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Someone should call their bluff re: the uglification of women. The next sparkly vampire type femcel bait should have the same body type as Paul Blart: Mall Cop. Make them be the ones forced to grit their teeth and pretend not to be disgusted for once.
 
Typical clickbait journalist Jason Schreier that prefers woke games over fun games.
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Sorry for the old man moment and autism. But what is with shitbags doing that "look down at the camera while doing that two fingers to the side thing"? I assume it's meant to make them look tough or "gangster" but it always comes off as stupid. It's up there with the "black and white photo of them with a cigarette hanging loosely from their mouth" I notice a lot of journos and authors have.

Someone should call their bluff re: the uglification of women. The next sparkly vampire type femcel bait should have the same body type as Paul Blart: Mall Cop. Make them be the ones forced to grit their teeth and pretend not to be disgusted for once.
Agreed. That was tried back in the day. Feminists made the excuse that it's okay to demand a 6 pack because "I need a man who can throw me around in the bedroom" while men who don't want fat women are "objectifying". These days there's the far funnier condemnation of them wanting to fuck billionaire werewolves.
 
Typical clickbait journalist Jason Schreier that prefers woke games over fun games.
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Dragon Age Veilguard superfan admits the game is shit when the general consensus comes in, admits to only "liking it" to own the chuds.
Jason never played either of these games, as he is not a gamer. He is not a "journalist" either, and in a just world the only way he would make money is by giving $15 dollar blowjobs in the backalley of Arby's, as he has no other applicable life skill.
depending on who you ask, expedition 33 is also a woke game (it has a black person so it counts apparently even though they die not long into the game)
The game is chuck full of niggers, which is not surprising considering it's made by a fr*nch studio and this is normal for them. That said, it's also a shitty JRPG and people who praise the game have absolutely no taste in gaming at all, just like Final Fantasy fans, possibly the only creatures on this earth lower than Jason Schreier.
 
The game is chuck full of niggers, which is not surprising considering it's made by a fr*nch studio and this is normal for them. That said, it's also a shitty JRPG and people who praise the game have absolutely no taste in gaming at all, just like Final Fantasy fans, possibly the only creatures on this earth lower than Jason Schreier.
The real story is that even as mid tier at best slop Ex33 is, it's still better than what Square Enix is capable of putting out nowadays. Every one of their JRPG franchises has devolved into shitty, bottom of the barrel ARPG or Mobile Gacha trash. Even their cash cows, Dragon Quest 10 and Final Fantasy 14, are bleeding out -- DQ10 simply because of it's age (and the fact that they refused to release it internationally) and FF14 because the devteam let the Western Tranny Brigade write the latest expansion and it's really, really bad. (Main character is your bog standard girlboss bimbo, voiced by a tranny who can't act in the west, so you can't even say you don't like it. Gameplay loop is the exact same meta-loop as the last 3-4 expansions so the only reason to play -- the story -- being fucked up causes really big problems for it.)

The only exception are some of the newer franchises they've been shoving people into to keep them away from the main franchises, like how they took the FF2 guy and gave him the SaGa series back in the day. Now, instead of letting them actually make Final Fantasy games, they're making the new generation of those types make "Octopath Traveler" so the high-value clout-farm franchise can be farmed out to idiots who can't think past "lets make a shitty action RPG and make sure to put homosexuals and black people in, the weirdo localizers say Americans require that in their games or they won't buy them."

There's a rumor they keep delaying Dragon Quest 12 cause it's a god awful "modern audiences" Action RPG designed to appeal to westerners (read: people who won't play Dragon Quest) and the last remaining original creator (who was caught on camera bitching about the tranny pronoun bullshit at Tokyo Games Show last year, when they forced him to include it in Dragon Quest 3's remake) keeps forcing them to go back and try and figure out where they went wrong with it. The story goes that Dragon Quest 9 released gameplay footage back in the day showing off an Action RPG and 2ch caused enough of a stink that they went back to the drawing board -- the prototype DQ9 became a game called "Fantasy Life" which was surprisingly well received (and just got a really good sequel).
 
the prototype DQ9 became a game called "Fantasy Life" which was surprisingly well received (and just got a really good sequel).
Fantasy Life is a Level 5/1-UP Studio property and it was originally 2D on the DS. It seems unlikely that Square-Enix were involved.
fantasy-life-ds-2d-1.webp fantasy-life-ds-2d-4.webp fantasy-life-ds-2d-6.webp
Ps. 1-UP Studio is what Brownie Brown renamed themselves to. That's why it looks like MOTHER 3.
 
