Genshin Impact

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Got Xilonen in genshin, she's very pretty and fun to use.

+Her rollerblades last longer than yelan's dash and have similar speed, also only 7s cd.
+She can jump high with it and she wont get staggered on long falls (still takes damage but seems less)
+She climbs much faster than Kachina but seems to burn fuel faster to compensate.
+She generates 4 particles on skill use which is kinda insane for a 7s skill.
+Her ult heals 9 or 10 ticks for a long duration with good scaling from little i tested. Mine is level 70 has 2k speed level 6 and each tick heals 3.5k.

-She can sprint on rollerblades to move at wanderer jet speed but it lasts like 2 seconds, not worth using unless you're following fuel balls in natlan.
-Her burst is single target heal so she's not that synergistic with furina on practice (need more testing)
-If there is less then two pyro/cryo/elec/hydro her shred just stops working and her ult doesnt heal making her terrible for mono geo, dendro and anemo comps which is fair but lame. Especially cause her C2 solves the monogeo problem..

It's weird how she feels limtied but is also somehow the most flexible geo support, you can put her on any team you'd use anemo VV.

btw i found this code with 60 gems and 5 exp books get it while it's not dead kiwibros

 
She can sprint on rollerblades to move at wanderer jet speed but it lasts like 2 seconds, not worth using unless you're following fuel balls in natlan.
Her burst is single target heal so she's not that synergistic with furina on practice (need more testing)
C1 and C6 to fix both of these problems.
I have 2500 defense for Xilonen (Lv90), her heal does a bit more than 5000 per tick with Lv8 E burst, no healing bonus circlet. Also since her resistance shred is only for nearby enemies (to your current character location). Sniping far away with bow characters, their damage won't be "buffed", I was testing with Aeonblight drake. I haven't bother to find approximate range for Xilonen resistance shred.
Edit: res shred range is similar or a bit smaller than Dehya's skill radius, probably similar to most pet/summons range attack.


Up to anyone think this is me trying hard (fake images) or I "paid a visit to CCP recently".
ZZZ, Caesar dupe was literally on shop refresh for 5 rolls. My Genshin saving is still alright, depending on luck, getting both Chasca and her signature should be fine for me.
ZZZ 9.png Gen.png

This Verina is actually a dupe after I used free guarantee. Game really feels janky, need to tweak some options to feel okay. Why tf the motion blur option doesn't turn off without restarting the game.
Wuwa 1.3.png
 
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Why tf the motion blur option doesn't turn off without restarting the game.
Actually yeah, the update kinda blindsided me when I booted up the game.

The motion blur adding with the suddenly very sensitive camera controls made me genuinely dizzy. Idk what the purpose of all that was when it was fine before.

Also the difficulty spike. Had to lower my world level a bit because I was severely under leveled.
 
C1 and C6 to fix both of these problems.
I know they do it as incentive to pull for constellations, but it's really annoying that they keep designing issues into characters with the fix behind a constellation. Do they not have enough ideas on making constellations good?
 
I know they do it as incentive to pull for constellations, but it's really annoying that they keep designing issues into characters with the fix behind a constellation. Do they not have enough ideas on making constellations good?

They've been doing it since hu tao who is intentionally bad to play without c1. Xilonen is still an extreme example cause even tho she's on strong on paper her cons make it obvious she was gimped by design. C1 lets you actually sprint, c2 lets you play mono geo and c6 lets you group heal.

It's also hard to make a constelation "good" aka worth 75-150 rolls unless it's dumb fucking strong like Nahida and raiden c2 and even then you need to make the later ones stronger than the previous ones, this leads to a design process where most C1 cons are like "Quality of life" thing that fixes a tiny issue or removes kit flaws. Usually something that gives energy, an extra pillar, an extra skill cast, free dash for hutao, give wrio a second charge punch, childe has shorter CD, more raiden stacks, etc.

Modern c2s are a lot stronger now, if Venti and zhongli released today their c2 would give them massive boost and c6 would make them on field carries.
 
Xilonen is still an extreme example cause even tho she's on strong on paper her cons make it obvious she was gimped by design. C1 lets you actually sprint, c2 lets you play mono geo and c6 lets you group heal.

