Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 786 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,106 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 718 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,757
That's what I liked about IV that they removed from V: interiors. San Andreas had them too, but you "teleported" inside of them. I get you can't enter every building but it would encourage you to explore the world rather than just go from A to B.
I had IV in mind when I was writing my post, too. When I was bored I loved staging a realistic robbery of some store and trying to get away in a realistically common sedan or something. I also personally wish keeping money and guns was more of a struggle.

Saints Row 1-2 had that feeling too with strongholds and the arching gang storylines you could do in any order.
I very much agree. Saints Row is another series I personally feel sort of squandered their potential. I really enjoyed the second game, but felt like three was trying too hard to be the funny meta game rather than a better Saints Row 2.
 
I very much agree. Saints Row is another series I personally feel sort of squandered their potential. I really enjoyed the second game, but felt like three was trying too hard to be the funny meta game rather than a better Saints Row 2.
Slightly disagree. Yes, Saints Row the Third was argued to deviate from the original formula, but Saints Row needed its own identity so it wouldn't be another "GTA clone." Which I think is an unfair comparison, Saints Row did some things better than GTA such as humor, activities and combat.

I had IV in mind when I was writing my post, too.
Revisiting TLaD with Johnny's character arc from GTA V, that's yet another reason why I was disappointed with V.

Johnny got into drugs and back with his leech of an ex-girlfriend Ashley in GTA V, five years after the events of TLaD. After Johnny killed Billy to avoid jail time, he swore to cut ties with Ashley because she always got him into trouble and she was addicted on meth. Now, he's suddenly back with Ashley and high, and then Trevor goes and kills him and the rest of the Lost? That doesn't make sense, especially if you played the DLC.
 
Slightly disagree. Yes, Saints Row the Third was argued to deviate from the original formula, but Saints Row needed its own identity so it wouldn't be another "GTA clone." Which I think is an unfair comparison, Saints Row did some things better than GTA such as humor, activities and combat.
That's fair, Saints Row should be free to develop into something different, and I do like that they didn't take themselves seriously.

EDIT: I also definitely agree that Saints Row did have better humor than GTA, I forgot to say
 
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That's fair, Saints Row should be free to develop into something different, and I do like that they didn't take themselves seriously.
Saints Row 2 had the best activities in the franchise. Insurance fraud, Mayhem, Septic Tank, FUZZ. Septic Tank was when you were in a septic vehicle just spewing shit all over the city. Mayhem was like Rampages in GTA, but better. Instead of just killing gang members, you had to destroy stuff around you. Insurance fraud is where you throw yourself into traffic and rack up points with each collusion, air time, pile up. It was easier in 3 and 4, 1 was too far as the physics weren't crazy enough.

But, I disliked the serious tone with the Boss. I understand him being pissed off from being in a coma by being blown up in a boat, but it contradicted with the humor of the series. I'm glad they calmed him down in 3 & 4.
 
One thing is I will never again use the horrible Rockstar launcher. Endless clicking on pictures of traffic lights. Why cannot it save a password? Fucking horrible. I can launch Steam and play any GTA without that crap.
I should have waited and got RDR2 via Steam. If I played it more I would repurchase if it means not using the Cockstar launcher.
 
Apparently Rockstar finally came out and said there's going to be an Online update next month and a new heist in a "new location" later on in the year.
I want to speculate about that with the Newswire update.

They said "...and the biggest ever update for GTA Online, featuring our latest take on Heists in an entirely new location." I assume it would be North Yankton, the location used in the prologue of GTA V. That would be a plausible assumption as North Yankton is in the game files. All they'd need to do is expand on it, maybe finally use the airport.

Also, Red Dead Online is finally getting an update, which was announced right as this clown protest was happening. I would think that if the fanbase was up in arms for lack of updates, imagine if they protested enough for story DLC. It seemed like a missed opportunity to voice our distaste for no story DLC. Everybody has moved on from that for the most part.
 
The funny part about GTA V’s missions were the ones where Trevor hung out with Franklin and Lamar.

More specifically, “Hood Safari”.

- Lamar: Ahhhhaaaa, my throat gettin numb already.
- Franklin: So we good nigga, right? Well, let’s go!
- Trevor: How about a taste?
- Franklin: No, man. We leaving!
- Trevor: I want a taste of the other side of the brick.
- Dealer: No, you heard what your boy said. You’re leaving!

*dealer and Trevor struggle with package*
*Trevor ends up finding a sharp object*

- Trevor: Whoa.
- Franklin: What the fuck?!
- Trevor: Did we ask for a key, or a fucking ounce?!
- Lamar: Man, that’s muthafuckin’ drywall!
- Dealer: Hey, we got some motherfucking buyers’ remorse out here!

*gang members get guns*
*NPCs say lines targeting Trevor, Franklin and Lamar*

- Trevor: You can’t fucking outhustle a hustler!



