EGM especially had a really great vibe to it, you knew those guys were on your side, not viewing you with contempt, you knew they were genuine in their love of video games and you knew that even when you disagreed with them, they were still bros who you'd probably enjoy hanging out with, not pure, concentrated douche chills like a modern Kotaku journalist.
of course not everybody was "on the take", but you also have to remember it's much easier to fudge a 7/10 into an 8 and handwave it away with personal preference, while these days they try to sell you a 4/10 (as in less than mediocre) as a "10/10 BEST GAME EVARR BUY NOW!!!11", because even dumb companies understand shit rated like the shit it is won't sell. that's why you got fun stuff like rise of skywalker stuck at a 86% score since release.
in the past they still tried to sell you something, however it was easier and they valued their integrity? principles? more (just think back to the kane & lynch debacle).
I also don't see how games having an easy mode is a problem. Do the developers come to your house and shank you if you choose hard mode? I don't understand.
There are plenty of games, like Dark Souls, that shouldn't have easy modes (especially since in that case you can already cheese them with summoned players that carry you through the game) but most games benefit from having a difficulty selection.
because you're confusing accessibility with difficulty.
the problem is that it's much easier and cheaper to just lower or outright remove the challenge than put in the work to design it to be accessible, not to mention all the additional features you'd have to implement that only cover a very small fraction of the playerbase (meaning they have shit cost/benefit ratio where the beancounters are concerned).
but a "game" needs a challenge, otherwise you end up with an interactive movie that's basically "press x to continue" - and you know at some point someone will complain about that too, what's the solution, remove it as well?
without getting into competitive stuff which affects more than one person, there's still an accepted limited to things. if you say you beat super mario 1 people know what that means. playing it on journalist mode where all you have to do is press right with no danger of dying simply isn't the same.
besides "why shouldn't it have an easy mode" is a silly argument, because you can easily argue "why should it"? for sales? so more people can play it even tho it's a completely nerfed and different experience to the point they could just as well watch a longplay? not every game is for everybody, of course no company is gonna tell you that since too many dumb people would just take it as "oh Wow you don't want my money then, fuck you" entitlement instead of accepting that simple fact.
sure, in the past you could cheat to remove the challenge yourself, but in end you were still aware what you did by removing that challenge, asking for an easy mode is simply removing that responsibly by saying "see, I still beat it as intended, I'm as good as you, I deserve the same achievement". and if you think that's bullshit just look up carry runs in MMOs to see what I mean.
Mechanics are going to start being fucked with here and there after all the retarded journalists basically making it sound like if you like a gaming having challenge you're a nazi. So, expect games that had no difficulty options to get an easy mode or gay "accessibility" options that make it easy to win, like The Last of Us Part 2. Even then, coping that "it's only the writers. It's only the artists. It's only the producers" or whatever is just sad. The money from sells still goes to those freaks. The cancer spreads everywhere, sooner or later. Got some programmer or designer that stands his ground? He'll be replaced sooner or later.
What people don't get is that the mean person going into gaming are political retards and hack writers that can't even finish a book. So they use gaming as a way to tell "stories that matter" and all that shit. You want an image of the future of gaming, go to the nearest college or whatever where they "teach gaming" and look at the people that want to make games. It's tumblr in the flesh.
that has always been the case and honestly you're a few years late complaining about that. mass effect 2 is notorious for it's changes because some retarded journo didn't understand you can upgrade stuff, and that was 11 years ago. half-life is even older when they changed maps because people got confused. or look up dishonored where people took an npc saying "you can't go upstairs" as law and never tried. dumb people have always been a scourge to development, but any company wants to sell to dumb people too (since there are a lot of it), so of course they change it for what they think broader appeal.
what you're seeing now is that the chicken has finally come home to roost - AAA has been high risk and borderline unfeasible for years, which means companies logically trying to broaden their audience for more sales (always a bad idea) while reducing costs. much cheaper to have some hack work for peanuts to get his woke script into a game than pay someone properly (hollywood has the same issue to a degree), same for paying competent developers.
that's why most of the AA+ sphere has been shit for years and likely won't change anytime soon. it won't crash but you'll simply see less of it they can't make they the money they need, which hampers trying to get their wokeshit out since the indie space is waaaaaaaaay to crowded and freeform, meaning you could do stuff that would never fly otherwise and there's actual competition in quality (inb4 >indie >quality).