Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 221 8.0%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,104 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 715 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 217 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,752
Sleeping Dogs was such a great game. I don't really remember this part of the game. Was it added in the Definitive Edition? I only recall changing apartments as the story progressed.
Yes. I recall the ability to buy new beds/mattresses.

The last game I've seen with safehouse interactivity was Sleeping Dogs where you can literally upgrade & furnish all your safehouses.
I don't think GTA Online lets you customize the safehouse interiors. The penthouses in the Diamond Casino are able to have boughtr paintings inside.
 
I don't think GTA Online lets you customize the safehouse interiors. The penthouses in the Diamond Casino are able to have boughtr paintings inside.
I remember some of the luxury houses you can buy have customisation options when you get them, but only for small things like wallpaper (which affects the overall interior design of the house, from what I recall). They have existed for a number of years, and it is only the really expensive ones. Not in depth at all, though.

A number of SAMP servers like LSRP let you build your own custom interiors with a complicated system of placing game objects. I designed my own interior once about 10 years ago, but it is long gone now. I imagine it is very similar for FiveM servers, like he mentioned.

This reminds me that unfortunately, IVMP was a complete failure and I remember trying to get it working at the time, coordinated using Xfire (which doesn't even exist anymore), and it just really never caught on. It wasn't helped by the fact that GTA IV's PC port was awful and full of issues.
 
What's your opinion on saving only in safehouses? On one hand it's a good way to cap off a mission and makes unlocking more a great reward. On the other hand it can be a chore to need to drive there and back every time
It makes sense as a criminal. Obtain your ill-gotten gains, then lay low somewhere while the heat dies down. Auto-save and on-demand saving makes the concept of safehouses primitive and cumbersome.
 
GTA Vice City was the peak in terms of atmosphere style and story.

San Andreas was pretty much the peak for content.

I like 4 and 5 as well but GTA VC is the best GTA game.

I don't have much hope for GTA VI.
 
I think so. A little bit. I mainly used to play roleplay servers.

Did you play it?
A really, really time ago. I'm just surprised SA:MP still exists. Crazybob's server was probably one of the most popular SA:MP servers back in the day. It was filled with cheaters, and all sorts of bombastic people. One of the most fun features of it was assassinations. Basically, you could publicly put bounties on other characters, and you could abuse it to send an entire server kill someone over and over again if you had the cash.
 
Sleeping Dogs was such a great game. I don't really remember this part of the game. Was it added in the Definitive Edition? I only recall changing apartments as the story progressed.

I loved how rags-to-riches the entire game felt, including how your clothing options go from thug to designer suits, with plenty of stages in between.

Scarface: The World is Yours used to let you buy and place items around your mansion, and choose between three different overall styles. Considering it is from 2006, it is a pretty cool feature. It was a very good game.
It's in the base edition, I remember playing it on a cracked X-360 & randomly finding a bird for my first shithole safehouse while randomly going through the market.

I didn't even knew you could buy more, & for other apartments until way later.
I don't think GTA Online lets you customize the safehouse interiors. The penthouses in the Diamond Casino are able to have boughtr paintings inside.
GTA O had preset interiors for choosing at best. Later, they let you customise a bit more with the paintings.

Meanwhile, some of the FiveM servers just straight-up lets you make shit from scratch in Blender & put that in.
What's your opinion on saving only in safehouses? On one hand it's a good way to cap off a mission and makes unlocking more a great reward. On the other hand it can be a chore to need to drive there and back every time
Honestly, having the optionality for both is nice. Safehouses before were mainly immersion cause saving on the go wasn't really put in most games. Now we have the ability to do so, might as well not look primitive.

I actually had some times where I had to leave on the spot, so it really helped to save on spot.
 
If VI is as linear as RDRII, I will be severely disappointed.
Basically the only real problem I have with RDR2, the missions are way too linear and scripted and the rules for how you're allowed to approach the mission are way too rigid. Like that mission where you have to sneak into Cornwall's oil facility to steal something, I saw an open window up near the roof and was like "fuck using a door I'll go up there", did so and failed the mission the very second I dropped into the building. You legit can only use the front fucking door basically. That's bullshit and GTA V has a lot in common with it in terms of mission design. It's sort of an anathema to what the rest of each game implies, total freedom, go wherever the fuck you want, handle any gunfight/situation the way you think best, but in the missions you had best follow the fucking rules and take this exact route or you fail. Not to mention in the early game when you're broke as hell and trying to loot dead enemies, every other character keeps going "hurry up ORTHUR" like you're just hanging out in the corner beating your dick or something.
 
