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kiwifarms.net
- Joined
- May 14, 2019
Here's an idea you don't hear as much: games that are so good that they need no sequel.
They don't need to be perfect. They can be very flawed. It's just that what they do is so unique, and was executed with sufficient competency, that it would only diminish the brand to have more of it.
Some of my nominations:
We Happy Few
- Brilliant worldbuilding, brilliant aesthetic design, very top of the medium writing. Severely flawed gameplay. Don't want a sequel. A remake maybe (that will never happen), but the story, by its very nature, is complete, it could only be cheapened by expanding on it.
Bioshock
- Did it ever actually need anything else? No. It was pure greed. The original game should have stood alone. Infinite should have been sold as a spiritual successor, not an actual sequel in the same world.
Prey
- What, are we going to explore a SECOND space station that's infested with aliens? It is utterly unique (the other "immersive sim" people wank off, Deus Ex, feels totally different) and its story feels tidy and self-contained even with mystery around it. There is nothing more to do with it.
Mad Max
- Underrated gem nobody talks about anymore. Best damn movie tie-in game ever made, but also great if you never saw the movies. I didn't until after I'd played it, and it was just me constantly making soyfaces over all the references I got. The gameplay was totally unique, it showed incredible creativity and ambition in how it worked "apocalyptic desert" for as much variety as possible, it was fun. Could it be improved? Maybe. Is there anywhere else to go with it? No, it would just be another desert.
They don't need to be perfect. They can be very flawed. It's just that what they do is so unique, and was executed with sufficient competency, that it would only diminish the brand to have more of it.
Some of my nominations:
We Happy Few
- Brilliant worldbuilding, brilliant aesthetic design, very top of the medium writing. Severely flawed gameplay. Don't want a sequel. A remake maybe (that will never happen), but the story, by its very nature, is complete, it could only be cheapened by expanding on it.
Bioshock
- Did it ever actually need anything else? No. It was pure greed. The original game should have stood alone. Infinite should have been sold as a spiritual successor, not an actual sequel in the same world.
Prey
- What, are we going to explore a SECOND space station that's infested with aliens? It is utterly unique (the other "immersive sim" people wank off, Deus Ex, feels totally different) and its story feels tidy and self-contained even with mystery around it. There is nothing more to do with it.
Mad Max
- Underrated gem nobody talks about anymore. Best damn movie tie-in game ever made, but also great if you never saw the movies. I didn't until after I'd played it, and it was just me constantly making soyfaces over all the references I got. The gameplay was totally unique, it showed incredible creativity and ambition in how it worked "apocalyptic desert" for as much variety as possible, it was fun. Could it be improved? Maybe. Is there anywhere else to go with it? No, it would just be another desert.
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