Genshin Impact

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>be me
>live in brasil
>get addicted to free chinese gacha phone game but play on shitty notebook
>decide to spend money on it because fuck it
>realize the shop converts prices from dollar
>realize economy can only be described as "the worst it's ever been"
>only reasonable thing worth buying is 5 dollar subcription
>5 dollar somehow converts to 30 reais
>shop follow chinese rules and only accepts a few international credit cards
>only have one credit card (grandpa) and it doesnt work cause it's blocked for online sales
>try to convince grandpa to unlock his card, get called retarded
>let it set in and give up
>go to a phone store the next day to buy ridiculously overpriced headphones since you need them for class
>glance over store and find waifu from previously mentioned gacha game randomly on gift cards
>find out there is a google play card promotion thingy you can buy to get rewards
>30 reais card might give "up to 200 reais as a gift"

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>start calcing how absurdly nice this is and how you many you might buy
>realize you're gambling in your head before gambling in the game
>buy 30 reais card and go home
>link account to mobile phone
>realize my phone cant actually play the game since its old and shit
>refuse to give up and start downloading android/ios emulator
>cant download the game cause it only plays on 64 bit
>cant set the emulator on 64 bit cause pc is rigged to not allow it
>search online how to change the bios and download the 64 bit emulator
>it doesnt work because the game is so shitly optimized it requires a different beta emulator just for it
>download that and download the whole game (+30GB) again
>manage to put account in emulator and start game
>it runs at 3-5 fps but the shop opens
>cant use the card because the phone's "bank" used dead grandma's IDs
>spend +30 searching online how to fix this and make another google play account
>FINALLY BUY IT
>now gotta wait a whole month to get 18 rolls which is roughly 1/5 of a 5 star character
>receive phone message about the bonus gift
>take +15 minutes to realize i have to take the gift on the emulator instead of the phone
>receive email in game
>IT'S 50 REAIS WORTH OF GIFTS
>its 15 exp books and one google chair
>not even a blueprint, just one chair
>cant even spell it right since google is banned on china

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>it also looks like a shit

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>start googling what the hell this means
>how can a 50 reais "reward" be so worthless
>all of the rewards are actually chair and tables


>somehow the more expensive rewards give less materials for no reason

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>mfw

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Diluc: please be patient I'm sitting on autism
 
In OW you can buy skins using coins that you get from lootboxes and dupes, so I think thats the loophole they use. Yeah you can get the skins through the lootboxes but if you really wanted the skin you can just hoard coins and then straight up buy it.
The only thing I see Kokomi doing is being a poor mans Mona with that jellyfish, and even then thats only really good if you have Ganyu. Xingqiu can apply hydro fine for characters that normal attack
The comparison to Qiqi is kind of funny too. She is also a healer that can abuse ToM, has synergy with cryo/permafreeze teams, BUT unlike Kokomi she doesnt need to hog the field with her burst.

After watching the stream, i'd say the problem on kokomi's burst isnt even her hogging, it's how it's not enough despite the hogging. Dude had full maiden, hp sand, hp goblet, hb crown, nearly 30k hp, ttds, lvl 80 + lvl 6 talent and her normals were healing for... 858 per hit. That was simply not enough to keep up with corrosion so the rest of his team was nearly dead 24/7.

Meanwhile his other team had a main dps qiqi who was keeping everyone constantly above 80% hp and doing actual damage without her burst. That's simply because Qiqi attacks very fast and each hit heals. Even when something goes wrong, her mark heals so much there's never a threat.

He also tried Jean main dps and even disregarding her free attack heals, she was healing more on practice because simply using jean's burst heals your whole team for +10k instantly, on top of leaving a big aoe that does dmg+heal. Hey, you know who else burst heals the whole team just by pressing Q? Barbara (and sayu). Yes, Barbara actually heals more than Kokomi in less time.

What i'm saying is, kokomi makes no sense. She's a healer who cant burst heal (as in quick) while requiring field time to do it. She's also the only "true healer" who needs her burst to heal the whole team. Jean heals for free while noele, qiqi, barbara and sayu only need their skills and all of them can crit. What's the point of trading 100% critrate (over 3x lvl 20 circlets) for 25% healing bonus (less than a 4* lvl 16 circs) if you cant even outheal others?

tl;dr: fish woman bad.

