- Joined
- Sep 29, 2022
When it comes to video games, people often talk about the "golden age" of video games, roughly 1995-2005 (generally), and although people often talk about what games were released or the output of high-quality titles was much greater than today or the general zeitgeist, it's also the fact that games were getting better as a whole, to do things no one dreamed of just five years prior.
Too many people try to recapture the "golden age" by creating retro-style games (and there's a lot of them), which isn't and wasn't the point. Doom wasn't the success it was because it was a fast-paced FPS where you could pick up health packs and ammo, it was because it pushed the envelope and set standards for what an FPS game SHOULD be.
I got the idea of this from thinking of how the physics engine from NASCAR 2005: Chase for the Cup (2004) was so good that you could try stuff from playing around with the game and have it actually work in real life. In the past 10-15 years there have been some great titles among the dark age, but rarely is there something that feels like a real improvement beyond what anyone else had done before.
The closest I can think of something really pushing the envelope and doing something different is Factorio for its autistic abstracted mechanics while performing all the real-time calculations to work properly, but I can't think of any other games like that. There some more "simulation" games like American Truck Simulator and train simulators but those require a ton of DLC to really cook.
I may be rambling, but I'm pretty sure there is a real difference in upcoming games and how every year they felt bigger and better, and in many cases, they were. How many of these games exist today?
Too many people try to recapture the "golden age" by creating retro-style games (and there's a lot of them), which isn't and wasn't the point. Doom wasn't the success it was because it was a fast-paced FPS where you could pick up health packs and ammo, it was because it pushed the envelope and set standards for what an FPS game SHOULD be.
I got the idea of this from thinking of how the physics engine from NASCAR 2005: Chase for the Cup (2004) was so good that you could try stuff from playing around with the game and have it actually work in real life. In the past 10-15 years there have been some great titles among the dark age, but rarely is there something that feels like a real improvement beyond what anyone else had done before.
The closest I can think of something really pushing the envelope and doing something different is Factorio for its autistic abstracted mechanics while performing all the real-time calculations to work properly, but I can't think of any other games like that. There some more "simulation" games like American Truck Simulator and train simulators but those require a ton of DLC to really cook.
I may be rambling, but I'm pretty sure there is a real difference in upcoming games and how every year they felt bigger and better, and in many cases, they were. How many of these games exist today?