GamerGate - Autistic MRA manchildren and the twitter feminists who love them

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BBC strikes again with a E3 2018 article. This time they're mentioning GamerGate.
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Low effort and low quality article when even Anita said there was no improvements in female representation.

And some of these sentences in this article are regurgitated (e.g. alt-right, female gamers make up 45% etc.) to the point I bet it only took the journalist 10 minutes just to write this hitpiece.
 
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At E3, video gaming's bigots have lost
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At E3, video gaming's bigots have lost
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Dave LeeNorth America technology reporter
  • 16 June 2018
  • 189comments
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Image copyrightUBISOFT
Image captionGamers will be able to play through all of the next Assassin's Creed: Odyssey as a female character
Four years ago a row hit the games industry like an atomic bomb.
The treatment of women, within both the industry and the games themselves, was being scrutinised like never before. And, as journalists predicted that “gamers are over”, an angry, and at times vicious, movement emerged: Gamergate.
Supporters of Gamergate would say it was about “ethics in games journalism”. But it was quite openly more often than not about something else: women, minorities and hatred of so-called “social justice warriors” - the “SJWs” - as if social justice was something to be avoided.
It was a row that would go on to consume lives and careers, creating celebrities of likes of Milo Yiannopoulos as it went. In many respects, Gamergate was a dress rehearsal for what we refer to today as the alt-right.
I'd been at E3 in June 2014, just before Gamergate really took hold. And in summing up that year's show, I concluded that the industry still had a problem with women, despite a new momentum and demands for progress. The show's lowest moment was in learning that that year's new Assassin's Creed game would have four playable characters - all of them male.
The following year - 2015 - I went back to E3. I was curious to see how the industry would react. Yet despite the fire and fury online, it felt as if absolutely nothing had changed.
I wondered - what were the games companies doing? Were they afraid? Were they conflicted?
Had they even been listening?
A friend in the gaming industry took issue with my view. “Games take time,” he told me. “Let’s see where we are in a few years.”
'Setting a benchmark'
E3 2018, and I’m standing in a makeshift wooden town hall, erected by Sony for its bombastic PlayStation showcase event.
Sony’s biggest franchise is The Last of Us, a PlayStation exclusive, and a title that many consider to be the finest video game ever made.
In the original you play Joel. He’s escorting Ellie, a teenage girl, through the game.
In the new game, The Last of Us Part 2, Ellie is the lead. And as the trailer commences, we see her dancing slowly with a woman, her girlfriend, and they exchange a passionate kiss. The crowd cheered - not like excitable schoolboys seeing two girls make out, but like adults who had followed Ellie’s story and cared about the outcome.
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Image copyrightNAUGHTY DOG
Image captionEllie and her girlfriend in The Last of Us Part 2
“I think they were trying to make it clear to people that this is what they’re about,” said Julian Rizzo-Smith, a gay games journalist from Australia, whom I bumped into after the event.
“I think it was really setting a benchmark for what their future plans are. It’s a perfectly fine reflection of society. If you have a problem that it’s the biggest game of the show, that’s on you.”
Sony doesn’t stand alone in this. Microsoft, with its Xbox, also used one of its biggest titles this year - Gears 5 - to make a statement. For the first time in the franchise the lead character will be a woman, the ferocious Kait.
“It felt like a natural way to pivot the franchise a little bit,” said developer Rod Fergusson, speaking to Wired magazine. “And allow you to actually play the true hero of the story.”
Predictably, the decision raised some ire from certain corners of the gaming community.
“It’s amazing that Microsoft and The Coalition decided to take the most testosterone-driven, male-centric third-person shooter brand on the market and still find some way to inject it with third-wave feminism,” wrote the One Angry Gamer blog, decrying the “diversity agenda” in games.
'We're in 2018'
Across town, at an event hosted by EA, there’s a line of people baking under the LA sun in the hope of getting a chance to play Battlefield 5. For the first time, players will be able to play as a woman in that.
When news of the new game was published online, a backlash ensued, with some fans left incensed that adding women into the game would not be historically accurate. A hashtag, #notmybattlefield, was born.

