Good horror games?

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I mean sucks that he's a little bitch but I can still appreciate some of the game he makes.
 
The guy doesn't code. He just grabs whatever copy/paste shit he can and whatever he can't do he outsources to someone to code for him.
So the "Puppet Combo" title is referring to him and whoever he outsources to?

(Also sigh, I was gonna do a thing where I do capsule reviews of horror games on each page but I missed the chance to do so for page three, and to be honest I don't know if anyone is getting use out of those capsule reviews of mine anyway).
 
So has anyone but me noticed there's a thing of horror games having characters who look like other characters?

In another topic I joked that Mommy Long-Legs (Poppy Playtime) is basically Pinkie Pie from My Little Pony.

Just now I watched a Lets Play of Bendy and the Dark Revival and as soon as I saw Joey Drew, my thought was "Oh, he's gonna be mad I didn't bring him any pictures of Spider-Man."

Going back to Poppy Playtime, actually I have seen people comment that Huggy Wuggy is basically Cookie Monster.

................

Commenting on those.... I only watched Lets Plays. Poppy Playtime is strange in that the animation is actually really well-done but the game itself looks jank and not worth spending money on, and some reviews I've seen back me up on this, plus the storyline really isn't that interesting so far.

I watched Mangaminx's (now called Krinx TV's) playthru of Bendy, though I did pop over to see how Markiplier reacted to a certain scene everyone else found totally adorable.... and it reaffirmed that I don't like Markiplier anymore.

But as for Bendy and the Dark Revival itself, well, it looks okay but not all that great as a game, though I could see considering it a massive imporvement over Ink Machine. That said, personally I'm mixed on the whole "classic cartoon aesthetic" thing. It also actually seemed like it was more of a dark fantasy game than a horror title (then again you could say the same thing for a lot of Goosebumps books, so I guess you have to be lenient with genre classification when the media is aimed at kids).

Weirdly, a part of me finds FNAF Security Breach charming for how utterly broken it is (again I've only watched videos, not actually played the game). That said... FNAF is a series where I feel its storyline has gotten ridiculous. Or rather, it lost me back in FNAF 4 when it suddenly became all about this one specific family, whereas before that it was more of a general urban legend type deal. A huge problem though is that because of the autistic way the lore is delivered, you really can't get to care about any of the characters, so their names are just trivia. It would be like if your first exposure to Aerith was after she died.
 
For any console players that thinks the first/SNES Clock Tower is neat I will recommend the old Amiga/PC game Dark Seed. Not a great game but seeing Clock Tower mentioned reminded me of DS and it's got at least 40-50 minutes of novelty value for the discerning zoomer.
darkseedScreenshot 1.jpg
Oh, it's got art by H.R. Giger.
 
Death Mark, Corpse Party, and Lone Survivor come to mind, but the latter two are pixelated indie games, and the former is a visual novel/adventure game. No zombies at least.
 
Nightmare creatures if you prefer action games. Its from the 90s but its not too bad. Though not the easiest thing to find on PC these days.

If you prefer something more in depth and complicated i'd recommend dead state:


It can be a little buggy but if you like the idea of a zombie game thats half rpg and half xcom style combat, along with events, lots of npcs and a somewhat dynamic world its decent. Its also frequently on sale for like $5. There are also some interesting mechanics like base management, infection management, bitten characters and npcs that if killed revive, get back up and come at you as zombies, and a sound mechanic that forces you to be smart about the amount of noise you make or you'll find yourself swamped with zombies. On the other hand you can use that to your advantage and deliberately lure them in to kill armed hostile npcs and to distract them

If you're interested i'd get it on sale for $5

There is also ruinarch that technically falls under horror:


Its kind of a pseudo dungeon keeper style management game
 
Nightmare creatures if you prefer action games. Its from the 90s but its not too bad. Though not the easiest thing to find on PC these days.

