Games made for you - Have you ever played a game you felt was made just for you?

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Carrion almost, almost hit that spot, but it's too maze-y. Zombie Night Terror was thematically perfect, but I'm not big on straight up logic games.

I love games where you play as villains. And I mean real villains fighting heroes, not like Wario fighting pirates or Lex Luthor fighting the Crime Syndicate. I'm a very bitter, burnt scone of a little man and I want to express that via Vidya.
 
Bloodborne. Victorian setting, gothic Lovecraftian horror, crazy good story, more aggressive souls gameplay. If they remaster it to bump up the frame rate a bit and allow people to teleport between lamps and its the perfect game. Its so good its worth buying a ps4 just to play it.
 
Majesty: The Fantasy Kingdom Sim
Didn't matter what map it was, or what the mission was. My goal was always to raise the wizards up to the point at which they were basically gods among men. The 2nd game was good too, but Paradox kind of Jewed all of the Steam players out of one of the unit types so that kind of soured my view of it.
 
Slayaway Camp.


I love slashers, love games where I can play as a slasher (no matter how jank or insane the community or devs are) but I hate puzzle games. Here comes this. Same dev created a Friday the 13th spinoff:


It plays exactly the same but the difference is that it's free (with ads) and has daily's with a randomly generated puzzle. I bought both and I almost never play games on my phone.
 
Dead Rising, being a big fan of Dawn of the Dead, having a zombie game setting in shopping mail alone would have been enough, but they on top of the setting they just made a really good game with high replayability. Only thing I dislike about it, the ai is too dumb and can lead to points where you can fail due to the ai rather than your skill level.


Sadly the series became well braindead, biggest issue is they went all in on how many zombies they could have and removed the timer, but they never replaced the timer with another gameplay concept or made the gameplay have more depth, so it just became a bad Dynasty Warriors game Again nothing wrong with changing stuff up and wasn't against removing the timer, but need to have something else there to replace it, because removing the timer also removed the main function of zombies which was being obstacles in the way of getting to your goal, with you coming up with routes to minimize the impact they have.
 
Dead Rising, being a big fan of Dawn of the Dead, having a zombie game setting in shopping mail alone would have been enough, but they on top of the setting they just made a really good game with high replayability. Only thing I dislike about it, the ai is too dumb and can lead to points where you can fail due to the ai rather than your skill level.

https://youtube.com/watch?v=YzuTDSnfbeU
Sadly the series became well braindead, biggest issue is they went all in on how many zombies they could have and removed the timer, but they never replaced the timer with another gameplay concept or made the gameplay have more depth, so it just became a bad Dynasty Warriors game Again nothing wrong with changing stuff up and wasn't against removing the timer, but need to have something else there to replace it, because removing the timer also removed the main function of zombies which was being obstacles in the way of getting to your goal, with you coming up with routes to minimize the impact they have.
I miss games being built with an arcade mindset. Something that can be beat in one sitting, but you'll be playing through 100 times.
My example is Starfox 64, i could blast through that every day and still love it
 
Stalker
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I have plowed through hundreds of games in my time and few keep me coming back for more. STALKER is definitely up there and (kill me) Fallout 4 sucked a lot of my time up. There are a few newer games that I'm starting to get hooked on, but the only series I keep coming back to and playing over and over is Halo. I don't know what it is, but I've always been fascinated by the design, the story, the content, the maps, and the flow of gameplay and combat. I think it's just because it's a satisfying challenge in a setting I really enjoy. There's no arbitrary progression system or weapon unlocks, it's just raw gameplay. I wish MCC didn't meddle with the multiplayer aspect so much and allowing for aim assist in MP on controllers in a PC game in current year seems like such a misstep. I enjoy the campaign enough on its own though that it still fits the title of a game that I feel was made for me. I've dumped so much time into the campaigns of all the Halo games over the years. Halo: Custom Edition were some of the best online gaming experiences I've ever had. I remember playing that shit on a potato office PC that couldn't even render the characters properly. I'd play online and all the Spartans would be fully white with black visors. Bungie was wise enough to drop it at the third game which made the story tie up really nicely. I think 343 did an OK job at picking it up but there's plenty to hate but I won't get into that here. Halo: Reach was nice after such a long break between Halo 3: ODST and its multiplayer disc release, but I think they butchered the hell out of what made Halo the way it was but i guess it has to continue evolving.
 
