Genshin Impact

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Great rolls, though more interested how Ayato functions in actual parties (not the demos they show nothing). Not rolling this one since investing Raiden to C2 took everything.

I tried him for a bit on the dailies with venti, they're both low level but zongs keep them safe while i test it. Some first impressions:

>Ayato's normal combo

It's pretty and worthless as expected but i found it and kinda sluggish. Even if it was infused it wouldnt be good, i think.

>ayato skill

This skill is the most braindead in the game, in the sense that you literally hold attack and Ayato will do 20 quickdraws in a row. It's also completely homing and ayato automatically steps towards enemies so you have no real control here. Very mobile friendly i guess? The weird part is that the clone setup isnt homing (like ganyu) and you can leave it behind or foward which is a bit more fun to use (i wish ganyu's was like that).

The range is deceptively big, it looks wide but it's actually a long and thin AoE? it can hit enemies outside the animation and even inside venti's burst. I guess they learned from yoimiya huh? Havent tried reactions with this yet.

From the little i tested, his skill generates 1 hydros particles when you slash with a 2s interval and (i assume???) 50% of chance of 1 extra. This means ayato generates between 3-6 particles randomly which is kinda hilarious (in a bad way for me). He obviously cant solo self battery without a lot of ER and need luck.

>ayato burst

It's ganyu burst but hydro but last 18 seconds and gives normal dmg bonus. It's okay but it doesnt apply hydro everytime so i dont see ayato being a vape enabler altho he might be totally viable for freeze/EC. The cool thing about this burst is that it last 18 fucking seconds so i kept getting confused why it wasnt stopping.

>Synergy

Obviously havent done any real comps but i can at least confirm that yeah, he works extremely well with venti, to the point he really feels designed around Venti. Ayato can hit everyone up there and his skill ends right before venti's burst does so it's like all the pieces fit together. I'm sure someone is going to find a Morgana variation with him soon. Hell, i think i will try it out next abyss lol.

>actual powerlevel

No idea for now since he's weak and has nothing to wear. I can try gearing him up but it will take some days, if i do i'll report here.
 
Bow, with Electro and a Ninja Aesthetic? That’d be Sara - you get her the same way as every other character, either by waiting for a Wish Banner to have her as a Featured character, checking the Shop monthly to see if she’s rotated in, or hope to get lucky from the Normal Banner.

That said, her kit’s honestly kinda clunky - if you can get her to work, more power to you.

Lisa I don’t hate per say, it’s just she’s pretty outclassed by… most other Electro characters. She still serves the general role of Electro - ie being a battery for your teams Bursts - but once you have other options it’s hard to go back to her.
The shop from what I saw the current characters are Ningguang and Xinqui. Unless the update changes them?

I have Sara. There was another girl I saw....one sec
Raiden Shogun. Ah it looks like the event ended. Ah well lol.
 
The shop from what I saw the current characters are Ningguang and Xinqui. Unless the update changes them?
The shop rotates on the first of every month - it’s usually worth checking to see if its characters you want or need Constellations for, as well as grabbing the Wish items from the significantly easier to earn shop currency thats name I forget off hand
I have Sara. There was another girl I saw....one sec
Raiden Shogun. Ah it looks like the event ended. Ah well lol.
Generally speaking, the Archons are always worth rolling for when they come around. Venti makes exploring a breeze, pun unintended, Zhongli is busted because MHY REALLY regrets that they buffed Geo, and Raiden is basically the Energizer Bunny as far as charging Bursts.
 
Got Venti finally.
feelsgoodman.jpg.
But other than every other enemy having a teleport my main gripe with this game is that every goddamn NPC is a chatty Kathy. It's like when you look up a recipe online and you get a life story before they tell you anything that matters.
 
