Genshin Impact

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Now trying it on my other account to get the bow, it's refinements, & crown, I did the event on that account, & apparently if you use the trial characters with the conditions mentioned above, you can't use the characters if you owned them, so if I used a trial ZL & either of those conditions occur, I can't use my owned ZL either.

That must be wrong, i can confirm that selecting a trial character will lock you from using the same character you own and vice versa. If for some reason it did before that was a bug and it makes sense they fixed it.
I feel like you kinda fucked up on the banner. I'm kinda sorry for you bro.

I dont actually regret it tho, i see myself using the spear and atlas eventually and kazuha is the only character i want for real. While having some more characters and top tiers would be nice, now that i can somewhat reliably clear abyss, i can just roll what/who i want and not give a fuck. I dont really need kazuha at this point but he's just fun, cool and i like him.

And yes, while rolling on weapons is stupid, i like having a cool rare weapon on my main favourite characters as long as i'm not sacrificing too much to get there. Just staring at jade cutter or WGS feels good.

I talked with my brother about Diablo's gacha and I've been wondering how Genshin compared to Diablo's 110K$+ for a max optimized character. So let's talk the most ridiculos worst case scenario of needing 8 5 star characters, each with his unique 5 star weapons all max ascensions. Since it's worse case you need 160 * 100 pulls each and that's total of 36 per character (12 total with pity for character and 24 total pity for weapons) which makes it 160 * 100 * 36 * 8, total of 4,608,000 primogems. Looking at online stores, it is 100$ for 8080 primogems (at least assuming the extra isn't a once per month deal), so it will be 570 purchases of 100$ totalling 57,000$.
So even this ridiculous exaggeration (you'd likely need average 75 pulls, and don't need pity 75%/66% of the cases not to mention that the 5 star beatsticks would use a 4 star better than another 5 stars. And the weapons are likely to be shared anyways) is only half what Diablo would need for a single character.

Genshin also gets a weird pass in the sense that you dont need full 5* teams to be "optimal". Some 4*s are not only viable but some of the strongest characters in the game like XQ and bennet. Optimization is only for bragging rights since it's a single player game with fairly easy and simple combat.


Diablo immortal meanwhile has pvp and 8 player raid bosses, someone who doesnt pay straight up cant compete.
BTW did anyone here heard of dislyte? That game was marketed very heavy but i heard it's ultra awful and has even worse rates than genshin.

To get an idea:

-Dislyte 5*s have like 1% drop rate but there are like 20 of them avaiable at the same time.
-The 5* hard pity is 121. You have 1% of getting ANY of them
-The 4* hard pity is 21. They have 9% rate otherwise.
-The 3* have no pity and they have 90%
-How do the rate up banner works? It works by increasing doubling the chance of getting the banner 5* WHEN you get a 5*. This mean the chances of getting them increases from 5% (of 1%) to... 10% after 1%.

There is also no actual banner hard pity in dislyte on dislyte, meaning you can spend infinite money and literally never get the banner character.

This was SO BAD that the devs created a new hard pity system that... gives you 10% more chance of getting the banner 5* WHEN you get a 5* AFTER you did not get the banner 5*. It's more of a rate up pity instead.


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Note that the it starts AFTER 350 PULLS, not after you DONT GET OLLIE. This means if you get lucky and get a 5* early, it doesnt help your pity al all! It also means at worst case scenario, you have to get 3 other 5*s you didnt want before you get the bonus chance of getting the one you want.

To get an idea, someone on the dislyte subreddit spent +5000 dollars after this update and still didnt manage to max out this character.


Edit: Reminder that it's a bonus chance WHEN you get a 5* after the numbered pity aka chance rises from 10% to 20% and over. You can reach +60% chance after 550+ rolls and still not get him once.

The rolls are also just as expensive as genshin despite having much shitter pity. This game is so predatory i've seen people start praising genshin now lol.
 
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It kills me to praise any microtransaction system, but Genshin has the right attitude for it's monetization. The main people that actively get fucked by Genshin's terrible rates are people who either pointlessly collect every unit and weapon or people who obsess over big numbers and min-maxing. It still sucks that primogems cost way too much for what they're worth, but at least it's the die-hards that are suffering while F2P/low-spend can chill and coast.
 
It kills me to praise any microtransaction system, but Genshin has the right attitude for it's monetization. The main people that actively get fucked by Genshin's terrible rates are people who either pointlessly collect every unit and weapon or people who obsess over big numbers and min-maxing. It still sucks that primogems cost way too much for what they're worth, but at least it's the die-hards that are suffering while F2P/low-spend can chill and coast.
These are also the people who bitch and complain about every new feature/character and "hate the game" while still playing for 3000 hours and spending way too much money on it.
 
It kills me to praise any microtransaction system, but Genshin has the right attitude for it's monetization. The main people that actively get fucked by Genshin's terrible rates are people who either pointlessly collect every unit and weapon or people who obsess over big numbers and min-maxing. It still sucks that primogems cost way too much for what they're worth, but at least it's the die-hards that are suffering while F2P/low-spend can chill and coast.