If you prefer something more in depth and complicated i'd recommend dead state:


It can be a little buggy but if you like the idea of a zombie game thats half rpg and half xcom style combat, along with events, lots of npcs and a somewhat dynamic world its decent. Its also frequently on sale for like $5. There are also some interesting mechanics like base management, infection management, bitten characters and npcs that if killed revive, get back up and come at you as zombies, and a sound mechanic that forces you to be smart about the amount of noise you make or you'll find yourself swamped with zombies. On the other hand you can use that to your advantage and deliberately lure them in to kill armed hostile npcs and to distract them

If you're interested i'd get it on sale for $5

There is also ruinarch that technically falls under horror:


Its kind of a pseudo dungeon keeper style management game
Ruinarch is not a horror game lmao.
 
So I might not be on much later but I wanted to post something real quick.

I tried out the Switch demo of Yomawari: Lost in the Dark. Being impressed with it, I watched a bit of Nitro Rad's review (though I stopped before I got to heavy spoilers since those are the main reason I don't buy most games he reviews).

..... and the stroyline he was describing (something about a bullied girl) is... completely different from the Demo.

In the demo, you're a girl and her two friends who break into school at night to investigate some rumors.

Like, does anything like that happen in the full game, or is the demo being awesome by pulling a Space Quest 6 and essentially being an entirely unique story?
 
So I feel like there ought to be a general "Horror Game Reviews" topic. Maybe that's what this one will morph into, maybe I'll spin that off into a separate topic.

I think this because I posted in another topic that seeing another Kiwi's post about a game (specifically The Suicide of Rachel Foster) wound up saving me a few bucks.

Anyway, I have some thoughts. Now, my capsule reviews on pages 1 and 2 were all games I had played. This time though I'm dividing it:

Games I Watched Lets Plays Of -- for obvious reasons, I'm going to only be discussing things that can be learned from video footage.

Don't Be Afraid (yes this is actually a game's title)
This is a Nintendo Switch game (there might be other versions as well) where you play as a kid kidnapped by a psycho and forced to play his "games." The thing that is most notable about it, to me, is just that it seems like its constantly on sale for 99 cents. But I decided to watch videos about it first.

Basically, this thing feels like a mid-tier Amnesia Custom Story and a compilation of cliches (especially mannequins). There were a million cases where I called a scare about to happen and usually I was right. By the time we got to the creepy little girl singing an old nursery rhyme I had kinda mentally checked out. Well actually I was already checked out and kind of annoyed earlier when the villain kept doing this laugh that I think was supposed to be menacing but sounded like Tigger from Winnie the Pooh.

On that note, that was a part of the premise that made me wanna save my dollar... psychos who kidnap people and make them play sadistic games just aren't that interesting. Psychos often also have this problem in fiction where they get away with stuff that they really shouldn't, or manage things that leave you wondering how they pulled it off (the movie Otis is a good example of this)... until its convenient for the story that their power level is more realistic. Watching gameplay footage of Don't Be Afraid almost made me change my mind when it starts to look like there may be a paranormal layer to this and maybe the situation isn't what it seems... but without saying too much, prepare to be disappointed.

So basically the villain (and his brother) are workers at a school and it turns out you're being held captive in the school's basement (which doesn't make sense for a million reasons). I think there was an attempt to say the guy studied a witchcraft book and that might explain some of the weird shit you see, but it feels like they just really wanted certain moments so they tossed it in. And yes, that thing I mentioned about the psycho killer being unrealistically powerful (except when its convenient for the plot that he isn't) is definitely in play--there's a part where he reveals he's murdered the player character's parents (and the way its presented, it isn't a fake-out), which I was just calling bullshit on.

Ultimate verdict: Buy this only if you're planning to do a revival of Retsupurae and you need material.

Midnight Scenes: From the Woods
This is apparently part of a series. I watched Krinx TV's lets play.

Basically, this reminded me of a Stephen King-type story. In this one you're an inpatient at a mental health facility (not an asylum as its not run like a prison... I don't know exactly what this is actually), and a new guy moves in who everyone finds weird but who you befriend. Then weird stuff starts happening.

The "King" element it had is also kinda what ruined the story for me though... basically there are these two psycho bullies at the facility who are always picking on you because you're a homo, and they go to great lengths... which I always hate because this tends to either distract from or wind up breaking the horror element (in this case, a spooky monster). Which is exactly what happens here. The monster actually winds up saving you and killing the bullies, at which point the story has just become "these people have an awesome supernatural friend who kills their enemies." That's as much a "horror" story as an episode of Superman.

