Right, the Hipster Delusion.
By all means, get back to complaining about the latest Call of Tacticool, bitching about changes to your chosen Online Lifestyle Game, or buying DLC and micro-transactions for a 70 dollar game that ends up costing you several hundred dollars or more by the time everything is said and done.
I don't have any delusion I can
change anything. To the extent I'm anything, I'd classify myself less as a hipster and more as a videogame doomposter. But my entertainment budget is mine to spend on things I enjoy, and I don't enjoy... <points up one paragraph>
that.
Not that the indie world is roses, chocolate and blowjobs all the time... I'm sick of asset flip garbage, and streamer bait games, and janky games made by people who should not be making games, and all that shit other shit, too. But at least it feels more like gaming used to be when I was younger, in the 80s, 90s, even the early 2000s... games are
different sometimes.
From each other, I mean. You pick up a new game, and often times you had no idea what to expect, because devs still experimented. They had ideas and they went with them, and sometimes they were disasters, but sometimes they were wonderful, too. It wasn't just putting the small handful of proven formulaic game templates into the mill and turning the crank until a theoretically "good" and "safe" game pops out. It feels like "adequacy" is the goal. Sort of like with Hollywood these days.
I mean, hey, you do you, though.