The hilarious part is that the 2013 version of me thought that this was based on a true story.
Fast forward, seven years later, I wouldn’t be shocked to hear about this in the news.
 
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I want to speculate about that with the Newswire update.

They said "...and the biggest ever update for GTA Online, featuring our latest take on Heists in an entirely new location." I assume it would be North Yankton, the location used in the prologue of GTA V. That would be a plausible assumption as North Yankton is in the game files. All they'd need to do is expand on it, maybe finally use the airport.

Also, Red Dead Online is finally getting an update, which was announced right as this clown protest was happening. I would think that if the fanbase was up in arms for lack of updates, imagine if they protested enough for story DLC. It seemed like a missed opportunity to voice our distaste for no story DLC. Everybody has moved on from that for the most part.
>inb4 it will be some building already present in LS
 
>inb4 it will be some building already present in LS
Perhaps the Mile High Club building that was under construction for seven years?

*dealer and Trevor struggle with package*
*Trevor ends up finding a sharp object*

- Trevor: Whoa.
- Franklin: What the fuck?!
- Trevor: Did we ask for a key, or a fucking ounce?!
- Lamar: Man, that’s muthafuckin’ drywall!
- Dealer: Hey, we got some motherfucking buyers’ remorse out here!

*gang members get guns*
*NPCs say lines targeting Trevor, Franklin and Lamar*

- Trevor: You can’t fucking outhustle a hustler!
Can somebody explain to me what was the point of the key in that whole episode? I get the drywall, but why the key?

Lamar was one of my favorite characters in V. His personality clashes with Franklin and Trevor.
 
Perhaps the Mile High Club building that was under construction for seven years?
nah, I thought about building which is already build (beacuse it would need least effort and money, making profitability the highest which is the only thing the T2 shareholders care)
 
nah, I thought about building which is already build (beacuse it would need least effort and money, making profitability the highest which is the only thing the T2 shareholders care)
So basically add interiors to existing assets, like with the arcades? That's why I suggested that skyscraper that's been under construction in the middle of LS.

It'd be like that casino that was rebuilt for multiplayer in mind. Replace said asset with an actual skyscraper and add interiors to it: boom, new location.

That sounds like a safe bet. But we'll see.
 
Can somebody explain to me what was the point of the key in that whole episode? I get the drywall, but why the key?
In case they ask for a sample to prevent the ghost from being given up. The Ballas weren't expecting Trevor to either be there or wise to that shit though, because Lamar's an idiot and an easy mark.
 
In case they ask for a sample to prevent the ghost from being given up. The Ballas weren't expecting Trevor to either be there or wise to that shit though, because Lamar's an idiot and an easy mark.
So the key had a little sample inside or was it holding it together? I don't anything about drugs.

Anybody noticed how in GTA III, one of the gangs in Shoreside Vale was purple and the other was red? Also, in LCS, the Hoods were one gang?
 
So the key had a little sample inside or was it holding it together? I don't anything about drugs.

Anybody noticed how in GTA III, one of the gangs in Shoreside Vale was purple and the other was red? Also, in LCS, the Hoods were one gang?
It's not that hard to figure out; the drywall brick had an ounce (or however much) of actual coke that the dealer would sample from to give the impression that he was selling more than he actually was while the mark, Lamar, would be paying for a key that he wasn't actually getting.
 
It's not that hard to figure out; the drywall brick had an ounce (or however much) of actual coke that the dealer would sample from to give the impression that he was selling more than he actually was while the mark, Lamar, would be paying for a key that he wasn't actually getting.
Key = kilo. Oh, I got it.

I wish there were more Lamar missions in GTA V.
 
It's not that hard to figure out; the drywall brick had an ounce (or however much) of actual coke that the dealer would sample from to give the impression that he was selling more than he actually was while the mark, Lamar, would be paying for a key that he wasn't actually getting.
Generally speaking, you don't fuck with people like this. It's why they bring guns to their transactions. As Trevor puts it, it's the mark of an terrible businessman...What's missing is the dealer getting killed behind this.
 
Generally speaking, you don't fuck with people like this. It's why they bring guns to their transactions. As Trevor puts it, it's the mark of an terrible businessman...What's missing is the dealer getting killed behind this.
It's like Al Capone said,
You can get much further with a kind word and a gun than you can with a kind word alone.
 
It's not that hard to figure out; the drywall brick had an ounce (or however much) of actual coke that the dealer would sample from to give the impression that he was selling more than he actually was while the mark, Lamar, would be paying for a key that he wasn't actually getting.
Generally speaking, you don't fuck with people like this. It's why they bring guns to their transactions. As Trevor puts it, it's the mark of an terrible businessman...What's missing is the dealer getting killed behind this.

That and plus either Franklin or Trevor would end up threatening to shoot or just simply shoot MC Clip during that photo shoot with the jet skis and video vixens.
 
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