- Joined
- Feb 19, 2020
It's credible to cite Sweet Home as proto-survival horror, it's not a 100% typical jRPG. Among other things, it makes inventory management important and it's designed for permadeath/iron manning to be viable (although it doesn't enforce it). I can believe RE was influenced by it, even if it took 100 times as much from Alone in the Dark.The creator of Resident Evil used to lie that he never played or heard of Alone in the Dark for years. Finally, one day, he came out and admitted that he based it on Alone in the Dark. He and other dummies used to say that he based it solely on Sweet Home, which is retarded since that's a turn based rpg with almost zero resemblance to a survival horror game besides the fact that you're in a mansion and there's ghosts.
Unironically, Haunted House for Atari 2600 has inventory restrictions (one slot: hardcore!), limited visibility, and enemies that can't be permanently killed. They did what they could. There are certain ideas that "horror" games will tend to converge on. You could maybe dig through old horror-themed text adventures and turn up some parallels to RE or whatever.Going even further back you get into dumb territory, is Pac Man a survival horror because you're chased by ghosts?
Anyhoo, sequels mostly exist for commercial reasons, possibly no game/movie/book really needs one.