And at the time, he admitted that it was dropped in his lap, and he had concerns about publishing it because it was clearly part of Infinity Ward's legal strategy. So the only thing of note in his career was handed to him by someone else.
This was most of his "scoops" which he was good for once in his life when he had a willingness to just publish anything like that. But he doesn't have that anymore, they're paying for a reputation he had years ago.
Same deal with Jason Scherier, he was a guy to anonymously bitch to and he'd write it up as an article. Now he's probably not going to be that guy anymore working for Bloomberg, it's going to be someone else out there blogging junk.
You usually never hear about these dudes once they get that first "big time" site change gig. Klepek has been able to keep the racket going his entire life, since dad was buying him E3 passes, etc. Remember the video of Polygon's launch with all the dudes from sites they collected? How many of those do you even remember let alone know what they're doing now? Arthur Gies, etc. If they aren't doing something stupid and getting clowned on by the internet they quickly become forgotten by most people. And they've never been the actual "games journalist" types who have decades of connections and can get anybody on the phone or whatever. That's very limited in the industry. Most everyone is interchangeable. (As shown by how often they literally do swap jobs.) They're glorified press release re-writers. They aren't people who even know how to "break" a story or work with a true deadline even.
Not to puff up Game Informer anymore than they need but since they've been the official magazine of GameStop for so long they actually know how to deal with being handed exclusives, talking to actual decision makers/sources, and how to contact people and go "hey, we've got a page to fill, do you guys want it?" Plus until recently they've had people around there for twenty years, fifteen years, ten years, etc. Rather than hopping all over from one job to the next every six months, never really learning how to be more than an ascended fan who hates other gamers. They've for a long time worked at
teaching their employees a lot of this stuff because they couldn't afford (even when GameStop was footing the entire bill) tons of losers who did nothing but blog and tweet, they needed to work contacts/sources/etc. to produce the physical magazine every single month. Most of these sites will never even have an infrastructure like that of actual editors, let alone ones with years of experience in the role.