First Impressions -- These are games I have played, but not to completion, and I just felt like sperging.

So I took another Kiwi's suggestion (spurred on by liking a demo and the full game being on sale) and purchased...

Yomawari: Lost in the Dark
Which is the third in the series (and yes, I bought the first two as well).

I decided to start with part three because I watched Nitro Rad's reviews of the first two, without skipping the spoilers. For the third game I've opted to go in mostly blind and avoid spoilers.

So far.... I'm liking it, but there are issues. First, I'm not big on the opening premise of the player character being bullied, mostly just because it makes me suspect there's gonna be a big twist related to that, like "its gonna turn out the player character is actually dead after committing suicide and is in a sort of personal purgatory" or some shit. Like I said in the OP I'm not a big fan of Silent Hill 2 type twists (which is something that's kept me away from Omori as well). But since I'm refusing to look at spoilers I'm also just gonna hope the story turns out to be better than that.

I was also starting to get annoyed with the mechanics and how some paths seem like you're just fucked, but its possible real-life issues were causing me to lose focus (in particular this black cat kept patting at my window). After like five times of having to retrace my steps, slowly walk past that white sperm ghost, get spooked by the giant eyeball in the house, then try to go down a different street only to run into another Yokai I don't know how to get past, I decided I needed to take a break. After a nap I'll attempt this one again.... though I might do something to keep that cat away from my window first.
 
I will disagree with the two that mentioned Prey, because Prey is not scary.
I think it wants to be. Think it actively tries to be, but is too dignified in its approach to horror that it just doesn't make it. What you've got is a space station full of shapeshifting aliens. There's aliens that are like big sleep demons and there are little spider aliens that scurry around and adopt the shapes of small appliances (like, say, coffee mugs). The gimmick people made a really huge deal out of (it's not a huge deal in the game) is that you can predict their ambushes by spotting when things are out of place (like two trashcans next to each other, or a coffee mug on a bathroom floor), which (theoretically) breeds intense paranoia.

Except, the aliens themselves don't look scary, the mimics are very weak (you can just chain attacks with the wrench on them), and frankly I find them cute, when they rear up on their hindlegs to get ready to pounce it's adorable like a cat springing to attack. Also you can just freeze them in place with plentiful ammo (before whacking them to death with a wrench). The game plays like System Shock.

I find the game very engaging, but it's weird because I can't point to anything in it that's actually fun or especially good, it's more just that I happen to like the feeling of wandering out the space station fixing stuff and find the typhon ecology mildly interesting. But nothing in it is scary, just worrying in a "shit how am I going to kill this with my limited resources and not die" way. Mind, I can't handle things like Outlast. "Suspense" is what some other people describe it as which I guess is how you could put it.
 
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Could always just spawn Obunga nextbot in a small atmospheric map on Gmod and see how long you last. In fact I think the most stress I have been under in a video game was when we used to set our health to 1, set a headcrab to be faster than normal + perform long sniping jumps across the map and then be in a small but open map with it, unarmed as we bump into each other screaming trying to avoid it, you would think you were safe and it would come hurtling over the hill sniping one of you. Last man standing wins.

I always preferred Afraid of Monsters (Half life mod) over Cry of fear, doesn't get as many mentions, was made when this guy was still a teenager- yeah you can tell, but for his age it was extremely good, both are wonky and buggy. Both are testament to how video game companies don't actually hire talent a lot of the time, they hire workers.

Iron lung was cool, but it was a genuine 50 minute game...not even worth buying, defo an itch . io special that somehow slinked its way onto steam. Poppy playtime was okay, unfortunately I pirated both of them, to which the second one then crashed and forced me to miss the ending. (This bug was repeatable in non pirated versions)

'World of Horror' is an interesting horror themed RPG. I can't say I enjoy playing it, or that style of game, I just enjoy seeing the cool art work, stories, endings. Is it scary? Nah, disturbing? Can be, it's lovecraftian junji Ito. I like it when games like this get made, check it out, it's worth 2-3 runs to play all the neat little stories and endings.