On unrelated notes, i just realized i have 50 fates saved for the first time. Not impressive for most people but this is the first time i ever saved more than 10 so i'm happy. I used to have a rolling addiction (seriously, i couldnt stop) but now i feel pretty safe. I guess i'm just too lazy to grind new characters so i'm scared of getting new ones lol.
 
horrifyingly (and luckily?) right after i gave up n said "hey i should actually stop rolling now" i got raiden on the last hour with my last pull i managed to salvage, so that's pretty dope.

would like to pick up kokomi, she's so pretty. despite everyone online saying she's awful one of my friends can consistently get up to 21k damage. how'd they do that i have no idea but i am amazed
 
I will never shit on rolling for waifu. The game is meant to be fun, not for you to be stressed about muh meta muh numbers. Just roll for whoever you want to fuck the most.

That being said she is unironically a contender for the worst character in the game for me. the nicest thing I can say is that her jellyfish can be a poor mans Mona E. But even if you're f2p you can just be patient and wait for Mona to drop. I played since launch and only got her about a week ago
As for permafreeze healer "flex" slots Diona, Qiqi, Barbara, and Jean all exist
And if you want an on-field healer-dps hybrid...Noelle has been in the game since day 1
 
horrifyingly (and luckily?) right after i gave up n said "hey i should actually stop rolling now" i got raiden on the last hour with my last pull i managed to salvage, so that's pretty dope.

would like to pick up kokomi, she's so pretty. despite everyone online saying she's awful one of my friends can consistently get up to 21k damage. how'd they do that i have no idea but i am amazed

Are you sure they're not under some kind of domain boost or something? I've seen some videos and not even C6R5 kokomi hits past 15k, the only time she did anything close was this kazuha/mona/benny/food/potion boosted kokomi so i dont know how you can hit that "consistently". Her normal attacks are pretty fast tho so that's good.



And good luck on raiden, my brother got her yesterday and he was sooo happy about it, he's already making me regret it. I know this doesnt apply to most players but she's absolutely busted on coop, even at low level. The fact that her skill procs for ALL players means you get 2-4x times as much energy which is broken as hell. We somehow won pyro/cryo Azdaha first try (ayaka/qiqi + kazuha/raiden) because qiqi was bursting fast enough to facetank it.

Sure, she's not going to be a maincarry dps doing +100k dmg at c0 but she's a lot more fun and flexible than i thought from playing her trial. I'm definitely roll for her next time.


I will never shit on rolling for waifu. The game is meant to be fun, not for you to be stressed about muh meta muh numbers. Just roll for whoever you want to fuck the most.

That being said she is unironically a contender for the worst character in the game for me. the nicest thing I can say is that her jellyfish can be a poor mans Mona E. But even if you're f2p you can just be patient and wait for Mona to drop. I played since launch and only got her about a week ago
As for permafreeze healer "flex" slots Diona, Qiqi, Barbara, and Jean all exist
And if you want an on-field healer-dps hybrid...Noelle has been in the game since day 1

Yeah, i try to not be negative but as a relatively new F2P player, having characters who takes less investment to be viable helps too much. Going from Qiqi to Ayaka was a significant difference to how much time i take to kill bosses. Diluc is also an amazing thrash mob cleaner and now i dont know how i could live without him.

Rolling for a 5* is a BIG time investment and i really dont want to regret it. Kokomi might be a terrible investment for someone like me but if a player has money to spare and/or a good selection of strong characters who can reliably clear abyss, then sure why not. Pick the character you like, make them work and have fun with it. I heard albedo isnt very strong, but i want to get him one day since i love his design, Maybe on his second rerun in 2025~? lol
 
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Probably late, but it definitely looks like no one gave a shit about Kokomi from looking at this
B402BEAD-FAD5-49F0-A20E-53AE20B576C9.jpeg


Frankly, I’m more surprised that the Terrorist Loli is the only character to even come close to matching the Shogun in terms of first day revenue, meanwhile Kokomi might not’ve even broken the 1M mark. Here’s hoping MHY takes the hint and never intentionally makes a character thats this shit again.
 
I love that Raiden is constantly flip flopped from "pointless waste of money" to "op as hell".

With Kokomi it's like the devs tried to make 20 things at once: A stronger Barbara, no crit gimmick, healing based damage bonus, hp damage bonus, Mona style support. Like holy shit, just 2 of those would have been hard enough to balance. She is the sea priestess due to the sheer amount of salt.
 
