were that bloodthirsty because they made sure you didn't break the technical limitations of the game on PS3/Xbox.
More like a late-gen/next-gen jerk off. They just wanted to push the boundaries of gaming with the graphics, character switching and explosive action in the bigger missions while neglecting the substance. Personally I like the story/missions from a gameplay perspective but not the story line of the characters themselves. I preffer the Heist missions or shooting down a jet with a AA-gun over a 10 mission set for a minor important Capo of the Liberty City mafia. But whenever GTA 5 tries to evoke emotions in the story line it just doesn't work. Killing one of the major antagonists, Stretch at the end with Michael? Couldn't care less. When I finished the game for the first time I already forgot who Stretch was since he only appeared personally in one mission. Franklin was already above him on so many levels when he moved to the Vinewood Hills, where he can look down on his ghetto ass from a multi million dollar mansion.

R* really wanted to add the character switching this time (got scrapped in San Andreas and GTA 4 before) but it doesn't give each character enough time to develop/tell their own story. The base game should have only one main character....probably Franklin or Michael and the other 2 should have been added via DLC like in Episodes from Liberty City.
 
that GTA 6 will simply be called "Los Santos Stories" or whatever and exclusively focus on the back story of Michaels Gang in a Read Dead Redemption 2 way?

That'd make no sense since Michaels gang was focused in the mid west IIRC, so it's probably exactly what Rockstar would do.
 
That'd make no sense since Michaels gang was focused in the mid west IIRC, so it's probably exactly what Rockstar would do.
Don't focus too much on the Los Santos aspect. They still have a open plot to tell with the backstory of Michael in the same way they had one with the Dutch van der Linde Gang in Read Dead Redemption. In my pov it would just make sense if they build on that after the huge (financial) success of GTA 5.
 
Don't focus too much on the Los Santos aspect. They still have a open plot to tell with the backstory of Michael in the same way they had one with the Dutch van der Linde Gang in Read Dead Redemption. In my pov it would just make sense if they build on that after the huge (financial) success of GTA 5.
"They have a plot to tell"? No one plays these games to learn the epic story of Michael, whoever that is.
 
"They have a plot to tell"? No one plays these games to learn the epic story of Michael, whoever that is.

That isn't even getting into that they told the background of the characters IN GTA V through mission dialogue and friendship activities and none of it seemed particularly compelling. (Trevor and Mike aimlessly robbing joints in the mid west, Mike meeting a stripper, prostituting her and then having a family with her, etc. etc.)

I'd make the argument that if Arthur wasn't such a compelling character, RDR2 would have an awful plot. I don't see Mike or Trevor being able to carry a plot based around what we know about them.
 
That's the same excuse of why publishers are opting to forego single player experiences for always online.
I fully expect Rockstar to lean into turning GTA into another Fortnite clone with more guns and flashier cars. No more plots, no more storylines. Just microtransactions and Shark Cards as far as the eye can see.
 
I fully expect Rockstar to lean into turning GTA into another Fortnite clone with more guns and flashier cars. No more plots, no more storylines. Just microtransactions and Shark Cards as far as the eye can see.

Truth be told, I could still enjoy GTA even if it had a "plot" just like GTA Online where you're just going from heist to heist or set piece to set piece if the missions/gameplay weren't so repetitive copy paste bullshit.

GTA IV has a decent story, but playing it out is boring as shit. GTA V heists are enjoyable but everything inbetween kind of sucks.
 
This made me throw up in my mouth a little
>Red Dead mobile games
>Red Dead


I’ll just go back to playing this for the time being:

C6B70B80-92D8-46F6-9044-7FD9CF68DE54.jpeg
 
One great R* mobile game comes to mind: GTA: Chinatown Wars. Will they match the quality of future mobile games from that?


Nope.
They'll find ways to rape your wallet that'll make GTA Online look like small potatoes.
 
I cannot believe the original GTA Online lasted eight years. I remember it being a novel concept: Los Santos and Blaine County as an MMO-lite game where you can do jobs, own real estate, commit petty crime, play PvP, race, etc. I admit it was overwhelming at first. There was a charm to it without all these pay-to-win toys and gimmicks.


I wish it didn't take off like it did.
 
If those happen and they get more support than RDO i might choke a bitch
Let's be honest here, it's probably harder to get less support for anything that RDO. That said, guessing either yet another Match 3 game, or some dipshit decided "hey, Gacha games rake in money for the Asian Market, what could go wrong?"

I already expect them to be shit.
 
Let's be honest here, it's probably harder to get less support for anything that RDO.

Has anyone posted that video of someone sending Rockstar Support a ticket about not being given 600 dollars in RDO after completing a bounty or moonshine run, and Rockstar Support gifts him 1600 in GTAO dollars as compensation?
 
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