Got Venti finally.
feelsgoodman.jpg.
But other than every other enemy having a teleport my main gripe with this game is that every goddamn NPC is a chatty Kathy. It's like when you look up a recipe online and you get a life story before they tell you anything that matters.
doesnt help that button mashing still is rather slow too, which can get fucking painful since everyone in this game never shuts up
 
kuki is a healer, yelan seems to be a dps, both with hp scaling
https://twitter.com/dimbreath/status/1509126844850880515
https://twitter.com/dimbreath/status/1509126860206391299

edit - above acc deleted and will be reactivated soon enough, too many screenshots to copypaste for me so here's the image links from discord at least
1648644238635.png


1648644346945.png
 
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>Bitch about having too many Pale Flame Arts
>Have this happen to you on standard banner:
Screenshot_20220330_162643.jpg

The game just pre-grinded me arts for a unit I have no plan of building,
 
I think I'm not gonna pull this round. I really wanted sucrose, but I don't want Ayato or Venti, I want Kazuha. Also I'd have to whale, I have ~2000 primos after Raiden.

Yelan looks interesting. I'd like some more sub dps, which is what she looks like.

Someone said something about World Level: I don't agree with you should go as high as you can. I don't remember what WL it is but at a certain point it basically does nothing for you anymore. Enemies just get higher level and their drops improve not at all. I'm sure somebody will know it. 7?

I thought for months the chests would drop better shit in higher WL but thats also not true, it depends on what chest it is only.
 
kuki is a healer, yelan seems to be a dps, both with hp scaling
https://twitter.com/dimbreath/status/1509126844850880515
https://twitter.com/dimbreath/status/1509126860206391299

edit - above acc deleted and will be reactivated soon enough, too many screenshots to copypaste for me so here's the image links from discord at least



It's interesting, i see a lot of people cooming over how OP yelan sounds but i can see a lot of some potential issues already, to the point i'd argue she sounds worse than xinqiu, which would be sad and ironic if its true.

Also:

1648650016633.png (lol)
1648649992264.png

It's Itto and yoimiya rerun baby! Good thing kazu aint coming so soon, i might get yelan and have enough for him then.

I think I'm not gonna pull this round. I really wanted sucrose, but I don't want Ayato or Venti, I want Kazuha. Also I'd have to whale, I have ~2000 primos after Raiden.

Yelan looks interesting. I'd like some more sub dps, which is what she looks like.

Someone said something about World Level: I don't agree with you should go as high as you can. I don't remember what WL it is but at a certain point it basically does nothing for you anymore. Enemies just get higher level and their drops improve not at all. I'm sure somebody will know it. 7?

I thought for months the chests would drop better shit in higher WL but thats also not true, it depends on what chest it is only.

The thing is, if you can handle world level 7 you can handle world level 8 because the difficulty increase is negligible (boss level goes from 92 to 93 oh wow ) you get guaranteed 5* artifact drops. Ar 56+ also gives slightly more gold, ore and friendship from dailies.

Higher enemy levels also means you get better artifact drops (3-4*) from elites, which isnt worth farming for but it's nice if you have to hunt robots or something.
 
It's interesting, i see a lot of people cooming over how OP yelan sounds but i can see a lot of some potential issues already, to the point i'd argue she sounds worse than xinqiu, which would be sad and ironic if its true.

Also:

View attachment 3124971 (lol)
View attachment 3124970

It's Itto and yoimiya rerun baby! Good thing kazu aint coming so soon, i might get yelan and have enough for him then.



The thing is, if you can handle world level 7 you can handle world level 8 because the difficulty increase is negligible (boss level goes from 92 to 93 oh wow ) you get guaranteed 5* artifact drops. Ar 56+ also gives slightly more gold, ore and friendship from dailies.

Higher enemy levels also means you get better artifact drops (3-4*) from elites, which isnt worth farming for but it's nice if you have to hunt robots or something.
Either they'll fuck over everyone like they did after Itto with the Zhongli/Ganyu re-run & release Kazoo later, or I'll actually get to have a reason to spend my primos on something.
 