My wild idea of how to balance Kokomi without overhauling her:
1. Remove the -100 crit rate bullshit. Just make the talent straight up give her a 15% healing bonus. Seriously her ratios aren't even good enough to warrant this by any stretch of the imagination
2. Reduce the jellyfish CD to 12seconds (its 20 seconds right now lmao. Meanwhile Monas is 12s, does more damage and doubles as a taunt)
3. Give her another jellyfish she can place, similar to how Zhongli C1 and Geo MC work. Make her C1 or C2 give you a third one too.
4. Make her burst reset CD on her jellyfish in addition to everything the burst already does
Instantly a way better character without being broken, and covering the field with your jellyfish aoes will look cool and allow for field-wide electro charging/freezing.
 
Probably late, but it definitely looks like no one gave a shit about Kokomi from looking at this
View attachment 2560100

Frankly, I’m more surprised that the Terrorist Loli is the only character to even come close to matching the Shogun in terms of first day revenue, meanwhile Kokomi might not’ve even broken the 1M mark. Here’s hoping MHY takes the hint and never intentionally makes a character thats this shit again.
three words about klee: catalyst pyro dps (terrorist loli helps too). I think the abyss at that time really wanted a pyro dps too, and diluc is way to random to get unless you really want to whale.
question is if they learn the right lesson and not go full ganyu 2.0 from now on, companies can react absolutely retarded if shit doesn't turn out as expected.

My wild idea of how to balance Kokomi without overhauling her:
1. Remove the -100 crit rate bullshit. Just make the talent straight up give her a 15% healing bonus. Seriously her ratios aren't even good enough to warrant this by any stretch of the imagination
2. Reduce the jellyfish CD to 12seconds (its 20 seconds right now lmao. Meanwhile Monas is 12s, does more damage and doubles as a taunt)
3. Give her another jellyfish she can place, similar to how Zhongli C1 and Geo MC work. Make her C1 or C2 give you a third one too.
4. Make her burst reset CD on her jellyfish in addition to everything the burst already does
Instantly a way better character without being broken, and covering the field with your jellyfish aoes will look cool and allow for field-wide electro charging/freezing.
4 already works this way (first passive), so no need for 2. 3 you could skip if she could just reposition it like fischl which would also prevent shenanigans and could require rebalancing (possibly double particles like zongh's c1, not sure if creates them). it's worse when you remember stuff in inazuma likes to move all over the place, and older stuff isn't exactly stationary either.
with the current numbers 1 would probably make sense but still pigeonhole her into a healer. plus in the back of my mind the reason for it could be possible anemo interaction later (since I assume they're already working on it internally, fuck they should be finished by now).

Yeah, i try to not be negative but as a relatively new F2P player, having characters who takes less investment to be viable helps too much. Going from Qiqi to Ayaka was a significant difference to how much time i take to kill bosses. Diluc is also an amazing thrash mob cleaner and now i dont know how i could live without him.

Rolling for a 5* is a BIG time investment and i really dont want to regret it. Kokomi might be a terrible investment for someone like me but if a player has money to spare and/or a good selection of strong characters who can reliably clear abyss, then sure why not. Pick the character you like, make them work and have fun with it. I heard albedo isnt very strong, but i want to get him one day since i love his design, Maybe on his second rerun in 2025~? lol
the issue is the game doesn't reward or even require sustain, it's all about MUH BURST BIG DICK DEEPS (and heal), they can try to do retarded shit like removing crit on kokomi which will have zero effect to fix this and just makes the character worse. same reason qiqi gets such a bad rep, because her kit doesn't fit the current "meta" and probably never will unless mihoyo gets off their asses and actually puts more effort in their encounter design besides "slap a timer on bullet sponges".

as for albedo he's a nice addition to zonghli, but suffers the same issue that the heavy hitting stuff will just delete his geo construct, and worse it's more important for him while zhong's main purpose is the shield, then the pillar for geo procs. he's easy to build tho (hopefully you saved those 3* weapons).
regarding 5* in general, don't forget people cleared abyss with the starter chars, 5* just makes things easier (unless current abyss absolutely requires the current event banner, pure coincidence I'm sure). depending when albedo reruns, which I'd assume is pretty soon, just give him a spin and consider it depending on the state of your pity. I'm like 10 rolls into my next coinflip, if I get kokomi now it wouldn't make much of a difference. 80 rolls with guaranteed pity on the other hand...
 