Fantasy Life is a Level 5/1-UP Studio property and it was originally 2D on the DS. It seems unlikely that Square-Enix were involved.
Level 5 developed Dragon Quest IX, so there's more connection than you think. Most work on the first nine Dragon Quests outside the main creative roles (director, writer, character designs, music) were actually outsourced to other companies like Chunsoft and Level 5. It wasn't until X and XI that they built up in-house teams at Square Enix to do most of the work.
 
Fantasy Life is a Level 5/1-UP Studio property and it was originally 2D on the DS. It seems unlikely that Square-Enix were involved.
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Ps. 1-UP Studio is what Brownie Brown renamed themselves to. That's why it looks like MOTHER 3.
Yeah that's not the Fantasy Life that we got, tho:

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As for the connection, Level 5 was called in to code Dragon Quest 9. Release dates:

Dragon Quest IX (DS): July 11, 2009
Fantasy Life (3DS): December 27, 2012

Here's an article talking about how the game was an Action RPG at the first announcement: http://ds.ign.com/articles/750/750611p1.html

I'd have to dig to find discussion of the 2ch bitching, but Wikipedia talks about it: https://en.wikipedia.org/wiki/Dragon_Quest_IX

Development began in 2005, with Level-5's Akihiro Hino both acting as co-director and encouraging the game's development for the DS. Series creator Yuji Horii acted as game and story designer, with artist Akira Toriyama and composer Koichi Sugiyama also returning from previous entries. While an early prototype used an action-based combat system, negative fan feedback and internal testing prompted a return to the turn-based gameplay of earlier entries. Due to the focus on multiplayer, the games narrative and gameplay were designed around these features. Some of the game design drew inspiration from The Elder Scrolls IV: Oblivion and Diablo.

During early stages and with its original trailer, Dragon Quest IX broke with series tradition and used an action-based combat system to fit into the multiplayer design.<a href="https://en.wikipedia.org/wiki/Dragon_Quest_IX#cite_note-Gama2011-28"><span>[</span>27<span>]</span></a> This design approach was first proposed by Hino.<a href="https://en.wikipedia.org/wiki/Dragon_Quest_IX#cite_note-CEDEC2018-32"><span>[</span>31<span>]</span></a> Horii explained that this was a prototype design, and after first showing it off it drew heated criticism from series fans and prompted arguments online. Paired with Horii finding that turn-based gameplay still worked and was enjoyable in multiplayer, and that prolonged action combat became "monotonous", the battle system was switched back to the standard turn-based design.<a href="https://en.wikipedia.org/wiki/Dragon_Quest_IX#cite_note-CVinterview-23"><span>[</span>22<span>]</span></a><a href="https://en.wikipedia.org/wiki/Dragon_Quest_IX#cite_note-Gama2011-28"><span>[</span>27<span>]</span></a> The sprite-based monster encounters were taken from the spin-off Dragon Quest Monsters: Joker so players had more control over when they got into battle. The quest system was designed with short play sessions in mind.<a href="https://en.wikipedia.org/wiki/Dragon_Quest_IX#cite_note-CVinterview-23"><span>[</span>22<span>]</span></a> Ichimura elaborated that the quest system drew inspiration from The Elder Scrolls IV: Oblivion, while Diablo was used as a reference on keeping players engaged for long periods.<a href="https://en.wikipedia.org/wiki/Dragon_Quest_IX#cite_note-GIinterview-33"><span>[</span>32<span>]</span></a>

So the theory is, they had all this work on an Action RPG DQ9 engine and after finishing DQ9 and Square Enix deciding not to have them work on DQX (which is a MMORPG and internally developed) they took the work they had on ARPG DQ9 and retooled it to make Fantasy Life. A lot of the influences that wikipedia mentions that DQ9 had -- Oblivion, Diablo, etc -- are visible in Fantasy Life, too. I've also heard they got fucked over by Microsoft (taking what we'd now call a live services game project and canceling it after wasting their time) leaving them with again, a bunch of mini-questline stuff that's a hallmark of Fantasy Life's gameplay loop.

It was reported in the past that you had designed a prototype of Dragon Quest IX with action-based gameplay, but based on audience reaction, you changed back to turn-based battles.

YH: Yes and no, to that rumor. When we worked on the prototype, we actually did make it more like an action game, where you can kind of do the action button mashing, but people didn't really like that kind of gameplay system well. But we didn't change it back just because of that; we also found that turn-based battles are actually fun in the multiplayer mode, so that's what we wanted to do, too.

