Conclusion, and GamerGate’s Legacy
It should be clear by now that an overwhelming majority of people see GamerGate as nothing more than a misogynistic harassment campaign. While GamerGate might tell themselves that everyone’s been brainwashed by lies or something, they absolutely cannot avoid the reality that
almost no one is on their side. No one takes them seriously, and pretty much everyone wants their hopeless movement to disperse already.
GamerGate might point to
AirPlay as an example of journalists taking GamerGate seriously, but that effort seems to be born largely out of ignorance, from journalists who are far enough removed from tech coverage that they somehow missed all of the GamerGate stories last fall. Watching AirPlay’s organizer slowly get more fed up with GamerGate is like watching a microcosm of how everyone eventually gave up on trying to talk to GamerGaters.
“Maybe I should’ve listened to my fellow SPJ board members: This isn’t worth the time and aggravation, especially when compelling projects await. Maybe everyone else was right and I was wrong. I have no regrets, because I’ve learned so much and enjoyed almost all of it. But I’m beginning to regret wasting the time of so many others, lobbying them that GamerGate is worth a good, hard look.”
Michael Koretzky, SPJ Region 3 Director and organizer of AirPlay.
The Week compared GamerGate to a soccer team that has only ever managed to score on its own goal and responds with self-congratulatory remarks on a job well done. Their efforts to silence feminist and political critique of games actually ended up
inspiring more of it. Their efforts to convince journalists to stop critiquing gamers for their sexist, bigoted behavior has only
amplified people’s awareness of society’s misogyny problem. Their efforts to discredit Zoe Quinn, Leigh Alexander, Anita Sarkeesian, and Brianna Wu have led to them becoming some of
the most respected voices in games, as more people are inspired by their work against abuse and their advancement of the medium itself. Their efforts to scare women out of the games industry actually led to more money, time, and talent being dedicated towards
fixing tech’s diversity problem.
Before GamerGate, people might have had a rough idea of how diversity in teams was good for companies and how online harassment was maybe a problem that needed to be fixed. But now I suspect that people’s thought processes tend to go like this: Why do we need diversity in tech? Because of GamerGate. Why do need to fix online harassment? Because of GamerGate. Why is feminism so important? Because: GamerGate.
GamerGate was one of those landscape-changing events that deeply changed the communities affected by it. The entire tech industry seems to be
much more aware of these issues, and supporting under-represented groups seems to be the “cool” thing to do now if you’re a tech or entertainment company. There’s still a
ton of work that needs to be done before the problem of online harassment and misogyny is fixed, but for now, I’m just immensely proud to be part of an industry that’s moving in the right direction.