I struggled greatly with Pathologic 1, this was years ago though, It's a slog, but it appears people here recommend 2 a lot so I guess I should give it a try, that and many extol darkwood. Imo the scariest games I ever played as a kid were Silent hill 1 and Alone in the dark ps1 version, I still can't play them to this day due to how much they scarred me lol, clock tower series was also a pantsfiller but we're all aware of that.

Siren blood curse (as previously mentioned via Siren) freaked me the f out when I was a teen playing that thing on my friends ps3, the noises they make when they're looking for you are terrifying. Endings in these games are questionable.

I honestly couldn't get into Visage, some of the interactions are very well timed and performed, like "I have never seen that done before" good, unfortunately the gameplay and puzzles are excruciating, the best I can describe it is that you've been accidentally locked in at work over night, and now you have to wander around in circles for 12 real time hours until the security guard shows up again to open the doors. Boring, tiring. Then everything happens at once, but I was too annoyed to care at that point.

I really enjoyed Inscryption's whole "Trapped in a cottage and I'm going to keep you hostage so you can play my card game, and every card is a trapped person or animal soul that dies and feels pain for every mistake you make"-thing going on...Until the game decides it wants to be shit, and then becomes awful, and I will become violent and wage Jihad on those who think otherwise about this game, sheer disappointment, nothing good happens after the first act worth playing, hence why there are mods to force the game to stay in act 1. And no, nobody, nobody fucking knew who the dev was, don't use that as an excuse as to "You knew what you were buying", no we didn't.

'Duskers' is cool, you pilot some drones on a ship which "May or may not have something else living and growing on board", not nearly as scary as people informed me it was but I recommend it- But as Mandalore said "once you feel the game bores you, stop" and I fully agree, but I hope that isn't immediately.

Other than that I'm in this thread to learn something too because horror just hasn't interested me like it did 10-15 years ago, yeah we have 2-3..4?5 idfk silent hill games announced that I am vaguely interested in but I feel it's kind of a dead genre outside of the myriad of itch.io horror setpieces and some japanese stuff that is pretty difficult to even find to begin with, I'm gonna assume it's cos I got older. /spergposting
 
Could always just spawn Obunga nextbot in a small atmospheric map on Gmod and see how long you last. In fact I think the most stress I have been under in a video game was when we used to set our health to 1, set a headcrab to be faster than normal + perform long sniping jumps across the map and then be in a small but open map with it, unarmed as we bump into each other screaming trying to avoid it, you would think you were safe and it would come hurtling over the hill sniping one of you. Last man standing wins.

I always preferred Afraid of Monsters (Half life mod) over Cry of fear, doesn't get as many mentions, was made when this guy was still a teenager- yeah you can tell, but for his age it was extremely good, both are wonky and buggy. Both are testament to how video game companies don't actually hire talent a lot of the time, they hire workers.

Iron lung was cool, but it was a genuine 50 minute game...not even worth buying, defo an itch . io special that somehow slinked its way onto steam. Poppy playtime was okay, unfortunately I pirated both of them, to which the second one then crashed and forced me to miss the ending. (This bug was repeatable in non pirated versions)

'World of Horror' is an interesting horror themed RPG. I can't say I enjoy playing it, or that style of game, I just enjoy seeing the cool art work, stories, endings. Is it scary? Nah, disturbing? Can be, it's lovecraftian junji Ito. I like it when games like this get made, check it out, it's worth 2-3 runs to play all the neat little stories and endings.

I struggled greatly with Pathologic 1, this was years ago though, It's a slog, but it appears people here recommend 2 a lot so I guess I should give it a try, that and many extol darkwood. Imo the scariest games I ever played as a kid were Silent hill 1 and Alone in the dark ps1 version, I still can't play them to this day due to how much they scarred me lol, clock tower series was also a pantsfiller but we're all aware of that.

Siren blood curse (as previously mentioned via Siren) freaked me the f out when I was a teen playing that thing on my friends ps3, the noises they make when they're looking for you are terrifying. Endings in these games are questionable.

