the one thing i don't get is why everyone hates the improved draw distance when you all think rendering ps1 games at 1080p makes it look better instead of making it look like a total abomination (which it does). hell even 6th gen games start to fall apart to various degrees when rendered at modern resolutions
Because it makes the map look small as shit and lifeless, basically. The draw distance helps with the immersion because it makes you feel that there is a whole state to explore out there. With the maxed out draw distance you can see every part of the map quite easily, making it feel that they're just neighbourhoods instead of different cities.
Plus, the lack of distant traffic LODs make the cities look empty as hell. If you want to show the whole map at least put some effort into it.
The lack of a color palette also destroys the original charm of the game, San Andreas is also remembered for it's strong, stereotypical west-coast style, orange weather.
Especially on the PS2 version, which the effect is more stronger than the PC/Xbox one.
Example,
This is San Andreas for PC, with the restored PS2 orange weather and with a draw distance extender mod, Project 2DFX. The draw distance is enhanced, but the fog is still there.
The whole scene looks great, for the reasons stated above.
This is the one used in DE. It looks like someone imported the whole map in a model editor or something. There is no fog or color at all, which makes the map stick out like a sore thumb.
Except for the trees, doesn't help the fact that the game still uses the crappy LODs from the original 2004 version.