It's also hard to make a constelation "good" aka worth 75-150 rolls unless it's dumb fucking strong like Nahida and raiden c2 and even then you need to make the later ones stronger than the previous ones, this leads to a design process where most C1 cons are like "Quality of life" thing that fixes a tiny issue or removes kit flaws. Usually something that gives energy, an extra pillar, an extra skill cast, free dash for hutao, give wrio a second charge punch, childe has shorter CD, more raiden stacks, etc.
Is it fair to say a char like her is gimped on design if what that entails is her not just being a universal powerhouse support character with superb exploration capabilities to boot? So there might be a reason to use other characters. I love her design as is and dont really see the need for her to do anything past what she currently does, there are already characters that can do full heals and support mono geo and they dont need to also be the character who can universal resist shred.
 
They've been doing it since hu tao who is intentionally bad to play without c1. Xilonen is still an extreme example cause even tho she's on strong on paper her cons make it obvious she was gimped by design. C1 lets you actually sprint, c2 lets you play mono geo and c6 lets you group heal.

It's also hard to make a constelation "good" aka worth 75-150 rolls unless it's dumb fucking strong like Nahida and raiden c2 and even then you need to make the later ones stronger than the previous ones, this leads to a design process where most C1 cons are like "Quality of life" thing that fixes a tiny issue or removes kit flaws. Usually something that gives energy, an extra pillar, an extra skill cast, free dash for hutao, give wrio a second charge punch, childe has shorter CD, more raiden stacks, etc.

Modern c2s are a lot stronger now, if Venti and zhongli released today their c2 would give them massive boost and c6 would make them on field carries.
I think it's the opposite, the only Constellations I regret are Eula and Wanderer but that's because they aren't as fun of characters as they seem.
 
Is it fair to say a char like her is gimped on design if what that entails is her not just being a universal powerhouse support character with superb exploration capabilities to boot? So there might be a reason to use other characters. I love her design as is and dont really see the need for her to do anything past what she currently does, there are already characters that can do full heals and support mono geo and they dont need to also be the character who can universal resist shred.
Xilonen C6 teamwide heal is similar to how Chevy and Dori having C6. More comparable 5* C6 and additional function, then it would be Furina. 5* C6 is supposedly to be game changing and easy mode anyway, at least for maybe like Sumeru characters onward. Meanwhile 4* characters cons are whatever, some are fully usable without cons, some require C4 or C6 at least.
More character specific rambling and their constellations.
Looking at Dehya for example needing C2 to have her E skill duration matching her skill cooldown, yet still doesn't give full interrupt resistance for entire duration. Then again, she's extreme case of intentionally bad design.
(No word to describe this shit. Maybe being Jewish but with China quality of counterfeit products)

Nilou needs C1 for same reason, E skill duration matches skill cooldown. Chiori C1 gives a second doll without geo construct requirement and additional attack range for the dolls. Meanwhile, Yae Miko needs C2 for additional range. (scummy)
Depending on how you see certain characters with additional charge for their E skill usage. Zhongli and Baizhu are not really needed. Alhaitham is very neat, less reliant on energy recharge in his gameplay. Xianyun and Yelan are more movement, it's more a problem to Natlan char will feel more restrictive in combat outside of Natlan with their limited Nightsoul energy. (cheeky bastard). In turn, these C1 are like "lazy" and "lame".
As usual, whether players find they need to have for convenience sake or more damage potential without C6 game changing.

It's depending on how critical you'd like to be to a new character design, as in considering in predatory gambling aspect and a live service aspect. For the latter, new characters always have more tools and function in their entire kit, or even easier to play comparing to old ones. With how Genshin handling power creep, it's somewhat okay. Character roles, their specific elements and artifact set help a lot I'd say.
Devs "gimp " the newer and more tools in new character kit, so they don't really power creep that much to old chars. If players want more, then they have to pay more. Beside spreadsheet numbers, there's practical usage whether how players feel comfortable or really into having this team comp (how well all characters play together). I'm not gonna replace Xilonen over Zhongli/Dehya in Lyney spiral abyss team for example. But I definitely can take Chiori out of Navia team for boss floor.
Non-abyss, it's whatever that players like.

