- Joined
- Jun 12, 2014
I played San Andreas a bit on Xbox because of GP, and the janky controls and awkward movement are a refreshing reminder of how the game used to be. Personally, had they modified the core mechanics, it wouldn’t even be SA anymore, just some sort of San Andreas theme park.Of course the remaster was going to be jank dog shit. I feel it is highly unacceptable to charge 80 dollars for a reskin of a 20 year old game. Especially considering how broken the missions are. Apparently my one buddy gave San Andreas a try last night and it froze his console after playing it for 15 minutes. When I seen the launch trailer I thought it was nothing but a poorly ported reskin and it is unlikely that they where going to do much to improve the games. Glad at least the modding community is still going strong and I'll stick with getting the original games with mods.
All this port needed to be was maybe fixing a few bugs, allowing modern conveniences like high res and widescreen, and pricing it a third of what it is. It would’ve sold like hotcakes. Instead, we get… whatever the hell this is. But EVEN STILL: if this was a carefully done port by a loving team given plenty of time and talent to do it right, I could live with the weird artistic choices and enjoy the game anyway. But this has turned from exciting product to disappointing product to absolute technical disaster that crashed the entirety of R*’s online infrastructure. How was this allowed to happen? Were they simply given absolutely no oversight or something?
EDIT: oh, and they saw fit to redo practically every graphical aspect, but left the voiceovers at like 48kbps and recorded underwater over an old Nokia flip phone?