Good horror games?

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Condemned, Obscure, Alien: Isolation, Dead Space (not the remake that just came out), Outlast. The Quarry is stupid campy fun if you're into that.
ObsCure was a breath of fresh air when it came out. Fucking can of Coke to you for that. And Condemned is still amazing. It's too bad that both sequels kinda sucked...
 
ObsCure was a breath of fresh air when it came out. Fucking can of Coke to you for that. And Condemned is still amazing. It's too bad that both sequels kinda sucked...
The first obscure game is Fan fucking tastic. The second one is just okay to meh/bad. They really dropped the ball on that one. And the third one is so far removed from the series in both tone, theme, genre, style,ect,ect. That it's no wonder it got the obscure part of the name removed from it.
 
Omori: A RPG maker game, but has fantastic art/music and story. I don't see enough people giving the game it's due credit.

Fear and Hunger: A survival horror game that has wonderful art and music. A quasi-rogue-like where you take one of 4 playable characters and go into a dungeon for a personal quest. Combat is very deadly and the horror comes from managing your meager resources and the monster designs themselves. Fair warning though, there are a lot of dicks shown in the game and because the game has a targeting system, they can be cut off.

The two Dread out games take a lot of cues from Fatal Frame and are pretty good.
 
Those PS1 style horror games are hit or miss but some of them are pretty good, Night Ripper is probably my favorite. The only horror games that have gotten me in recent years are the ones having to do with deep water. Subnautica, Stranded Deep, Iron Lung, Soma, etc.
 
Those PS1 style horror games are hit or miss but some of them are pretty good, Night Ripper is probably my favorite. The only horror games that have gotten me in recent years are the ones having to do with deep water. Subnautica, Stranded Deep, Iron Lung, Soma, etc.
The guy who makes those games, Puppet Combo, is a fragile bitch who doesn't like any kind of constructive criticism.

Alien Isolation was suggested but I'd also recommend AVP Classic 2000 on Steam. Yes, it has guns and is much more action-y than survival horror. But trust me, the Marine campaign lives up to being survival horror: you may have tons of guns but just one Alien can shred through you like toilet paper. So every single encounter could be your last even if you have full health and armor. Oh and BTW, facehuggers are insta-kill.

Then there's Blood (1997) but it's not really scary. Doom 64 has intense horror vibes but it's not really scary as well.

If anyone hasn't recommended it yet I'd recommend Resident Evil 2 Remake.
 
I like Spooky's House of Jumpscares (no I will not be calling it Spooky's Jumpscare Mansion, it will always be SHoJ in my heart)
Yes it's a walking sim, but god damn are the monster designs and chase sequences so good. The HD renovation of this game completely fucking botches the fear factor behind the monsters though. Instead of these 2D choppily-animated creatures that look so unnatural it's like they're on another plane of reality gunning towards you, you have these cheap 3D made smoothly-animated figures that look like they're in the same world as you and not in a good way. I'd say stick with the free version if you want more spook factor in your playthrough.
Omori: A RPG maker game, but has fantastic art/music and story. I don't see enough people giving the game it's due credit.
Omori's not a horror game tho.
 
Omori's not a horror game tho.
It's very much a psychological horror game as you discover what exactly happened to this group of kids. It's not a "boo" scary game, more of a bowling ball in the pit of your stomach and the game says "Here, have a whole crate of bowling balls for dinner"
 
"Doors" in Roblox is surprisingly good if you can ignore your avatar looking like a Playskool figure, especially after the recent Hotel+ update.

There are a number of Flash games that are legitimately spooky. Ambridge Mansion, A Thief's Nightmare, and Dreamgate Escape came to mind. Honorable mention to the Exmortis series for being actually completed and not suffering terribly from sequel rot.

Undertale has some very good spooks. Both overt as well as slow-burn subtler ones where the pieces of the puzzle will click and make you go "ohhh CRAP".

"This War of Mine" is both scary on multiple levels and a painfully tragic experience. In light of the Ukraine conflict it's probably more a hardcore survival simulation than a horror game.
 
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I know it’s been suggested in this thread in passing but Outlast is literally my favorite horror game ever. It’s not a long experience but it’s a memorable one.

Whole premise is that the game is a found footage horror movie you’re actively getting the footage for and you need to know for plot is that you’re trapped in an asylum where a riot broke out in. All the important inmates have goofy funny little personality traits.

The first game and whistleblower are worth the 20 or so dollars it is to get both. Whistleblower has the added bonus of the guy I named myself after on here.
 
That’s too bad about Puppet Combo being a loser, I really like a couple of their games. I like the idea of a slasher genre, and putting Joe Spinell’s face on some rando character gets big points from me.
 
That’s too bad about Puppet Combo being a loser, I really like a couple of their games. I like the idea of a slasher genre, and putting Joe Spinell’s face on some rando character gets big points from me.
He just slaps the games together on Unity which kind of offends me. He has this holier than thou stance that itchi.io is superior to all other store fronts (probably because there's no quality control and you can just dump crap on there). And I made a suggestion for one of his games that it would be cool if -when playing as the killer- you could drag bodies around and nail them to walls and shit to scare NPC's away just like in classic slashers. The guy freaked out that I made such an egregious suggestion and said that "I could do that if I had a team of 100 people and millions of dollars and then no games will ever get done!"

Dude, take it easy, it's just a suggestion.

I was done with this guy following that little encounter.
 
He just slaps the games together on Unity which kind of offends me. He has this holier than thou stance that itchi.io is superior to all other store fronts (probably because there's no quality control and you can just dump crap on there). And I made a suggestion for one of his games that it would be cool if -when playing as the killer- you could drag bodies around and nail them to walls and shit to scare NPC's away just like in classic slashers. The guy freaked out that I made such an egregious suggestion and said that "I could do that if I had a team of 100 people and millions of dollars and then no games will ever get done!"

Dude, take it easy, it's just a suggestion.

I was done with this guy following that little encounter.
Wait why would he need 100 people and a million dollars just to have the game hold a ragdoll to a wall, and play a animation of a person freaking out? Am I missing something here or was his excuse as stupid as the people who defend who defend the price of games going up to 70 dollars?
 
Wait why would he need 100 people and a million dollars just to have the game hold a ragdoll to a wall, and play a animation of a person freaking out? Am I missing something here or was his excuse as stupid as the people who defend who defend the price of games going up to 70 dollars?
The guy doesn't code. He just grabs whatever copy/paste shit he can and whatever he can't do he outsources to someone to code for him.
 
But it does explain the jank nature of his games. I'm sure he takes the Tommy Wiseau approach and claims any flaws found are 100% intentional to stay true to the PS1 aesthetic.
So does this mean we gonna at some point have a allegation against him, where he responses with. " I did not hit her, I DID NOT!" :story:
 
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