4 already works this way (first passive), so no need for 2
Her burst only refreshes the duration. It doesnt place a new one (even if there isnt one on the field) nor reset your cooldown. You can test this yourself in the Test Run if you don't believe me.
>If Sangonomiya Kokomi's own Bake-Kurage are on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed.
 
My wild idea of how to balance Kokomi without overhauling her:
1. Remove the -100 crit rate bullshit. Just make the talent straight up give her a 15% healing bonus. Seriously her ratios aren't even good enough to warrant this by any stretch of the imagination
2. Reduce the jellyfish CD to 12seconds (its 20 seconds right now lmao. Meanwhile Monas is 12s, does more damage and doubles as a taunt)
3. Give her another jellyfish she can place, similar to how Zhongli C1 and Geo MC work. Make her C1 or C2 give you a third one too.
4. Make her burst reset CD on her jellyfish in addition to everything the burst already does
Instantly a way better character without being broken, and covering the field with your jellyfish aoes will look cool and allow for field-wide electro charging/freezing.

The skill CD is only 20 seconds because the jellyfish lasts 12 so if it was 12 it would be 100% uptime by default. In this scenario with 2 base jellys and cd reset, you could basically have 4+ jellyfishes at once which would be cool but potentially messy? It might also be too much hidro aplication lol.

The issue with the jellyfish itself is that you cant reposition but ALSO cant cast it again so it's easily wasted as the fight plays. The reason Fisch cant make 2 Ozes (with sac bow) is cause using her skill moves him but Kokomi doesnt work like that, sacrificial frags doesnt work on her for no reason. Sure Mona has the same issues but her skill TAUNTS so she never misses.

If anything, i'd either:

A-Do what you said but without CD reduction, only cd reset. 2 jellys at base which is much larger buff than it appears. That's 2x heal, energy, aoe, damage, hidro, etc. Now imagine 4. She wont be broken but boy she's gonna spam heal+hidro like no tomorrow.

B-Rework her burst to pass the effects to whoever is onfield at the time. Yes, this means other people normal attacks get a non critable flat dmg increase while also healing everyone (from kokomi stats). You're basically "passing the ceremonial garb" to the next character and turning them into the team's healer. I'd actually be cool with that since it's a much more flexible and useful overall (imagine Xiao or ayaka with this lol).

Of course, the problem with B is that this makes Kokomi require zero field time which is awful for selling waifus. Both yoimiya, raiden and kokomi feel like they were designed to be offfield characters and the devs decided to force them to take fieldtime somehow.

three words about klee: catalyst pyro dps (terrorist loli helps too). I think the abyss at that time really wanted a pyro dps too, and diluc is way to random to get unless you really want to whale.
question is if they learn the right lesson and not go full ganyu 2.0 from now on, companies can react absolutely retarded if shit doesn't turn out as expected.


4 already works this way (first passive), so no need for 2. 3 you could skip if she could just reposition it like fischl which would also prevent shenanigans and could require rebalancing (possibly double particles like zongh's c1, not sure if creates them). it's worse when you remember stuff in inazuma likes to move all over the place, and older stuff isn't exactly stationary either.
with the current numbers 1 would probably make sense but still pigeonhole her into a healer. plus in the back of my mind the reason for it could be possible anemo interaction later (since I assume they're already working on it internally, fuck they should be finished by now).


the issue is the game doesn't reward or even require sustain, it's all about MUH BURST BIG DICK DEEPS (and heal), they can try to do retarded shit like removing crit on kokomi which will have zero effect to fix this and just makes the character worse. same reason qiqi gets such a bad rep, because her kit doesn't fit the current "meta" and probably never will unless mihoyo gets off their asses and actually puts more effort in their encounter design besides "slap a timer on bullet sponges".

as for albedo he's a nice addition to zonghli, but suffers the same issue that the heavy hitting stuff will just delete his geo construct, and worse it's more important for him while zhong's main purpose is the shield, then the pillar for geo procs. he's easy to build tho (hopefully you saved those 3* weapons).
regarding 5* in general, don't forget people cleared abyss with the starter chars, 5* just makes things easier (unless current abyss absolutely requires the current event banner, pure coincidence I'm sure). depending when albedo reruns, which I'd assume is pretty soon, just give him a spin and consider it depending on the state of your pity. I'm like 10 rolls into my next coinflip, if I get kokomi now it wouldn't make much of a difference. 80 rolls with guaranteed pity on the other hand...