I honestly couldn't get into Visage, some of the interactions are very well timed and performed, like "I have never seen that done before" good, unfortunately the gameplay and puzzles are excruciating, the best I can describe it is that you've been accidentally locked in at work over night, and now you have to wander around in circles for 12 real time hours until the security guard shows up again to open the doors. Boring, tiring. Then everything happens at once, but I was too annoyed to care at that point.

I really enjoyed Inscryption's whole "Trapped in a cottage and I'm going to keep you hostage so you can play my card game, and every card is a trapped person or animal soul that dies and feels pain for every mistake you make"-thing going on...Until the game decides it wants to be shit, and then becomes awful, and I will become violent and wage Jihad on those who think otherwise about this game, sheer disappointment, nothing good happens after the first act worth playing, hence why there are mods to force the game to stay in act 1. And no, nobody, nobody fucking knew who the dev was, don't use that as an excuse as to "You knew what you were buying", no we didn't.

'Duskers' is cool, you pilot some drones on a ship which "May or may not have something else living and growing on board", not nearly as scary as people informed me it was but I recommend it- But as Mandalore said "once you feel the game bores you, stop" and I fully agree, but I hope that isn't immediately.

Other than that I'm in this thread to learn something too because horror just hasn't interested me like it did 10-15 years ago, yeah we have 2-3..4?5 idfk silent hill games announced that I am vaguely interested in but I feel it's kind of a dead genre outside of the myriad of itch.io horror setpieces and some japanese stuff that is pretty difficult to even find to begin with, I'm gonna assume it's cos I got older. /spergposting
Can you go ahead and give spoilers for Inscryption?

That was a game where I stopped watching Markiplier's LP because I was annoyed at how he was playing and honestly, wanted to play it myself--at the time I was on a Yu-Gi-Oh kick and thus kept seeing ways to do better in battle that Mark was apparently blind to.

However, now its actually out on Switch (I have a Linux PC so I would probably not be able to run that version) but.... well, I'm not into card games anymore, plus I recall watching the Game Theory video and the whole thing sounded like shit, but I can't recall exactly what was revealed the day the music died.

Anyway, point is I'd rather save my money and just have the story beats spoilered for me.

(Also, please elaborate on what you mean about the developer, because I legitimately don't know what you're talking about there).
 
So has anyone but me noticed there's a thing of horror games having characters who look like other characters?

In another topic I joked that Mommy Long-Legs (Poppy Playtime) is basically Pinkie Pie from My Little Pony.

Just now I watched a Lets Play of Bendy and the Dark Revival and as soon as I saw Joey Drew, my thought was "Oh, he's gonna be mad I didn't bring him any pictures of Spider-Man."

Going back to Poppy Playtime, actually I have seen people comment that Huggy Wuggy is basically Cookie Monster.

................

Commenting on those.... I only watched Lets Plays. Poppy Playtime is strange in that the animation is actually really well-done but the game itself looks jank and not worth spending money on, and some reviews I've seen back me up on this, plus the storyline really isn't that interesting so far.

I watched Mangaminx's (now called Krinx TV's) playthru of Bendy, though I did pop over to see how Markiplier reacted to a certain scene everyone else found totally adorable.... and it reaffirmed that I don't like Markiplier anymore.

But as for Bendy and the Dark Revival itself, well, it looks okay but not all that great as a game, though I could see considering it a massive imporvement over Ink Machine. That said, personally I'm mixed on the whole "classic cartoon aesthetic" thing. It also actually seemed like it was more of a dark fantasy game than a horror title (then again you could say the same thing for a lot of Goosebumps books, so I guess you have to be lenient with genre classification when the media is aimed at kids).

Weirdly, a part of me finds FNAF Security Breach charming for how utterly broken it is (again I've only watched videos, not actually played the game). That said... FNAF is a series where I feel its storyline has gotten ridiculous. Or rather, it lost me back in FNAF 4 when it suddenly became all about this one specific family, whereas before that it was more of a general urban legend type deal. A huge problem though is that because of the autistic way the lore is delivered, you really can't get to care about any of the characters, so their names are just trivia. It would be like if your first exposure to Aerith was after she died.