Shadow of the Colossus.

No matter how many times I’ve played it, I just get awestruck by the design and feel of the colossi, the vastness of the Forbidden Lands, the beautiful music, the minimalistic but emotional story and the general melancholy atmosphere.

It’s a game that means a lot to me and one I like to share with other people. I get such a kick over how they react to the size of the first colossus.
 
Let me introduce you to GOTY 2018; DUSK.
dusk.jpg

An actual good retro boomer shooter? Check
Map and weapon design that puts genuine 90s shooters to shame? Check
A spooky but cohesive and multi-layered aesthetic? Check
Fun but difficult gameplay that makes no pretence about it requiring skill? Check
Incredible music? Checked twice, stamped and notarised in triplicate
I genuinely can't think of a single time this game disappointed me. I can't fathom a single flaw worthy enough for me to mention. I love every inch of this game, I replay it every Halloween as if it was RE4. It feels like every aspect of it was made with my specific interests in mind.
dishonored.jpg

On a lesser note, Dishonored is also an incredible game. Everyone fawns over its art-style and powers, but the sword fighting in this game is majorly slept on. I've never played a game with such satisfying first-person melee.

I also think the story and characters are majorly underrated. It was released at a time when a game having a good story meant it had a twist at the end like Bioshock, and the Loyalist betrayal at the end of Dishonored wasn't seen as a very good twist. These game critics almost certainly didn't see the betrayal coming until they actually got to that point and there's no doubt in my mind that the devs weren't actually concerned with whether or not you predicted it. It just served to take the story into a different direction.
 
Nier. Nier is one of the most strangely comfy games I've ever played. The music, the story about saving a loved one to the point of self destruction(and extinction), the interactions between all the main characters, the mix of comedy and tragedy. This game is one I go back to often despite all its flaws just because it's like a soft, ratty blanket.
 
Return of the Obra Dinn scratched my itch for sure
It reminds me of the Looney Tunes movie Curtain Razor. Porky Pig hosts a talent show where all the contestants flop. All the while this fox keeps trying to do his act before its his turn, insisting it's the best. When he finally gets to perform his act, he swallows atomic powder, dynamite and a lit match. Sure enough, it was the best. But he could only do it once.
Shadow of the Colossus.

No matter how many times I’ve played it, I just get awestruck by the design and feel of the colossi, the vastness of the Forbidden Lands, the beautiful music, the minimalistic but emotional story and the general melancholy atmosphere.

It’s a game that means a lot to me and one I like to share with other people. I get such a kick over how they react to the size of the first colossus.
Shadow of the Colossus is an amazing game, but any time I play it I always find myself missing the castle and Yorda. Yeah the Colossi are incredibly impressive even for today, but they can only exist in an open world which, while impressive at the time, isn't very engaging to travel through. I feel a lot more curious in Ico, I want to see what the castle is all about. The Forbidden Lands feel too understandable. That's why I'm so glad The Last Guardian took it back a notch, though I think I'll always prefer Ico.
 
Shadow of the Colossus is an amazing game, but any time I play it I always find myself missing the castle and Yorda. Yeah the Colossi are incredibly impressive even for today, but they can only exist in an open world which, while impressive at the time, isn't very engaging to travel through. I feel a lot more curious in Ico, I want to see what the castle is all about. The Forbidden Lands feel too understandable. That's why I'm so glad The Last Guardian took it back a notch, though I think I'll always prefer Ico.
Ico is so goddamned great. Hell, I loved all of Ueda's works. The fact The Last Guardian came out the way it did despite being in a decade long development hell is a miracle.
 
Shadow Empire

I guess it could also go in the "Games You Like But Everyone Else Hates" category except instead of hate it's complete disregard because only the sweatiest of nerds on online message boards even seem to know of its existence.
 
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