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Media captionE3: Battlefield V creator resists gender attacks
The makers of the game were pretty unequivocal in their response: we don’t care what they think.
“I think there’s a part of the community that believes that this game has been about historical accuracy, but it has never been about that,” said Oskar Gabrielson, general manager at game studio Dice, speaking to my colleague Cody Godwin.
“It’s a bit disheartening that we’re in 2018 and we have this kind of conversation about females in games.”
The threat of boycotts is not of concern, Mr Gabrielson told me later. The gaming industry, with its more than two billion players, is more than big enough to handle an online campaign calling for the game to be avoided.
Among those lining up to play the game, we see no signs of the discontent that had been expressed online. “Just play it and suck it up,” suggested one young woman.
'No matter where you come from'
On the E3 show floor, the only women I see in skimpy outfits are fans who have decided to dress as characters - not models paid to attract men to a booth. Opening this show up to the general public, as they did for the first time last year, has made the clientele at E3 look a lot more like the gaming community in the US where women make up 45% of players.
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Image captionA message that greets you when you begin to play Shadow of the Tomb Raider
Female leads are everywhere on the show floor this year - including the original female lead, Tomb Raider’s Lara Croft, who has been far more realistically-proportioned of late.
The new title is playable here, and as you load up the game, the developers display a short passage of text.
“Shadow of the Tomb Raider was created by a diverse and talented team comprised of multiple genders, backgrounds, ethnicities, religious beliefs, and personalities,” it reads.
“No matter where you come from or who you are, allow us to be the first to say: Welcome to Shadow of the Tomb Raider.”
Beyond tokenism
Four years ago, the games industry was at a crossroads. It could have doubled down on what it knew best - macho tough guys blasting the heck out of each other - avoiding threats of boycott and accusations of giving in to the “social justice warriors”.
But instead, it took a path that has led to where we are today, with bold moves to add strong female characters front and centre in the line-up. Even Assassin’s Creed, which had that foul-up in 2014, has made amends - you can now choose to play as man or woman from the outset.
What’s of note here is that these games have moved beyond tokenism, with publishers instead taking the view that angering a small section of the gaming community is a price worth paying in order to better reflect the rest.
Checking in with what’s left of the Gamergate movement these days finds little discussion about “ethics in games journalism”.
As I type this, topics on one of the movement’s most popular forums revolves around anger over the imprisonment of far-right figure Tommy Robinson, female Wikipedia editors, and how the left has supposedly infiltrated the games industry (and, by extension, everything else too).
What were once referred to as the “thinly-veiled” elements of Gamergate are now fully visible.
But it no longer matters. As I leave Los Angeles, with another E3 behind us, it’s clear that the Gamergate way of thinking has lost. The industry has stepped up - and video games will be all the better for it.

The main issue ignored here ofc is whether or not these titles will sell. 99% of all gamers don't give a shit about GamerGate and never have, so I suppose he's right about calls to boycott being silly. But if all you do is screech at your audience and call them bigots, I'm guessing they will be more rather than less likely to walk. And as best I can recall most calls to boycott seem to come from the Anti-GG brigade. Where they not only fail spectacularly, they generate more sales than the games in question could have ever hoped for otherwise. See Hunie Pop and Hatred. Though the massive flop on the market of Kingdom Come:Deliverance and runaway success that was Sunset sure goes to prove this guy's point. Oh, wait.

As an aside, that Gears of War title looked awful. Even ignoring the cliche cringe that was powerful wammmen who don't need no man and her magic negro sidekick. Does it even follow the series lore?
 
Meanwhile, Metal Wolf Chaos got released specifically because of Donald Trump. Special thanks to @Optimus Prime for sharing this bit of silly, because all evidence suggests this is actually accurate.

One of the biggest obstacles to MWC being released in the USA was the seal of the President of the United States - you need special permission to use it, and From didn't know this during development. Previous White House administrations didn't bother to respond to either FromSoft or Devolver Digital's queries, but Trump's White House sure as shit did.

Hence, #MechAmericaGreatAgain.
 