Yeah, for all the time it takes it save gems, the game is very "bank friendly" and as long as you control your urges you WILL get the character you want. I saved for +4 months after i got ayaka and had enough to guarantee Zhongli + ganyu on the same day (even without welkin i would have enough).

By AR45 any f2p player should have at least 2-4 5* from all the progession you get, and then you use those to grind the end game stuff. Even the dreaded 50/50 has a "good side" in the sense that your banner 5* is guaranteed so you dont feel like garbage and actually get excited for the next one you'll get (genius strategy really).

It's NOT a good game for f2p collectors but it's very fair for anyone who is patient enough to save because nothing is ever wasted. The only unfair thing is the weapon banner and the fate points that are lost once the banner ends and it wasnt like that originally so the devs did changed (and its still more fair than dislyte).

I cannot understand how someone can spend money on other gachas where all you bet can be completely wasted. This is worse than gambling because gambling assumes you might make profit.

Btw to get an idea on why diablo immortal is so "expensive", there is a 4.5% chance of getting a 5* gem (best in the game) with 50 pity but here is the catch, the "5* gem" isnt actually a 5* because it can range from 4 different tiers.

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The "True 5* gem" would be a perfect 5/5 gem that has 1% chance after the 4.5% chance. Yes, you have a second gacha inside your gacha. This isnt pay to win, it's pay to lose.
 
BTW did anyone here heard of dislyte?
I think I've seen a YouTuber shill it once. Looking at the characters, it commits the cardinal scene of looking boring, most of the cast look not only like fanart, but western fanart. I can't stress how Genshin's design elevates it from its competitors.
The "True 5* gem" would be a perfect 5/5 gem that has 1% chance after the 4.5% chance.
tfw, you have higher chance of rolling two five starts in Genshin in a row.
 
Finally did the two new chasm quests. The 2 cutscenes at the end of the Xiao quest were very kino
Also I have Yelan now I guess, I just rolled for the fuck of it because I didnt realize my pity was that high but I got to like 70-80 and won the coinflip.
I heard that Yelan + Xingqiu can actually keep up with Klee's pyro application so thats definitely a comp I want to try (not sure how well they synergize yet)
 
Think that's the first time I've ever got 36*.
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Was surprisingly easy too, didn't even have to retry once although I had like 3 seconds left on the relay fight.
 
Have they put in a vertical mouse invert yet? It's the only thing stopping me from really trying the game.
that sounds like such a niche feature I doubt it. can't even imagine how it would work, you use windows with inverted vertical?

I talked with my brother about Diablo's gacha and I've been wondering how Genshin compared to Diablo's 110K$+ for a max optimized character.
like everything you pay money for you have to check what you get for free, what you "need" to spend, and what you get out of it when you actually spend money. "muh optimized character" is pointless to compare, but if you want to genshin it gives you a different playstyle and some new waifu/husbando. in d:i spending money gives you... higher numbers. big whoop.

it's one of the reasons I hate shitty clickbait like OMG IT COSTS X TO DO Y, when in reality no one cares about Y or can be done without any money. see: abyss or whalecheck events (they seem to move away from going by the last 2-3). people need to stop being a fucking retard falling for FOMO, employ some common sense, know basic fucking statistics and have some fucking patience. otherwise they got no one else to blame but themselves, they're all consenting adults.
 
that sounds like such a niche feature I doubt it. can't even imagine how it would work, you use windows with inverted vertical?
Is it really that niche? Pretty much every FPS and third person game on pc have it. Besides, they support it for controllers, just not for mouse.
 
Is it really that niche? Pretty much every FPS and third person game on pc have it. Besides, they support it for controllers, just not for mouse.
Usually the option falls under "Camera settings" instead of "invert my mouse axis in a way that smells of heresy", but Genshin still lacks more options to define camera control. I assume most of the playerbase is on mobile devices making anything that PC/Console players might want a bit less of a priority (unless it's an option on console but not on PC, but who knows).
 
like everything you pay money for you have to check what you get for free, what you "need" to spend, and what you get out of it when you actually spend money. "muh optimized character" is pointless to compare, but if you want to genshin it gives you a different playstyle and some new waifu/husbando. in d:i spending money gives you... higher numbers. big whoop.

it's one of the reasons I hate shitty clickbait like OMG IT COSTS X TO DO Y, when in reality no one cares about Y or can be done without any money. see: abyss or whalecheck events (they seem to move away from going by the last 2-3). people need to stop being a fucking retard falling for FOMO, employ some common sense, know basic fucking statistics and have some fucking patience. otherwise they got no one else to blame but themselves, they're all consenting adults.
I agree, it's still fun calculation to do though. But the big question is if and when the gameplay hits a break wall where you need to spend money to continue, it never happened to me in Genshin (but I did get the battle pass).
But the big difference between the two titles is that Genshin is a relatively easy single player game, while Diablo seems to have PvP and dungeon raids that will kick you out if you don't "support" the team.
 
and dungeon raids that will kick you out if you don't "support" the team.
I've heard it's quite common to get kicked out of a dungeon if you don't use those loot-giving sigils, since those also somewhat boost the loot gains for other party members.
 
