Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 717 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,755
Who was more powerful, Haines or Weston?
I'd say Weston. While Haines was a highly decorated agent and got to lead his own unit, he was infamously corrupt and only had so much reach and power, and he was so disliked amongst his peers another FIB unit tried to kill him. If he didn't die to Trevor in Ending C he most likely would have gotten taken out by another FIB agent or IAA. Meanwhile Weston was a billionaire with stakes in many different companies, main one being a literal military that has clearance to operate in the US with government approval and contracts. Haines wouldn't be able to send a FIB team to say, raid Michael's house and kill his family, but Weston sure as hell could and did, just failed.
 
I really liked GTA 5's single player, but this thread is making me realize just how much more potential it couldve had, its kinda sad
 
Just to quickly butt-in on the IV vs V villains/story and whatnot, I always felt that GTA IV is waaay more of an actual contained narrative that lets itself branch out with the DLCs, whereas GTA V was like a snippet or vertical slice of "lol crazy city hijinx!!" while the actual character stories took a backseat. Like all the weird espionage stuff with the FIB/IAA that ultimately goes nowhere important. At least in Niko's case when he got involved with glowies they helped him find Darko and gave him insight into America's corruption.

Everything that happens in GTA V is purely just contrivance so they can go all "heist time!" every couple of missions. The idea of heists being the driving force of the plot is fine, but they just kinda fell flat with it all. The fact that the Paleto Score happens purely because Steve Haines turns up and says they need a tandem-rotor helicopter, for example. Like what? Paleto Bay got absolutely fucking decimated just so that they could buy a chopper for another job? Eh? Surely there's a quieter way to get hold of a military copter when you have FIB connections lol
 
Just to quickly butt-in on the IV vs V villains/story and whatnot, I always felt that GTA IV is waaay more of an actual contained narrative that lets itself branch out with the DLCs, whereas GTA V was like a snippet or vertical slice of "lol crazy city hijinx!!" while the actual character stories took a backseat. Like all the weird espionage stuff with the FIB/IAA that ultimately goes nowhere important. At least in Niko's case when he got involved with glowies they helped him find Darko and gave him insight into America's corruption.

Everything that happens in GTA V is purely just contrivance so they can go all "heist time!" every couple of missions. The idea of heists being the driving force of the plot is fine, but they just kinda fell flat with it all. The fact that the Paleto Score happens purely because Steve Haines turns up and says they need a tandem-rotor helicopter, for example. Like what? Paleto Bay got absolutely fucking decimated just so that they could buy a chopper for another job? Eh? Surely there's a quieter way to get hold of a military copter when you have FIB connections lol
It's as if the writers thought of all these cool set pieces in pre-prod first but couldn't come up with an actual cohesive plotline to connect it all together. So they just sort of slapped everything together with duct tape and bubblegum and hoped no one would notice.
 
Just to quickly butt-in on the IV vs V villains/story and whatnot, I always felt that GTA IV is waaay more of an actual contained narrative that lets itself branch out with the DLCs, whereas GTA V was like a snippet or vertical slice of "lol crazy city hijinx!!" while the actual character stories took a backseat. Like all the weird espionage stuff with the FIB/IAA that ultimately goes nowhere important. At least in Niko's case when he got involved with glowies they helped him find Darko and gave him insight into America's corruption.

Everything that happens in GTA V is purely just contrivance so they can go all "heist time!" every couple of missions. The idea of heists being the driving force of the plot is fine, but they just kinda fell flat with it all. The fact that the Paleto Score happens purely because Steve Haines turns up and says they need a tandem-rotor helicopter, for example. Like what? Paleto Bay got absolutely fucking decimated just so that they could buy a chopper for another job? Eh? Surely there's a quieter way to get hold of a military copter when you have FIB connections lol
Not to mention it opens up a plot hole if you do the offshore method of the Merryweather Heist. You need to get a Cargobob so you can fly the submarine back to the airfield and Trevor even paints TPI stuff all over it. The story proceeds to ignore this when it's time for the Paleto Score, because apparently robbing a bank and wrecking an entire town fighting the army is more logical than buying some paint stripper from the hardware store.
 
Now that I think about it, there's a surprising amount of missions in GTAV that are for nothing really, the entire Merryweather heist being a massive blue ball moment, all the car collecting missions for Devin Weston, kidnapping D with Lamar and Chop, Hood Safari and The Long Stretch both involving drug deals going wrong (but were fun shootouts at least), Minor Turbulence, Bury the Hatchet since Trevor stops caring about Brad after Ending C despite what happened, and the Molly's death mission Legal Trouble.