Hows the new Bendy game? I haven't seen anyone talk about it.
 
The developer is 'known' for putting twists in his games, I had no idea who he was before this. So I can't say he was that well known, or what to expect.

Much of the screenshots and advertising for Inscryption are based on the first act of the game, a 3D card game set in the cottage. After you complete this act, the developer shoots a few awkward videos that are set to the style of found footage. The game turns into a topdown earthbound lookalike, and the card combat mechanics completely change, they become repetitive and spammy from what I remember, game now represents that of a classic SNES rpg, you have to go about collecting things and solving puzzles.

I do not remember any of the finer points, who was who, what was what or why I should be bothered since Oct 2021. I think the idea was to produce some story as to why you should feel really bad about your captor "Leshy" or whether he was your captor at all. If any of the breakneck twists or story elements were worth knowing I ignorantly didn't know, because I was mourning the loss of the good or expected gameplay of act 1, instead you enjoy several complete world and story twists, as well as the gameplay evolving from slay the spire > Pokemon > Binding of isaac. Before telling you that none of it is real etc etc....etc

I quit before Act 3 which is when the game apparently picks back up. At this point you are best asking a fan or reading the wikipedia page as to what actually goes on, and honestly going back to the wikipage I still don't understand, the whole experience seems like twists for the sake of twists.
 
Clock Tower 3: imho was so bad it was good. Clunky controls aside, the atmosphere of despair on some of the levels were good and experiencing the cheesy dialog with questionable mocap and a history that had a semblance of sense ductaped at the last minute was worth fighting the controls. But then I played it long ago as my brother and I exchanged the game disc for a copy of Twilight Princess on the GameCube.

Illbleed: One of the most campiest, cheesiest, and weirdest horror games I have ever played. Basically you are invited to an amusement park where all the attractions are based on popular slasher movies, and they give a in game cash prize that you can use to buy upgrades, but the whole point of the game is to win the big one that has a lot of 0's if you survive the whole park. The plot is that you arrive searching for your friends that have gone missing since they decided to go and win the prize and that is basically it. To win every level you have to clear it under the allocated time with some conditions to get the whole bounty for that section, be aware that the pause button only brings the menu but the timer does not stops. There are a lot of jumpscares as the game is based around them, but you can detect them before they become active using an item that you have to find on every level (can not remember if the location is fixed tho). It is really hard for me to explain it on detail but I remember enjoying with friends. Sadly it was only on Dreamcast...

Shadow of the Comet: a dated point and click game inspired on the Cthulhu mythos that is still interesting to me. There is a recent remake that I have not gotten around to play so I can not vouch for that. If you want to play the originalas it was intended, pick the text only version, as the CD one adds voiced dialogs with a lot of awkward pauses between characters that were not planned originally.

For any console players that thinks the first/SNES Clock Tower is neat I will recommend the old Amiga/PC game Dark Seed. Not a great game but seeing Clock Tower mentioned reminded me of DS and it's got at least 40-50 minutes of novelty value for the discerning zoomer.
View attachment 4497822
Oh, it's got art by H.R. Giger.
The battery still works!
 
I can't play multiplayer games (except on Switch) anyway unfortunately.

I do love sometimes watching videos of other people playing Dead by Daylight, including my current favorite standby Mangaminx/Krinx TV (her channels have gone through several names actually)... she in particular is known to be kind of a cunning bitch, which makes it kinda shocking she's never played Among Us (at least not on Youtube, I don't check her Twitch).

Hows the new Bendy game? I haven't seen anyone talk about it.
Lots of people seem to like it, I've even seen a youtube video comparing it to FNAF Security Breach in sort of a "SB was shit, Dark Revival is good" way.

I watched Krinx TV's playthru. Mangaminx liked it but found parts and certain mechanics annoying, but ultimately it was fun and the story was compelling enough... and thankfully not a game you need a Game Theory video to understand, as its all pretty self-explanatory by the end. Minx and other people say the gameplay is a lot like a "lite" version of Bioshock (which.... I can't comment on, as I've never played Bioshock).

