Gamers Nexus

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I prefer calling him "tech grug" or "tech caveman" since with that hairdo, beard and facial structure he does look more like a caveman. And I mean that in an endearing way.
 
he is weird... also these types of hair usually tend to cobble together if unkempt, i've seen a hairdresser fight with one of these hairs before and by the end of it she was fucking spent.
Long curly hair isn’t that complicated. You just need to brush it daily and use a high quality shampoo and conditioner. Even ‘afro’ hair is not complicated to keep neat and tidy.
 
Grug losing his mind over Intel's marketing department being somehow more retarded than AMD's.
https://youtube.com/watch?v=8wNnLtsxNkY
That's almost impressive. Intel has this idea that they are too big to fail because of a name. Not to ape a joke from an amazing comedian but " saying you're too big to fail is like saying you're too fat to have a heart attack. It just doesn't work"
 
AyyMD fanboys fell for it again and the "savior of the PC market" turned out to be as greedy as the rest of them.
It's a great schadenfreude to see all the retards who thought that AMD is somehow "the good guys" like Valve suddenly piss and shit their pants when a publicly traded multi-billion dollar corporation does publicly traded multi-billion dollar corporation things. Like what the fuck did you expect, they didn't "betray" you, you're just a mouth breathing retard that had loyalty to a corpo that doesn't give a shit about you.
 
AyyMD fanboys fell for it again and the "savior of the PC market" turned out to be as greedy as the rest of them.
https://youtube.com/watch?v=WsCrKGY9F1oIt's a great schadenfreude to see all the retards who thought that AMD is somehow "the good guys" like Valve suddenly piss and shit their pants when a publicly traded multi-billion dollar corporation does publicly traded multi-billion dollar corporation things. Like what the fuck did you expect, they didn't "betray" you, you're just a mouth breathing retard that had loyalty to a corpo that doesn't give a shit about you.
No-one who has followed AMD for any length of time should be remotely surprised by their ability to go full foot-in-mouth every time there is an opportunity for accruing goodwill.
 
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As a guy that got an AMD card that's about five years old, there's nobody that hates AMD more than AMD users. Lisa Su is a fucking whore
 
Grug losing his mind over Intel's marketing department being somehow more retarded than AMD's.
Actually wondering what he said in this one, since Panther Lake looks pretty legit (but could be undermined by the fine details like price). Or has there been too much Arc B770 'opium and teasing by Intel's marketards?
AyyMD fanboys fell for it again and the "savior of the PC market" turned out to be as greedy as the rest of them. It's a great schadenfreude to see all the retards who thought that AMD is somehow "the good guys" like Valve suddenly piss and shit their pants when a publicly traded multi-billion dollar corporation does publicly traded multi-billion dollar corporation things.
The timing was about right to not have a major CPU or GPU release at CES, Zen 6 chiplets aren't ready for server/anything, and neither is RDNA5. And that's good timing for AMD since sales are going to be suppressed by memory costs anyway. 9950X3D2 didn't get announced, but is in the pipeline, and doesn't matter anyway.

Only real good guy AMD move at this point would be for them to make new AM4 X3D CPUs.
 
Only real good guy AMD move at this point would be for them to make new AM4 X3D CPUs.
Which is something they're rumored to do, on top on Nvidia planning to bring back the 3060. The memory chip shortage situation is that dire that the people involved in creating it are getting hit by it. :story:
 
Why are CPUs so fucked? No matter how big the gap between cpu and gpu, the cpu is just always shit. "Oh the game doesn't use all the cores. Oh the gpu only does heavy lifting in these 3 graphics options".
 
Why are CPUs so fucked? No matter how big the gap between cpu and gpu, the cpu is just always shit. "Oh the game doesn't use all the cores. Oh the gpu only does heavy lifting in these 3 graphics options".
Programmers don't do multi-threading very good because it's complicated, and in some cases logic can't be parallelized anyway, and GPU performance has become far more important than CPU performance in most games.
 
Programmers don't do multi-threading very good because it's complicated, and in some cases logic can't be parallelized anyway, and GPU performance has become far more important than CPU performance in most games.
Does a single game exist that actually use more than.. 1 core? If not, what are the use of several cores? Rendering, programs? Shit, even RAM was a meme for basically all of the time I recall. Suddenly you need 64gb of the zigahertz variant, when anything over 16gb 3000mhz was overkill.

