We're entering a generation of creatives who only know how to conjure visual hypnotic imagery without even the barest hint of substance or true emotional depth behind any of it. This is why they can only refer back to muh trauma/PTSD/anxiety in their work. It's simple mainstream therapy-speak and the only emotional aspect of life they are capable of channeling because they simply fail to understand people and refuse to because they think they are better than you due to being "artists."
But many of these "artists" also come from comfortable middle-class backgrounds which shielded them from having to deal with any genuine struggles. Compare this to the fiction writers from the 20th century who drew from their own life experience to create entire lifelike storylines, humans and worlds from scratch with only letters and words on pages limited to only two colors. This ability seems to be vanishing in exchange for prettier and more hypnotic graphics that appeal to lower and lower denominators.
The animation can be the most fluid, expensive, golden-age Disney-like top tier anime influenced art style in existence, but without substance it will be nothing but the equivalent to waving keys in front of a toddler. We're in desperate need of real writers. I'm tired of "but it looks good" being used as an excuse. If "it looks good" is the only positive, then it is hypnotism, not art.
To give a bit of credibility to the show, it's not like the trauma on display is kiddy shit, it's "oh dear God my world is dead and this guy's world is also gonna die taking billions of lives unless I can stop this", not like most millenial trash on the market is. No family issues, no daddy issues.
The issue here is how it's not just displayed, but also displayed commonly and also taking it right in the middle of what's supposed to be a different tone.
They could've done it a lot more simply and efficiently in the underwater village scene for example if they just had Kit breathing rapidly at first, no special glitchy effects, and then someone snapping her out of it quickly and getting back on track. Not lingering on how the village looks just like hers with all the effects.
Then when shit actually gets serious and that dolphin faggot's asking her if it's his fault, then you could've had time slow down, then have the full-blown PTSD scene with her barely snapping out of it herself enough to tell him what she thinks. It'd show some character growth on her end about focusing on what's in front of you.
It's crazy how they got being subtle right at first with how that paper Kit had before she fought her final boss was very likely actually Paper, and then threw it all down a drain.
To draw more comparison as to how shitty the trauma scene was handled, the Hunter X Hunter anime (the one by Madhouse) somehow got the idea of trauma better than this damn show and even then it was handled incredibly goofy-like. Kurapika's quest for vengeance is mainly what I'm getting at, where one scene it's just him being weirded out at some freaks while he's doing his Hunter work, but then the very next scene he's got that edgy monologue about how he's gonna get his revenge on those Black Spiders for killing his entire bloodline. I forgot if it actually went right to the encounter with the Spiders or went back to the storyline but either way, when something even handled so dryly is still presented better than the way you handle the serious parts of your own show, then you might be a bit ass at writing.
I wrote this thinking you were talking about Gameoverse and then only realized you were talking about the industry in general, my bad. In that case I can agree for the most part, but fortunately we're not all the way there yet. Just support what's good and out there, there's plenty of it even if it isn't getting astroturfed to hell.
I should also mention that yeah, the show would be better without all the trauma shit, but if you have to put it in there you could at least make it tolerable.