Someone said something about World Level: I don't agree with you should go as high as you can. I don't remember what WL it is but at a certain point it basically does nothing for you anymore. Enemies just get higher level and their drops improve not at all. I'm sure somebody will know it. 7?
It's not that it does nothing; it's more of diminishing returns. Enemies drop their materials based on their level (60+ for best materials), so until you reach WL6 you won't necessarily find them at the desired level. Where WL has the greatest effect is on Ley Line blossoms and normal bosses. I thought Ley Lines continued to scale with WL, but according to the wiki they stop improving after WL6 so I guess I just didn't notice or remember incorrectly. Normal Bosses have to be WL6 to potentially drop Gemstones, but can potentially give you a 5* artifact as soon as WL5. At WL8, you're getting either a 5* Gladiator's or Wanderer's piece every time.

WL6 also allows you access to the highest tier of artifact domains, though you'll be fighting with a level disadvantage. You'll be capped at level 80 for characters/weapons and 8 in talents while the game recommends you be level 90, which while not impossible may be a bit of a struggle if you don't have the characters/elements built to deal with that particular domain. WL7 gives you two character materials for talents from weekly bosses instead of just one, and also allows you to get level 90 in characters/weapons and 10 in talents.

So in short, aim for WL6 and only proceed onwards to WL7 if you're easily murdering everything. But take too long to go from WL6 to 7, and when you do choose to go to WL7 you'll suddenly find yourself in WL8 as the increase is automatic based on AR. Remember, you can always lower WL by one if desired.
 
Aw fuck, Yelan's skill is an awesome phase dash and i'm a sucker for mobility so now i have to get her regardless of how much it costs me, the chasm better give a ton of primos cause she's stealing my kazuha savings for now.

Also, beta testers confirmed yelan skill gives 4 energy on a 10 sec cd which is pretty great, with just a fav/sac bow and emblem (220~ er?) she should be capable of bursting off cd reliably. If the tap animation is fast then yeah, she might even surpass xq since she scales with hp.

Also also, i'm trying to make ayato work and he feels very "awkward" once you take venti and zongli out of the picture. I gave him 237 er on a electro charge team (elec reso) and he still cant be played as off field burst spammer.

-His slashes will actually push light enemies out of range so you have to stop and dash foward to attack, which takes time and gives you less energy. Also no shield means dodging which also gives less energy.
-He gets some light stagger resistance but he doesnt have great hp/def so he aint facetanking shit. Eula for comparison, gets near infinite resistance and 60% defense after 2 skills.
-His burst is unreliable for freeze. I use it against 1 grader and attack with ayaka and the bot will unfreeze for a bit over and over. It's workable but makes me nervous. If there are too many enemies spread out then you cant control who gets wet either.
-His normal attack buff isnt good for anyone and argueably not even himself. Anyone who normal attacks is better off with xinqiu and ayato is better off field so he cant get energy from his passive that only gives up to 50% energy while off field.

My point is, i'm trying really hard to think in what way ayato is better than other hydros and, other than venti synergy, i cant. I admit my ayato is low level but from a reaction and synergy standpoint he just doesnt feel good, which is a shame because i was genuinely hyped for him long ago.

I mean, Diluc is considered a "thrash character" and i still tryhard with him so it's not just powerlevels. Ayato's kit isnt fun to play, you just hold attack while standing still and the same animation 20 times. Now yelan is coming out and she is looking really strong AND fun so there is that. At least i got ayato in 23 rolls so it's not that bad.

Edit: Also Yae's skill targeting changed and i heard some people hate it? If you have her and dislike it remember to write it next survey, it's really unfair to change a character post release like that.
 
Edit: Also Yae's skill targeting changed and i heard some people hate it? If you have her and dislike it remember to write it next survey, it's really unfair to change a character post release like that.
From what I’ve seen using her, they just made it so it targets the closest enemy to the turrets, instead of seemingly targeting a random nearby enemy. Considering the team I currently have her in (Raiden, Yoimiya, and Qiqi (that last one just for Heals)), it doesn’t really effect my loop of “Raiden’s Skill, Place Yae’s Turrets, Yoimiya goes BRRRRR, Qiqi heals as necessary” that much.

