- Joined
- Aug 13, 2022
Time for the age old question. Are you a Sega Genesis type of guy or do you enjoy Super Nintendo? You can enjoy both but you need to choose one over the other
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MeThen Stadium launched, you wouldn't believe how many people got an N64 just for that single game
They both pushed the systems hard. I never played it but footage of a certain late Jurassic Park game for Genesis looked great (and the arguably better looking version of Aladdin).1. Genesis developers were better at squeezing out every last drop of performance than SNES developers, proving that specs aren't everything
See that's my point exactly, without pokemon the N64 would've ended like the Saturn or worse since the latter was at least huge in Japan. Also nobody was buying Gameboys anymore, so where would Nintendo get its money? at least SEGA dominated the arcades which were still a thing.
Not really, the Snes relied a lot on FX chips which also made the games more expensive. Its not just the 3D games like Starfox that used it, basically any game that pushed things like DKC and SMW2 used the FX. Don't know why they didn't go for an FX adapter, something like the super gameboy but with the FX chip so you didn't have to buy it again with every game.They both pushed the systems hard
It was, though the bit of Atari Lynx I've gotten to play made me want to get one. Pretty neat handheld I didn't even realize was a thing when it was current.That all being said, I think everyone ITT can agree that the Atari Jaguar was for crayon eaters.
They were also like $80 a pop and only Toys R Us carried them in my area. Unless you grew up with wealthy parents, you had to be a dedicated fuckin' autist to point at one and declare that as the only thing you're getting for Christmas that year. (me)The Snes was really about JRPGs, but you had to be a real autist/weeb to play those old turn-based JRPGs with anime-tier writing back then.
That's true to an extent, but I doubt the Game Boy was ever dead in the water. I'm sure its sales were significantly slowed down, though I assume still a decent revenue stream. I think you're right about Pokemon bolstering the N64 quite a bit, there's a reason they pumped out half a dozen games for it (all spin-offs, granted),See that's my point exactly, without pokemon the N64 would've ended like the Saturn or worse since the latter was at least huge in Japan. Also nobody was buying Gameboys anymore, so where would Nintendo get its money? at least SEGA dominated the arcades which were still a thing.
Did DKC use the FX chip? I wasn't aware of that. If true I guess that explains why it looks so great.Not really, the Snes relied a lot on FX chips which also made the games more expensive. Its not just the 3D games like Starfox that used it, basically any game that pushed things like DKC and SMW2 used the FX. Don't know why they didn't go for an FX adapter, something like the super gameboy but with the FX chip so you didn't have to buy it again with every game.
BTW that's another product I only saw people getting to be able to play pokemon on TV back then.
I remember some decent games in there, most notably Beavis & Butthead, which is pretty underrated.I don't even remember SNES games being all that common in bargain bins, or at least anything worthwhile landing in them. SNES games were expensive.
No it didn't. It just uses a whole lot of prerendered sprites. https://superfamicom.org/info/super-donkey-kongDid DKC use the FX chip? I wasn't aware of that. If true I guess that explains why it looks so great.
That's what I figured, I was like 99% sure it didn't. Imagine if they did use it, I bet the games would look even more incredible.No it didn't. It just uses a whole lot of prerendered sprites. https://superfamicom.org/info/super-donkey-kong
I'm honestly a little surprised there were as many games that did use an expansion chip as there were. It's a dedicated GPU built into each cartridge.That's what I figured, I was like 99% sure it didn't. Imagine if they did use it, I bet the games would look even more incredible.
There's that many FX games? For as much useless gaming trivia I have memorized, for some reason I never looked at a complete list of FX games.I'm honestly a little surprised there were as many games that did use an expansion chip as there were. It's a dedicated GPU built into each cartridge.
Sega went with an ultimately more economical approach by asking people to buy the 32x for more enhanced games, while Nintendo just stuck a SuperFX chip in each and every copy of Star Fox and upcharged accordingly. Interestingly, Nintendo made the right call, as the customer wouldn't feel pressured to buy extra games to get their money's worth.