Looking up the mission list I realize the whole story of GTAV is super underwhelming, it's basically "three guys do a bunch of busy work for annoying assholes and are sometimes paid, one is hiding a big secret from another that the game forgets about until right near the end, secret gets exposed, Trevor is angry for like the last few missions, they pull a big heist for themselves for once, then Ending C where they kill the annoying assholes, Trevor stops being mad and is all fine now, gang lives happily ever after". Besides little bits here and there of course, like Michael getting in good graces with his family, Franklin getting out of the hood and into business, Trevor killing his Irish rivals and becoming trailer trash Heisenberg, etc. it really just didn't click with me like with previous games' stories.
For all of Niko's "Woe is me, now let me drown my sorrows in the blood of the random guys I kill for money" and Roman being Roman, you gotta admit GTA4 had a more compelling storyline. Rockstar might have been going for a high-brow film noir experience, but at least they put some modicum of effort into it.

The entirety of GTA5 feels like three separate stories stitched together just to justify the character switching gimmick. Michael and Franklin could have been their own DLC storylines with Trevor as the main draw.
 
Not to mention it opens up a plot hole if you do the offshore method of the Merryweather Heist. You need to get a Cargobob so you can fly the submarine back to the airfield and Trevor even paints TPI stuff all over it. The story proceeds to ignore this when it's time for the Paleto Score, because apparently robbing a bank and wrecking an entire town fighting the army is more logical than buying some paint stripper from the hardware store.
Why can't we use THIS chopper?

Um, because ... Trevor stole it! Yeah, see, TPI! At least you get to be Rambo during a heist.
 
I still think the worst elements of GTA V were the sheer 'hey look, you're doing something mediocre because the real world sucks LOL' things that cropped up every now and again, the missions were already shitty and all over the place but then you add a fucking Yoga minigame or a mopping the floors minigame or a dockyard minigame or a clicking X buttons on spam minigame etc.

With other GTA's I think of exceptionally cool missions or general fucking around I want to replicate, with GTA V I cannot think of a single mission that would make me justifiably start the whole game again. The only fun part was the cop mod because I could cuff some random strangers and then have them beaten to death with a billy club.
 
Not to mention it opens up a plot hole if you do the offshore method of the Merryweather Heist. You need to get a Cargobob so you can fly the submarine back to the airfield and Trevor even paints TPI stuff all over it. The story proceeds to ignore this when it's time for the Paleto Score, because apparently robbing a bank and wrecking an entire town fighting the army is more logical than buying some paint stripper from the hardware store.

For all of Niko's "Woe is me, now let me drown my sorrows in the blood of the random guys I kill for money" and Roman being Roman, you gotta admit GTA4 had a more compelling storyline. Rockstar might have been going for a high-brow film noir experience, but at least they put some modicum of effort into it.

The entirety of GTA5 feels like three separate stories stitched together just to justify the character switching gimmick. Michael and Franklin could have been their own DLC storylines with Trevor as the main draw.
TBH, I wouldn't put it past Trevor to scrap the chopper after the heist so that it couldn't be identified and traced back to him. What really gets me is the part in the Paleto Bay heist where Trevor claims to have been arrested and served six months for holding up a check-cashing establishment. The idea that someone like Trevor could be captured and imprisoned for six months sounds kinda fishy. Though he also stated that he was "out in four", so he could've busted out on his own.
 
281F819D-3633-4EB4-BACE-51D5A0CB2D47.jpeg


I think @CWCissey might be excited to read this news
 
I guess word of mouth did this game in. Rockstar should be mortified at the way their legendary titles got released (if they even care).
If Rockstar did, they wouldn’t have to deal with the fact that there was 100+ bugs in the beginning of their launch. Or the fact that there’s online compilation videos of glitches and bugs that were more entertaining than RenderWare graphics making Ryder look like he has four different bones in his arm.

E320B46E-331B-4FB8-B841-C66F41C8437D.jpeg
 
Rushed? Sure, but it brings to light Trevor's loyalty to a fault. I take it he forgave Micheal after they teamed up to kill their adversities. We don't even know much about Brad.
I feel that Trevor was only mad about Brad's lie because he spent years having something to hope out for, which was breaking him out and going back to robbing up banks wherever they could. I can't imagine it's fun finding out that your only other confidant killed their mutual partner so he could escape the problems he made for himself. And Trevor forgiving Michael was probably just the realization that Michael and Franklin could have left him for dead, taken his money, and the world (or at least San Andreas) would've been better off.

Which, for me I feel is also what makes the Death Wish ending great, because Trevor just sort of stumbles for a moment while Franklin and Michael leave, as if he realizes that yeah, I probably should be dead...so, what now?
 
I guess word of mouth did this game in. Rockstar should be mortified at the way their legendary titles got released (if they even care).
Why should they? They know people will buy it regardless of quality.
 
Back
Top Bottom