A lot more games have started showing the work-spread between cpu and gpu with different options, and lo behold all the new dogshit AI fog-filter and hair physics options rely on cpu, which doesn't perform even close to intended. What's a gpu for? Textures and that's about it? Seemingly everything else falls on the cpu.
 
Does a single game exist that actually use more than.. 1 core? If not, what are the use of several cores? Rendering, programs? Shit, even RAM was a meme for basically all of the time I recall. Suddenly you need 64gb of the zigahertz variant, when anything over 16gb 3000mhz was overkill.
games are more demanding core wise than a regular program, imagine having to share the calculations for one thing like movement direction, try to multithread that and watch the cpu desync and fuck up, unless you hire an actual programmer that will know how to time the cores to make it smooth as fucking silk.

the games that could benefit from multithreading have retarded devs who don't want to multithread, because they are most likely retards targeting 2 core people.
so it's a money issue at the end of the day, the smelly jeet is cheaper than the white man or the asian and they will shit out the same product as those two, less refined sure but who cares about that shit when you have to make money?
A lot more games have started showing the work-spread between cpu and gpu with different options, and lo behold all the new dogshit AI fog-filter and hair physics options rely on cpu, which doesn't perform even close to intended. What's a gpu for? Textures and that's about it? Seemingly everything else falls on the cpu.
mainly depends on engine on what to do with the GPU.
 
Someone smarter should write an autistic essay about that, but I'll suggest:
  • Almost all games are going to utilize 1-2 cores/threads very hard, compared to other cores it might be using, because of impossible (or difficult) to parallelize game logic. So the benefits of "gaming IPC", increased clock speeds, and more SRAM (to prevent going to DRAM) are readily apparent.
  • There can be boring things like asset decompression or shader compilation that require a lot of CPU cores to go fast. Consoles have hardware accelerators just for decompression and I/O. A sudden demand in desktop CPU performance could just be related to the transition from HDDs to fast SSDs.
  • Most games still don't need more than 16 GB RAM. Hardware Unboxed just tested this again. 24-32 GB is preferred to have some headroom.
  • Vulkan and DirectX 12 increased multi-threaded CPU utilization by spreading draw calls over multiple cores instead of mainly just one with the prior APIs.
  • Next-gen consoles could be packing only around 8-10 Zen 6 cores (that games can actually use), clearly showing the limits of having more CPU cores (unless you need them to fill in for accelerators).
    • The PS3's Cell processor had 7 "SPEs". Ignoring that science experiment, PS4 and PS5 both had 8 cores (total, not usable by games), although it was 8 cores, 16 threads for the PS5.
 
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I prefer the name " hair metal Tech Jesus" myself
Do you think he headbangs? To what band?
Does a single game exist that actually use more than.. 1 core?
This has been a thing since ~2007. Alan Wake was the first one I remember needing multicore to run. Then there's the R* ones since GTA4, GTA5 is pretty good on this front iirc.

The main problem with CPUs vs GPUs is the memory controller. Processors have scaled unlinearly with memory for decades now, and the gap has only been widening. GPUs have this problem somewhat solved, it's also why chips like the Apple M series and Strict Halo are so fucking good and smoke everything else - insane memory bandwidth that unattainable in a normal desktop DDR4/5 setup. It's also why X3D helps so much
 
Why are CPUs so fucked? No matter how big the gap between cpu and gpu, the cpu is just always shit. "Oh the game doesn't use all the cores. Oh the gpu only does heavy lifting in these 3 graphics options".
Because most games don’t really do any heavy stuff that CPUs are good at. While there are some simulations that really push CPU capability, most games are using algorithms developed in the 70s and 80s for their logic, and the nature of video games generally requires all those calculations to be run sequentially anyway. You’ll hear some retards say that programmers don’t like writing parallel code. That couldn’t be further from the truth. Multi-threaded code has a been first-class citizen for a long time. It’s just not a panacea that laymen think it is.

All the heavy lifting in a game is in the video and I/O, generally not a CPU bound at all.

CPUs are absolutely not fucked for things they are actually designed for like managing a user pool for a web app or running a bunch of chemical reaction simulations in parallel.
 
Nah, I LOVE the company forcing me to use a driver from 2022 because they inexplicably broke OpenGL one day and just never fixed it.
but-but muh community drivers and linux superiority RG-san...
i have to give leeway for amd only for the weird customization cards as aliexpress really wants me to buy a 32GB MI50, they are really aggressive with it and amd said something something about ROCm support coming back lately which these cards use so yeah i'm a bit conflicted.
 
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