5.2 leaks.
Element reaction buff. Treasure compass shows challenges too.

Element reaction buff.png treasure compass.png

Dialogue option can be pressed with interact button "F", and move up or down with "W" and "S". Similar to Wuwa now I guess, it's funny ZZZ even has a better design. Pick dialogue by pressing "1" or "2" instead.

Chasca, she can fly over water and has same higher vertical flying up like than Wanderer. First is her E skill, second is her E burst.
I'm too lazy to post entire kit, but she wants PHEC elements in her team. And the other elements damage is scaled by her ATK%.





Ororon, off-field dps, focus on electro-charged reaction. He does not have restriction like Chevy or Nilou. Actual skill showcase starts at 1:27, also random Discord message noises.


Edit: movement
 
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5.1 MSQ had no business being that good.
Also surprised how many lore red pills we got; more than your average Dainsleif quest.
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Welp I did it. Jumped on the ZZZ train. I got a day off tomorrow so we'll see how it goes. Will be switching to JP voices because weeb.

I also began the Dainsleif quest. It's interesting how they sort of hype him up considering he was announced as an upcoming playable character over a year ago and he's still not released. His JP VA is a personal fave of mine so it helps the interest.

I'm suspecting it's for the absolute last update, after the full package of Snezhnaya so we can dive fully into Khaenri'ah. I will admit I am intrigued by the plot now.

Also completed Liyue and so I'm en route to Inazuma. Any advice before I get my ass kicked?
 
Also completed Liyue and so I'm en route to Inazuma. Any advice before I get my ass kicked?
You're about to hit the worst genshin was and you don't have the luxury of only having to endure it across a year instead of all at once with no breaks.
 
You're about to hit the worst genshin was and you don't have the luxury of only having to endure it across a year instead of all at once with no breaks.
Oh joy.

Welp, guess I'll be grinding a bit so I can make the ass-whopping ache less. Without spoilers, can I look forward to the Archon storyline at least?

Genshin isn't the peak of writing or anything but I didn't mind Monstadt (felt like your average fantasy story that's generally inoffensive and lighthearted)

Liyue was interesting in its ambiguity and mystique regarding Zhongli and the Fatui and Delusions even if it also felt like one giant setup rather than more self-contained like Monstadt.
 
Without spoilers, can I look forward to the Archon storyline at least?
it's not bad but there are serious pacing issues and a lot of sections felt rushed. they were working on inazuma when the covid lockdowns first hit and it affected development by a lot. i remember there was even a time where they had to put up a temporary banner with an indefinite timer on it because they had to delay a patch and didn't know how long it would take.

i recommend sticking it out even if it feels like a slog, sumeru and fontaine are far better.
 
Welp, guess I'll be grinding a bit so I can make the ass-whopping ache less. Without spoilers, can I look forward to the Archon storyline at least?
Its pretty bad and only picks up near the end, though the world quests and exploration mechanics of the southernmost island are more awful. Just go to sumeru after the archon quest and leave it on the backburner.
 
It took 4 years for the devs to buff the shit reactions in genshin and they'll still suck as it is because they're fundamentlaly bad.

Superconduct: Only scales with EM and no Cryo unit builds EM because it's useless in freeze, and the only electro unit that stacks em is kuki. Also, physical was never alive. It's funny how you can 3x the damage and it still sucks.

Shatter: Meme reaction that is useless against bosses. There are also no good claymore units that want EM (kaveh isnt good), at best you have fucking EM Albedo and that sounds cursed.

Overload: Another meme reaction that has internal cooldown and pushes enemies away so kuki can barely use it. Ironically only kazuha can use overload well.

Electrocharge: Base damage is too weak to realistically kill modern abyss bosses and against AoE you might as well play freeze. At best you can put kazuha+kuki with neuvi furina and just take reaction damage.

Also, these applying to enemies is weirdly huge on overload's case and a huge indirect nerf to bennet in some cases. Its very easy to get twoshoted overloaded in his burst by some bosses and it will be even easier.

Its still v1 beta so i expect changes, if anything they should add secondary effects so these reactions are still usable on people who dont build 900 em.
 
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