Games made for you - Have you ever played a game you felt was made just for you?

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Total Warhammer 2. I've never played a game that so simply scratched my RTS itch. If it had actual basebuilding it would be 12/10 never play another game good
 
CoD 2. There's just that perfect balance of punishment on Hardened, not having to scavenge for med kits so your mistakes arn't overly punished and trying to find the best angles on an enemy that requires you to have good reflexes. Quick respawn time also helps.
 
Ys Book I & II for the TurboGrafx CD.

The most beautiful 80s anime mixed with medieval fantasy. It just oozes with this overwhelming archaic/nostalgic atmosphere.

The soundtrack is astonishing too. It's basically as advanced as "video game music" gets -- while still sounding like video game music and not slipping into the realm of "orchestral" "real music."

The whole experience is just perfect, for me.
 
Dark Souls is what I never knew I needed in my life from the dark fantasy story and setting to the challenging gameplay everything just feels right.
Sure hope Elden Ring will be good.
 
It's Skyrim, and it is an immersive sim (no mods, except occasional QoL or a smidgen of lore-friendly additions). Nevertheless I've played Morrowind and Oblivion before it's still Skyrim that got me. Started so many times but never finished it, always got lost on some tangent and that is the shit.
 
The Red Dead games are remarkably close, which becomes infuriating when Rockstar/2K are completely unwilling to do single player content, and the online updates just add bugs into game that are never going to be fixed. Why do I need two of the same long gun you fucking clowns. It’s a small thing but it annoys the fuck out of me whenever I go into the UI. You’re still updating the online for the game and you just refuse to do bugfixes for the part people initially buy it for? Am I the only person who’s never liked GTA or Red Dead Online?
 
Probably American/Euro Truck Simulator. Since I was a kid I liked playing with toy semi trucks with how they load and unload cargo. I've always wanted a game where I could drive an 18 wheeler in first person and look around the cab. Sega's 18 wheeler American Pro Trucker somewhat fit that niche, but it was too arcadey for my tastes. There was also a game called Cross Country USA that was an educational strategy game, but there's no actual driving.

It's only when I found ATS and ETS it satisfied my need for a game like that.
 
Rimworld, Oxygen Not Included and XCOM EU (Long War)

Lord knows how many thousands of hours I have combined with all of these games and I will keep pumping hours into them until my heart gives out or the heat death of the universe.
 
The versions of Minecraft before they added the End. I liked that aimless, open world sandbox where you could just do whatever and build whatever and there was no point to any of it, except for what you decided.

I remember there being lots of interesting mods and custom maps out there around that time too that added a bunch of neat content to the game.

Once they started adding "boss" mobs and an endgame it just didn't have that same creativity toy feeling anymore.
 
Probably American/Euro Truck Simulator. Since I was a kid I liked playing with toy semi trucks with how they load and unload cargo. I've always wanted a game where I could drive an 18 wheeler in first person and look around the cab. Sega's 18 wheeler American Pro Trucker somewhat fit that niche, but it was too arcadey for my tastes. There was also a game called Cross Country USA that was an educational strategy game, but there's no actual driving.

It's only when I found ATS and ETS it satisfied my need for a game like that.
Beat me to it. Something about driving through different countries, listening to internet radio and getting pissed off at the dumbshit traffic AI (it's leagues ahead of GTA, but still) that just does it for me. I hope SCS continues their work on Germany to the other "early" countries.
 
Titanfall.

I was alright but never great at a lot of fps games aside from Unreal Tournament because I never stopped moving. I hated crouching or going prone and I would jump constantly attempting to avoid fire in early COD games. I always hit a ceiling because more patient players would simply wait for me to round the corner, sights already trained on the spot where I'd enter.

When I booted up Titanfall multiplayer, it felt right from the first second and I've never had a better fps experience since. Launching yourself out of a mech, wall running away from the crash as some other huge lumbering metal abomination tries to vaporize you with a railgun, shooting and kicking other pilots in mid air before switching to a lock-on launcher to take down the enemy titan from a blind spot felt incredibly natural.

It's a shame that APEX did as well as it did - it's a very dumbed down game and we'll probably never see a titanfall 3 because of it.
 
The original Xenoblade Chronicles came along at just the right time for me with basically everything I want from a game. Interesting story and likable characters? Got 'em. Fun (if simple) gameplay with lots of exploration? It's there. Fantastic music and settings to match? Fuggedaboutit. The novelty of a British cast also really helped it stand out from other RPG's at the time which, as a bong, I really appreciated. I was very happy when Shulk made it into Smash.
 
Castlevania Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia. I've played through them so many times that I have to randomize the roms now. Hell I'm playing Dawn rn, they just feed my specific need for stimulation or something lol.
I know the feeling and I think part of it is the traversal of the environments. It's not like the game plays like Tony Hawk but there is a charm to cutting a corner tight, jumping out of the frame, landing where the stair ends, fall down two screens, land, bop an enemy on the nose and jump over it into the next room. Traversal rarely feels like a chore. I feel the same way about Super Metroid, doing laps to find what you missed isn't as boring as it should be because just like in Aria it almost turns into a parkour time-trial to get from point A to point B.
 
For me, it would be my top five from the 2010s: The Legend Of Zelda Breath Of The Wild, Nier Automata, Red Dead Redemption 2, Doom 2016, and Devil May Cry 5.

Heck, if all I had to play for the rest of my life was those five, I'd be content (though disappointed at missing out on others).
 
P2 jumped the shark high with final boss Hitler. P2 Eternal Punishment is better imho and Maya is an amazing character.
That was a great premise. Sort of similar to the post-Scratch Homestuck universe but played for drama rather than comedy. You're right that it "peaked with Hitler." EP's Crawling Chaos just isn't menacing when all is said and done.

As a millennial with looming debts and no job security I can really relate to Sims: Bustin' Out.
 
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