I agree, it's still fun calculation to do though. But the big question is if and when the gameplay hits a break wall where you need to spend money to continue, it never happened to me in Genshin (but I did get the battle pass).
But the big difference between the two titles is that Genshin is a relatively easy single player game, while Diablo seems to have PvP and dungeon raids that will kick you out if you don't "support" the team.
but that wall can be anything, there were people whining you NEED the current event char because muh abyss. then you look at what you actually need, and what you actually get (3,75 rolls every 2 weeks, wew) and most people just laugh about it. meanwhile retards rage themselves into a frenzy over MUH GACHA without ever having played the game or know how it works.
most games and business models simply are different enough in itself and to each other that a 1:1 comparison is almost always pointless.

a lot of time people also miss that f2p can be it's own game in itself, either for another challenge or to keep the power level limited ("you want how much for that shit? nah, fuck you, we gonna make our own endgame").
 
Think that's the first time I've ever got 36*.
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Was surprisingly easy too, didn't even have to retry once although I had like 3 seconds left on the relay fight.

This abyss is a lot easier than it looks at first because one half can easily be done in 20-30 seconds with a decent comp so the you have a ton of time to spare for bosses. I think i struggled because i kept trying to force Ayaka when this abyss is bad for her.

My brother came back afters months without playing and somehow managed to 36* with an itto/traveler/zhong/mona team mostly because the other team had bennet+kaz+raiden which is pure bonkers. Your teams are pretty good tho, congrats on first 36*!

I agree, it's still fun calculation to do though. But the big question is if and when the gameplay hits a break wall where you need to spend money to continue, it never happened to me in Genshin (but I did get the battle pass).
But the big difference between the two titles is that Genshin is a relatively easy single player game, while Diablo seems to have PvP and dungeon raids that will kick you out if you don't "support" the team.

Genshin's difficulty is completely self imposed via world level and artifacts matter more than 5* weapons (unlike most gachas). Allegedly once you reach level 30~ in Diablo the progress slows down a lot and you're stuck with leveling the battle pass, with the paid track (allegedly?) giving over 2 months worth of progress.

Altho, i did some search find out that Immortal doesnt have an actual stamina system like genshin's resin, it instead requires "crests" that you must use before the dungeon in order to get the good rewards. You can buy 2 crests per day and only 1 legendary crest (the one with 1% in 4.5%) per month and 1 or 2 from free battle pass. You can use 3 at once dungeon run.

Am i right about how hilariously absurd this sounds? This is like if Genshin only allowed you to do artifact domains 2x per day and you need a special monthly currency to get one 5* artifact that might be shit.

I guess the compensation is that you dont need to gear and level dozens of characters but diablo stuff isnt shared between servers (battle pass?) and characters (skins?) so it sounds like overkill. Also, the fact that people are dumping +10k and not getting perfect stuff makes me feel less bad for not getting perfect artifacts.
 
Rolled for, and managed to get, a copy of Itto. Meaning that as of now, I have every character in the game, even if only at C0 as far as most of the SSR’s go.

At least next patch the only new character is a SR, he’ll at least just be added to the General Pool after a while…
 
I've been playing the game for over a year and it's been okay but now I want to try and wean myself off it. I only have 9 characters I don't own.

By that, I mean cutting back on repetitive dailies and having to use the resin rather than having it max out so I can build up my characters.

I spent a lot of rolls trying to get Shinobu but all I got was a few Gorous instead, and I'm not sure why I wasted my time as I should have just stopped at getting one Gorou.

I already have the five star characters on next banner but think because of how much I did on this banner (I already had Itto on release), probably going to get C1 Kazuha.

Maybe I should have taken a break whilst the delay was going on, but even then I don't want to miss out on the events and that. Hard times, isn't it?
 
I've been playing the game for over a year and it's been okay but now I want to try and wean myself off it. I only have 9 characters I don't own.

By that, I mean cutting back on repetitive dailies and having to use the resin rather than having it max out so I can build up my characters.

I spent a lot of rolls trying to get Shinobu but all I got was a few Gorous instead, and I'm not sure why I wasted my time as I should have just stopped at getting one Gorou.

I already have the five star characters on next banner but think because of how much I did on this banner (I already had Itto on release), probably going to get C1 Kazuha.

Maybe I should have taken a break whilst the delay was going on, but even then I don't want to miss out on the events and that. Hard times, isn't it?
Elden Ring + the lack of content at the time made it really easy to peel myself away from the game as someone who has been playing since 1.0.
I do occasionally still play (just did all the chasm stuff like a couple weeks ago and the Xiao quest) and theres a part of me that still wants to collect some characters like Kuki and Kazuha but I really can't be assed to start the grind again.
 
speaking of the xiao quest, is no one gonna talk about the fact paimon completely conked out while flying? it can be explained by lack of animations for her, but given what we know about mechs not being able to operate in the depths, and she didn't exert any power compared to itto or anyone, it kinda feels like doubts i had are clearing up just a bit

overall i thought the quest was pretty good, combined with the interlude quest i think they're improving once again from whatever the hell inazuma's archon questline was
 
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