I'm aware of albedo's weaknesses, namely flower getting wiped and skill not working on barriers, making him sound awful for a lot of bosses. Once i have enough options, i dont mind albedo but he's not a priority rn.

I dont really care about winning abyss, just having fun characters who are preferably strong/flexible and dont take too much investment to get the job done. Like, i genuinely like playing Traveler but jesus christ the game wants me to level up each element individually? And the electro talents all use different scrolls?? All for a character who is technically a 5* but has stats worse than Kaeya??? Uh no thanks.

Unrelated but i love/hate the hilarious power level disparity between story and game traveler. Canon traveler can solo harbingers and archons while gameplay traveler is a living meme. (i know free characters is supposed to be weak but not every gacha is like this.)
 
Kind of unrelated but I absolutely love Raiden. My team has been Zhongli, Hu Tao, Raiden and XQ, the screen is filled with shit 24/7 and the explosions making everyone fly away aren't even bad, since nothing actually survives 2 Hu Tao's charged attacks, and even if they do, her passive burning just finishes them off.
And I agree, the game shouldn't be taken as a autistic big numbers thing. If you enjoy big damage, good. But not every char can be a main DPS. Now, buffing healers on the other hand should be an actual thing for Mihoyo to do
 
@LucasSomething apparently the “post too long, can’t quote” thing is back, but - at least Anemo Traveler is still good, but thats almost certainly because Anemo only really relies on Elemental Mastery and Swirl doing stupid numbers. Even then, the 3 other 5* Anemo Characters shit out significantly more damage (hell, Sucrose and Sayu probably do as well).

Geo Traveler is at least decent for making climbable surfaces if you don’t have a Zhongli or Abledo.
 
Beat the Primo Geovishap for the first time. Had to use Kaeya and Xingqiu's bursts to do that last bit of damage. My Noelle was able to do most of the damage via reflecting the primordial shower attack, thankfully. Now to keep doing this every week until I have what I need for Xiao when I get my hands on him. I don't even have a character that could use the Juvenile Jade.

... Granted I mostly did this because the game made me feel things in retaliation for getting attached to a character, but still.
 
Jeez even mainstream news sites are shitting on genshin now


Also, i glanced reddit and the devs seemingly deleted the entire community event thread on hoyolab??? Big L if true.


1632412312697.png
 
Well, the Copium around Kokomi has begun - got people showing off their 500 IQ plays that Kokomi is best used for constant Hydro Application, and that her 15% Healing Bonus is a big deal.

Ignoring how that’s not even half of what 1 Artifact with “Healing Bonus” gives you and still lets you Crit, really? Constant Hydro? Outside of Permafreeze comps, when will that ever be something you want, especially when the Hydro also applies to you?
 
(:_(over 100 rolls and no Shogun.
Thank god I have self control and did not put cash in yet. Now to go into saving mode tell another god or male 5 star shows up.
Ha ha I'm in the same boat, I ended up getting Keqing instead of Shogun. I'm hoping there is a Geo 5 star Carry coming up soon to pair with my Albedo.
 
Her burst only refreshes the duration. It doesnt place a new one (even if there isnt one on the field) nor reset your cooldown. You can test this yourself in the Test Run if you don't believe me.
>If Sangonomiya Kokomi's own Bake-Kurage are on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed.
my bad. that's what I get for posting half asleep.
still, make the turret movable like fischl would already take care of the most severe issue with the least amount of work, even less when you can just lift the code from fischl directly. john lee c1 still sucks due to everything moving around so much.

Jeez even mainstream news sites are shitting on genshin now


Also, i glanced reddit and the devs seemingly deleted the entire community event thread on hoyolab??? Big L if true.
new hoyolab is fucking ass anyway, seriously wtf where they smoking. if I wanted to play their other games I would play them, there's zero point after everyone knows genshin to spam people's feed with that stuff.
 
Jeez even mainstream news sites are shitting on genshin now


Also, i glanced reddit and the devs seemingly deleted the entire community event thread on hoyolab??? Big L if true.


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What can I say, but "we got them, reddit".
 
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