Good brain games?

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SHENZHEN I/O is pretty good if you're into programming.
Anything and everything by Zachtronics. They're all excellent, and extremely varied if any particular one doesn't suit your flavour of nerd.
Exa Punks has you programming little robots to move around and is very accessible, Infinifactory has you building blocky machines that make blocky Minecraft robots (by the way this is the guy who made the game Minecraft itself originally ripped off) and is short but sweet, Opus Magnum and Spacechem have you assembling molecules/ORBS in different ways, TIS-100 is an assembly language documentation reading simulator (more fun than it sounds if you've never done that IRL), and Shenzhen I/O and Last Call BBS are different kinds of fiddling with patchers. There's even some strategy games which I haven't played, but I remember some older ones from his website that aren't on Steam so I'm sure those are all great too.
 
Not really point-and-click adventures (although I do loves me some Myst), I'm looking for games more along the lines of Adventures of Lolo, Sokoban, Fire n' Ice, or something of that nature.
Oddly that whole genre seems to have died out.

There's Archaica: The Path of Light if you like those light puzzles with rotating mirrors.
 
Oddly that whole genre seems to have died out.
Not entirely--I did see a clone of Solomon's Key on the Switch eShop tho I don't recall its name--but it is sad that it doesn't happen as often as it used to.

EDIT: And of course there's the Pico-8 game that I linked to in the OP, which you can play for free online. I really hope the dev makes a sequel.

Like, if Nintendo and HAL aren't gonna bring back Lolo, then someone should do their own game that is kinda similar but legally distinct.
 
Like, look at the games I named in the OP. That's the kind of game I'm looking for.

Now that you mention it tho I do know two RPGs that have sections that are kinda like what I'm looking for--Dragon Quest VII and Lufia II: Rise of the Sinistrals.
I mean dude, if you count Dragon Quest VII as fitting for your desire, then you might as well also play the Shin Megami Tensei series, including Persona 1, 2 and 3 (Not 4 or 5, those are way too easy compared to first 3 and feature much more story. Persona 3 already is a big departure from all the other games, but it still much more closer towards SMT than 4 and 5, specially because of it's dungeon crawler aspect ,which is pretty much non-existent in games after it because Atlus sacrificed it for the sake of a better story...if you already knew all of this, i'm sorry, it's just that i love sperging about Megaten).
 
Maybe not what you're looking for, but mame32 has a few games similar to your examples. All very short and old.



Fun trying to only use the drill

Fun trying to get long words instead of spamming 3 letter words
 
I mean dude, if you count Dragon Quest VII as fitting for your desire,
Kinda-sorta. It has those segments where you have to clear a path by figuring out how to touch colored balls.

I recall Lufia II having a lot of puzzles that ranged from Zelda style block pushing to ones where you somehow had to trick enemies to holding down a switch for you to whatever.
 
I liked the Golden Idol games. Good puzzles that usually play things around, including social cues in conversations. Sometimes you'd have the pleasure of having an open and shut case turn out to be the complete opposite.

Might as well add the original Ace Attorney series for it, with the Miles Edgeworth spinoff.
Be honest with me, how did this make you feel?
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Some of the ASCII Roguelikes, like Angband, are quite tactical and require you to make a lot of intelligent decisions. Some people play them super slowly, but modern versions encourage taking risks.
 

Idk what happened to me, but ever since last year, I've been addicted to Picross. It's so simple yet so fun at the same time.
Pokemon Picross is the best picross game for having fun with. All the powers and shit are cool and make for a relaxed, but still challenging, game.

I've heard that the newest games in the Picross series (which all have names like New Picross Version R that I'll never remember) can get really hard because they start introducing things like needing to place the right color, not just the block. Haven't tried those yet.
 
If you want something more old-school where you have to keep physical notes on all the hints you get OP then La-Mulana would probably be fun for you. It's a puzzle platformer where you're an archeologist plundering an ancient ruin that's allegedly the origin of all life on earth

That said its got some real bite towards the end and with some puzzles that are debatably unfair as you'd expect from the MSX era games it spiritually succeeds so your mileage may vary on how actually fun it is
 
I've heard that the newest games in the Picross series (which all have names like New Picross Version R that I'll never remember) can get really hard because they start introducing things like needing to place the right color, not just the block. Haven't tried those yet.
There's ones for the Switch that are themed... Namco and Sega. I played the Sega one to completion and yea, when you're not playing the regular mode, they can get quite challenging.
 
As far as I know, brain games usually refer to self-contained puzzle games, the sort which can be done as a daily ritual. In that vein, I’d recommend “a little to the left” as a newer title.
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“The room” series of games are good as well.
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For classics not yet mentioned, I’d add those I Spy PC games (or the books) that Scholastic published, even if rather easy for an adult.

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Tetris kinda fits, with Tetris Effect being my recommendation for a nice audiovisual experience.

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I've got one which I guarantee you will immediately ask me how the Hell it is a "brain" game but really it is.

Marvel: Midnight Suns. Done by the X-Com team and if not an outright disaster, certainly performed far, far below their hopes. It's wrapped up in exploration and social story aspects with a lot of both of these things, but the very heart of the game is a puzzler. At every stage when a new difficulty unlocked, I put it up. Until by the end I had reached Ultimate III which is as hard as it gets. And this game was one of the most challenging games I've ever played. It doesn't look it.

Battles are, barring the initial power shuffling, deterministic. So you can replay a challenging battle over and over with a dozen different forking decisions trying to work out a way to beat it. For the final battle I had pages of notes, trying alternate strategies, branching off at the tiniest little differences - attack that enemy not this enemy, play this attack first, then that one, use the damage boosting item on Hunter, not Ghost Rider, ad infinitem. At multiple points in this game I thought I had come to a point it was simply not possible to beat it, walked away, came back the next day, saw a strategy I hadn't tried or changed my roster and gave it another go.

If you like Marvel (and it leans more to the comics than the MCU) you'll probably enjoy it. If you enjoy RPGs and exploration games that's a plus. But... you don't have to complete everything and can focus more on the battles and mainline story. There'll still be a whole bunch of stuff aside from the battles, story elements, friendships developing with the other heroes (and that unlocks additional power effects you can use in battles). Apparently one of the reasons it did badly was that people thought it was a "card" game. Whilst that is the visual way they represent it, really it's a game of carefully selecting and developing useful powers and understanding how to synergise them and defeat a series of ever more difficult encounters. After a certain amount of encounters / story progression, you get to unlock each new difficulty layer. There are also these set puzzles that you need to do in order to unlock the ultimate cards and some of those puzzles are very hard.

I can't say it's exactly what you're looking for because I've no idea if you'd like the exploration and social / storytelling aspects of it. But despite all appearances, the actual combat is exactly what you're looking for. Hard as fuck and a tonne of hidden complexity.

I thought of the battles as like extremely complex sudoku puzzles - there is always some combination that will work. You just have to find it.
 
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