Then the N64 came along, and they designed the machine from the get-go to take a RAM expansion a few years down the line. I figure it's because RAM prices were still high but declining over time, but I never found out why they didn't just pin out the cartridges to allow more RAM built into themselves.
There aren't many at all, and there are a handful of other assorted chips used in very few other games. But every single copy of every game that used them had their own chip, so that's a lot of chips produced that'd wind up dedicated to their associated game.There's that many FX games? For as much useless gaming trivia I have memorized, for some reason I never looked at a complete list of FX games.
I guess they did bank on the 64DD being a thing, considering the Famicom Disk System was a success, and Nintendo was bound to know cartridges alone weren't gonna cut it going into the 21st century. The N64 had that DD slot from the start, after all.I don't know much about the N64's hardware development timeline, but maybe some of their decisions were based on the 64DD if it was planned early on. That's another thing I wish we saw more of.
Seems the only one I wasn't aware of there was Doom using the FX chip. I just learned about the Winter Olympics one recently thanks to SNES Drunk (it looks pretty good).There aren't many at all, and there are a handful of other assorted chips used in very few other games. But every single copy of every game that used them had their own chip, so that's a lot of chips produced that'd wind up dedicated to their associated game.
That probably explains why so many games for it were cancelled or altered, if they did intend for it early on. Sometimes those types of slots do go unused though, I remember Vita had some type of mystery slot that never got used and was actually removed in its revisions. Oddly, I don't think it was ever definitively determined what that was.I guess they did bank on the 64DD being a thing, considering the Famicom Disk System was a success, and Nintendo was bound to know cartridges alone weren't gonna cut it going into the 21st century. The N64 had that DD slot from the start, after all.
I doubt it too, but it'd be the perfect solution for the people screeching that Nintendo consoles are too weak (admittedly that was also me to a certain extent back in the Wii days, now I barely care as long as it's strong enough to consistently get downports and not lose 3rd part support).Come to think of it, the Wii was the very first Nintendo console to not have a removeable door on the bottom that hid an expansion slot. I guess that's not gonna be a thing ever again. You ever see those crazy chunky GPU enclosures designed for laptops with Thunderbolt support, so you can have a real desktop GPU on a laptop? I figure that could be a thing for a new Switch dock, but I doubt Nintendo will ever do that.
Dude you're at the main library for autism and you're asking that?Unless you grew up with wealthy parents, you had to be a dedicated fuckin' autist
Nah my bad, was thinking of Doom.Did DKC use the FX chip? I wasn't aware of that. If true I guess that explains why it looks so great.
In the 90's?I grew up in China with a knockoff SNES that looks like a Genesis.
Nah the real genius idea that didn't happen was to make the SVP into an adapter like the S&K cart was and you just pop SVP-only games on it. Would've been a far better choice than the 32X, less expensive and wouldn't compete with the Saturn.Sega went with an ultimately more economical approach by asking people to buy the 32x for more enhanced games
9, even the 32X had more games.There's that many FX games?
Yeah the SVP, an overpowered chip made by samsung and expensive like shit, Virtua Racing was $100 for one game, adjusted for inflation that's more than a Switch lite today, you could buy a GameGear for that much.there's Virtua Racer for Genesis which used some similar equivalent to FX. Supposedly it was even stronger than the FX, which makes it a shame there weren't more games that used it.
Sort of, it got pirated to fuck near the end which is why the NA version while planned it never launched.considering the Famicom Disk System was a success
Addons were really a product of their time when the idea of having to throw away electronics because the battery is old was insane and even laptops had modular designs where you could swap and repair every single bit, with IBM thinkpads it was even toolless. So in the spirit of the time it made perfect sense to sell you an addon to a game console rather than a new console.but I doubt Nintendo will ever do that.