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When you say "people didn't like it", do you mean people internally developing the game, or focus groups, or something else?

YM: It was actually a media event where we brought that prototype, and then there started to be comments on YouTube -- people started arguing about which style was better.

Fundamentally, the core gamers don't like the change. Whenever we try to make some slight changes, they will reject the idea and just bash it. They key is to balance what kind of things we need to change, and what kinds of things we need to maintain.

Well, that's difficult. Ultimately there's an expectation that every Dragon Quest game will sell in the multiple million copies range, in Japan. You need to keep your audience happy, and to keep a lot of people happy at the same time is not an easy thing.

YH: It's very high pressure work.
 
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I had to look up what you meant by Final Fantasy having a troon lead and oh my god yikes but also Jonathan Bailey and a ton of theater trained brits are in it?! Damnit. They should have just had it be exclusively UK based actors instead of a literal Kentucky troon being in it.
 
I had to look up what you meant by Final Fantasy having a troon lead and oh my god yikes but also Jonathan Bailey and a ton of theater trained brits are in it?! Damnit. They should have just had it be exclusively UK based actors instead of a literal Kentucky troon being in it.
The UK studio probably doesn't have people who can do bad Spanish accents and pretty clearly some of the talented voices were contracted for FFXVI instead.
 
He must not have read up on how other companies do layoffs.
None of these people have existed in the real world. The idea that a company would tell someone they're being fired/let go without having cut off access to company communications and of course data/resources, is fucking insanity. And without having forced the employees to work out of the office instead of at home, they can't "look them in the eye" anyway. Nevermind that even in person people throw tantrums and do stupid shit when they're getting the boot. And even then this guy would just complain about having to make a morning commute home after getting canned or something.

You’re firing the people that make the games. Games that until mere weeks ago you were talking about as if you didn’t already know you were going to dump them like high school students about to go to different colleges. It’s less disrespect and more something resembling complete contempt.
I don't know, because maybe publicly shit talking your own company is a terrible idea even if it isn't publicly traded? The fact that this moron thinks it resembles contempt is funny, because it isn't. It's business.
Here’s how much the industry hates the people who work in it: an executive literally suggested that they consult AI to feel better. Really. What happened, was there not enough quarters to fill a sock so you could just beat each individual person? Great pitch to the workers you’ve let go while you yourself are not a worker who’s been let go. There was a lot of criticism about the post, and to his credit, he did delete it, but I am still dinging him for not including the prompt he used to write it.
Does this moron think upper management never gets the boot from companies? Sure those people are probably far more financially secure than the devs, but directors/VPs/c-level execs get fired or told to resign all the time... which is why they also negotiate those golden parachutes people bitch about while forgetting those benefits packages were part of their hiring or promotion in the first place making it a contractual obligation assuming they didn't also own shares that needed to be bought out.
I’m not sure what we should do about this. I don’t have a solution to pure, destructive avarice. And the belief that everyone could go indie and make money that way (“as long as the games are good”) is about as far from reality as I am from ever understanding why God cursed me to live on this planet.
Indie studios can also have executives, and shitty ones too. And of course indie studios do layoffs as well. Being indie instead of working for a studio owned by a publisher isn't a safeguard of anything.
Because if Xbox Game Pass is profitable, then why are we acting like it’s in such bad shape that we need to let go one and a half Sydney Opera Houses worth of salaries? And if it is in such bad shape, why aren’t we addressing that instead? Either excuse, either reason, either situation involves some pretty big questions.
Because again, badmouthing your own publicly traded company is fucking retarded.
Yes, I’m making it sound like these executives are rubbing their hands together like it’s dinner time and clicking the ‘fired’ box on a list of employees. And they’re probably not. These are theoretically people, too. I’m sure there was at least ten seconds of them feeling a twinge of something resembling a memory of guilt. It’s not easy to fire people, especially when you have to tell a horrified HR department that they’re going to be the ones who do it on your behalf. So, if it’s not intentional, it’s completely callous. People shouldn’t be treated this way. Especially ones who made their company a profit.
Oh, so NOW he understands that they aren't just the happy merchant greedily firing people as if the desperation of the plebs is what feeds them, and that there are multiple layers involved in anything other than a mom and pop operation with shit like this but he still misses them.
He mentions HR.
Forgets IT that needs to shut off accounts and re-assign resources to new owners, forward/archive communications, etc.
Facilities that cuts building access
Payroll that issues final checks

Those are all other people within a company that see EVERY termination and all need to continue doing their jobs without fucking sobbing over it.
 
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