It's not gonna be scary--Bendy in general is basically Goosebumps-tier if you've ever read those books (and actually parts of Bendy remind me specifically of the book Attack of the Mutant). Though these days I actually find that tier kinda charming.

This is a game Ii would probably buy if it went on sale for.... let's say $7.99

There's also a part early on (minor spoiler) that Youtubers including Minx all had basically the same reaction to.

SPOILER: "He's sooo cute!"

Unfortunately... well I've documented in other topics my growing dislike of Markiplier, and the above scene is yet another instance of why I've stopped liking him. Mark's reaction to that sequence is not in the above compilation... and for good reason. Here's Markiplier's reaction to that scene (in case the timestamp fails, its at 19:00 on the dot).

The developer is 'known' for putting twists in his games, I had no idea who he was before this. So I can't say he was that well known, or what to expect.

Much of the screenshots and advertising for Inscryption are based on the first act of the game, a 3D card game set in the cottage. After you complete this act, the developer shoots a few awkward videos that are set to the style of found footage. The game turns into a topdown earthbound lookalike, and the card combat mechanics completely change, they become repetitive and spammy from what I remember, game now represents that of a classic SNES rpg, you have to go about collecting things and solving puzzles.

I do not remember any of the finer points, who was who, what was what or why I should be bothered since Oct 2021. I think the idea was to produce some story as to why you should feel really bad about your captor "Leshy" or whether he was your captor at all. If any of the breakneck twists or story elements were worth knowing I ignorantly didn't know, because I was mourning the loss of the good or expected gameplay of act 1, instead you enjoy several complete world and story twists, as well as the gameplay evolving from slay the spire > Pokemon > Binding of isaac. Before telling you that none of it is real etc etc....etc

I quit before Act 3 which is when the game apparently picks back up. At this point you are best asking a fan or reading the wikipedia page as to what actually goes on, and honestly going back to the wikipage I still don't understand, the whole experience seems like twists for the sake of twists.
Okay so basically the developer threw everything and the kitchen sink at a wall and went with whatever stuck and even a few things that didn't.

Also since it sounds like it was leading up to a "its all in your mind/a delusion/a hallucination" type of reveal, yeah that saves me a few dollars right there. I mentioned on the OP that I fucking hate horror games that do that.

It's another thing that leads me to appreciate stuff like Goosebumps or Are You Afraid of the Dark--they may be aimed at kids and nonsensical and kinda silly at times and full of "you could easily solve this by doing X" situations.... but at least in those, everything that happens is canonically real in-story. Slappy doesn't turn out to be a childhood trauma delusion, the Grool isn't just a manifestation of your guilt, and there really are mud monsters in the forest.

(Well, okay, Are You Afraid of the Dark is literally kids telling stories around a campfire.. but at least you're told that up-front at the beginning of every episode, rather than it being sprung as a twist).
 
Just played Milk Inside a Bag of Milk and getting started on the sequel right now.

Is Doki Doki Literature Club any good or similar in any way? I keep seeing it in those "obscure horror game" youtube video shits but it mostly just looks like some weird anime girl game... how does the scary shit happen exactly?... Curious
 
Just played Milk Inside a Bag of Milk and getting started on the sequel right now.

Is Doki Doki Literature Club any good or similar in any way? I keep seeing it in those "obscure horror game" youtube video shits but it mostly just looks like some weird anime girl game... how does the scary shit happen exactly?... Curious
I'm no expert (I never found the premise all that interesting but I had friends who talked about it a lot) but Doki Doki is basically kinda meta--it starts out seeming like a standard dating sim/visual novel but what happens is one of the characters becomes aware that she's in a video game but also she seriously does have feelings for you, so she starts murdering the other potential waifus.

You might say she caused... a Doki Doki Panic (Skykiii gets murdered for that terrible pun)

That said, I recall seeing another topic here on the Farms where someone brought up a new version that was made that added more lore and apparently the new lore (something about how all this happened because of evil science experiments, IIRC) and the new engine/interface made to make the game easier to port to consoles... somehow both diminished the effectiveness of the story. I believe the KF user in question described it as a classic case of a writer who doesn't know when to leave well enough alone and ended up overcomplicating something to the point it became retarded.
 
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