Basically the only real problem I have with RDR2, the missions are way too linear and scripted and the rules for how you're allowed to approach the mission are way too rigid. Like that mission where you have to sneak into Cornwall's oil facility to steal something, I saw an open window up near the roof and was like "fuck using a door I'll go up there", did so and failed the mission the very second I dropped into the building. You legit can only use the front fucking door basically. That's bullshit and GTA V has a lot in common with it in terms of mission design. It's sort of an anathema to what the rest of each game implies, total freedom, go wherever the fuck you want, handle any gunfight/situation the way you think best, but in the missions you had best follow the fucking rules and take this exact route or you fail. Not to mention in the early game when you're broke as hell and trying to loot dead enemies, every other character keeps going "hurry up ORTHUR" like you're just hanging out in the corner beating your dick or something.
It's probably going to sound stupid but what pissed me off in RDR2 is buy putting in a miniscule amount of effort, even just doing the challenges, hunting the animals legendary/regular you can amass a fuck ton of money to the point you could buy everybody in the gang a one way ticket to fucking Tahiti and have enough to pay off the boatman to not say a word about it. But do you? No. Can you improve Dutch's tent? YES!
It just feels really stupid whenever Dutch says "We need moar money Artur!" When I'm sitting with 10,000+ dollars in my pocket, even after max upgrading the camp.

$10,000 in 1899 is worth $380,318.07 today​


I almost don't even want to do any side shit until the after the story, but then I remember I don't want to do all that shit as John either.
 
Not to mention in the early game when you're broke as hell and trying to loot dead enemies, every other character keeps going "hurry up ORTHUR" like you're just hanging out in the corner beating your dick or something.
That is so true. In the missions in which you have a companion, hearing them say 'well, I guess they won't be needing that anymore', or some variation, I'd find myself talking to the screen, snarkily saying 'no, no they won't' more than once.

You are bandits, you steal from people all of the time! What is the point of just leaving things lying around on the people you have already murdered. You'd also get an honour loss from it sometimes, which seems absurd when you have just killed them. I'd go around spamming greetings to people, to compensate for my honour loss every time the bar dropped a level.
 
Saints Row 2 had crib customization, it wasn't particularly complicated but you could upgrade parts of your crib to make them less shit.
https://youtube.com/watch?v=9SVbSsmWKcA
Tears of the Kingdom has a house building minigame. Not the same as all these but that jumped out to me as some unusual customization for an open world. I still think Scarface and SR2 have the best house customization in a crime sandbox, with Sleeping Dogs slightly far behind
 
Looks like Rockstar games is going all in on the DEI shit.

Is GTA 6 Woke? DEI Employee Certifications Highlight the Quiet Shift Threatening Rockstar

There’s quite a few alarming factors at play for anyone wondering “is GTA 6 woke?” Yet the gravest and perhaps most damaging revelation about Rockstar isn’t found in its content edits or the departure of senior staff, but in what can be uncovered about those who now work there.

A troubling pattern emerges when examining the certifications held by Rockstar employees, particularly among senior members. At least 60 employees have completed a course called Unconscious Bias, with many of these certifications being awarded between 2020 and 2021—the same period during which Dan Houser left the company.

Diversity-Inclusion-Belonging.jpg
 
Is anyone surprised? They went back to remove some meaningless background item in GTA5 years later because it made fun of troons, a doll or an action figure I believe(last gen versions still have it, lmao).
GTA 6 is going to be a massive copefest in more ways than one. We already see a preview of what's to come with woke elements of RDR2, this is just going to make GTA to be a shell of its former self.
I can't believe they waited too long to release an HD Vice City game, as a fan of that one it hurts.
 
I just finished GTA:SA today, I think it does some things better than IV, but overall I still think 4 and its DLC are the best GTA games. Decent mission variety, engaging gunplay, driving etc. way better experience compared to 5's cramped mission design.
 
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