I feel like MHY is trying to be cautious when they make changes post character going live - not wanting a repeat of the Geo Buff - and from the announcement of the change it looks like it was based on player feedback anyway. The Genshin community being on fire seems to just be it’s default state at this point…
 
From what I’ve seen using her, they just made it so it targets the closest enemy to the turrets, instead of seemingly targeting a random nearby enemy. Considering the team I currently have her in (Raiden, Yoimiya, and Qiqi (that last one just for Heals)), it doesn’t really effect my loop of “Raiden’s Skill, Place Yae’s Turrets, Yoimiya goes BRRRRR, Qiqi heals as necessary” that much.

I feel like MHY is trying to be cautious when they make changes post character going live - not wanting a repeat of the Geo Buff - and from the announcement of the change it looks like it was based on player feedback anyway. The Genshin community being on fire seems to just be it’s default state at this point…

From what i read, the people who hate it are C2 Yae havers because c2 increases the turrets range and that becomes wasted when the turrets only target the closest enemy.

I dont hink mihoyo regrets the geo resonance buff, i think they regret giving Zhongli rainbow shred because that made him the best universal support in the game so now you gotta balance new enemies and new characters around him.

I dont think Yae is terrible but her problem wasnt targeting, it's how clunky it is to put some many totems over and over. I think if only her attack and skill animations were faster and her burst had more AoE, she would "feel stronger" without really being that much stronger.

btw the leakers said mihoyo gave them Ayato + his sword and told them to test it in the current beta too. This makes me theorize that either:

1-Ayato is gonna get some slight non powerlevel changes like yae. Maybe Burst targeting, maybe bring the clone taunt back, i dunno.

2-Devs want people to play Ayato with yelan and compare their performances, potentially lead to yelan balance changes.

The most likely change to me is Yelan's burst cost going from 70 to 80 like ayato and xinqiu. It seems to have great scaling and gives a team wide buff with her A4, i'm surprised it didnt cost 80.
 
From what i read, the people who hate it are C2 Yae havers because c2 increases the turrets range and that becomes wasted when the turrets only target the closest enemy.

I dont hink mihoyo regrets the geo resonance buff, i think they regret giving Zhongli rainbow shred because that made him the best universal support in the game so now you gotta balance new enemies and new characters around him.

I dont think Yae is terrible but her problem wasnt targeting, it's how clunky it is to put some many totems over and over. I think if only her attack and skill animations were faster and her burst had more AoE, she would "feel stronger" without really being that much stronger.
Admittedly people who whaled to get C2 or higher on Yae have a right to be annoyed at that, especially with how little MHY seems to have tweaked other characters after they’ve gone live - read: bug fixes - but at the same time without C2 it honestly makes Yae a bit more consistent with the Overload Machine Gun comp.

Admittedly I haven’t had any real problems with placing her turrets, but that might just be me being used to dodging - it’s just instead of pressing a button to dash I’m pressing her Skill button. I feel like they could last a bit longer on the field, or be placed somewhat further apart, and they’d be fine. As is, Yae’s basically Fischl with higher Base Stats.
btw the leakers said mihoyo gave them Ayato + his sword and told them to test it in the current beta too. This makes me theorize that either:

1-Ayato is gonna get some slight non powerlevel changes like yae. Maybe Burst targeting, maybe bring the clone taunt back, i dunno.

2-Devs want people to play Ayato with yelan and compare their performances, potentially lead to yelan balance changes.

The most likely change to me is Yelan's burst cost going from 70 to 80 like ayato and xinqiu. It seems to have great scaling and gives a team wide buff with her A4, i'm surprised it didnt cost 80.
From playing the Trial, Ayato getting a Taunt on his skill would be fine. I still find it funny they’re releasing 2 Hydro Sword characters back to back - they couldn’t wait like, a patch?
 
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