So, apparently EA is calling Battlefield fans 'uneducated' and telling people if they don't like what's going on in the next game, then they shouldn't buy it.

The thing is, Battlefield 5 is apparently a WWII game staring a female soldier protag. You know, because of all the strong female American soldiers that got drafted for either theater of war.
 
So, apparently EA is calling Battlefield fans 'uneducated' and telling people if they don't like what's going on in the next game, then they shouldn't buy it.
Not a smart idea of EA to attack fans and gamers, calling them uneducated and haters. But not buying the game was the smart idea EA said all day.
 
So, apparently EA is calling Battlefield fans 'uneducated' and telling people if they don't like what's going on in the next game, then they shouldn't buy it.

EA is a shit company that treats its employees like slaves (and also does that bullshit tax dodge where they pretend their employees are "contractors"), plus Brianna Wu admires them. Do I need to say more? Does anyone on this site not already know what a WH40K level villain cartel EA is?
 
EA is a shit company that treats its employees like slaves (and also does that bullshit tax dodge where they pretend their employees are "contractors"), plus Brianna Wu admires them. Do I need to say more? Does anyone on this site not already know what a WH40K level villain cartel EA is?
I so love it when all the shit journos and indie cliquesters defend EA and their games "because they were made by good people who put lots of work" pretending they're oblivious to how bad the conditions at EA owned offices are, and then dare to complain about prevalence crunch and high turnover rates.
 
You could already play as a woman in both Assassin's Creed Syndicate and Liberation, but you know, don't let that stop the stupid articles.
 
I'm certainly shocked to find that another troon turns out to be a rapist. Who woulda thunk it?
 
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At E3, video gaming's bigots have lost
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The main issue ignored here ofc is whether or not these titles will sell. 99% of all gamers don't give a shit about GamerGate and never have, so I suppose he's right about calls to boycott being silly. But if all you do is screech at your audience and call them bigots, I'm guessing they will be more rather than less likely to walk. And as best I can recall most calls to boycott seem to come from the Anti-GG brigade. Where they not only fail spectacularly, they generate more sales than the games in question could have ever hoped for otherwise. See Hunie Pop and Hatred. Though the massive flop on the market of Kingdom Come:biggrin:eliverance and runaway success that was Sunset sure goes to prove this guy's point. Oh, wait.

As an aside, that Gears of War title looked awful. Even ignoring the cliche cringe that was powerful wammmen who don't need no man and her magic negro sidekick. Does it even follow the series lore?

Journalists and political activists are more likely to know about GamerGate than gamers.

You could already play as a woman in both Assassin's Creed Syndicate and Liberation, but you know, don't let that stop the stupid articles.

Video games, comics, and other nerd mediums were "diverse" for a while now and generally moreso than normie entertainment. Heck, this is often the case even in the "current year." Which is why it's funny that SJWs sperg about nerdom. They act as if the chess team beat them up for their lunch money after they were gang-raped (again) by D&D players.
 
When I first heard about gamergate, it was from a very politically active (in the SJW sense) person. So when they started telling me about how horribly women were treated by gamers, I was a bit perplexed. I mean, yeah, there's a lot of nastiness toward everyone depending on what games you're playing (Nothing beats getting cursed out by an 8 year old on Halo) but that's hardly reserved for women.

So, yeah, you can guess how that conversation went. Basically, I'm not a woman, so how could I possibly know what happens to women? And just because they were saying gamers are all sexist racist pigs doesn't mean they mean me! Obviously I'm one of the good ones!

I tried to bring up the fact that a women is not a man, so how exactly could they know how men are treated, to say they are treated worse? I was told that women, due to being all oppressed and stuff, are a minority, so I should check my privilege basically. I didn't particularly like how the conversation went, but I wanted to see it from the other side and see what they were talking about.

So I go online looking for info about gamergate. Instantly I see hundreds of headlines, gamergate did this, gamergate did that, they're threatening women, trying to ruin their lives, etc... It was everywhere! So I figured, ok, I guess this is real after all. Weird.

Fast forward to earlier this year. Reading a random article on rationalwiki (I know I know) I ended up at the gamergate article. Oh the horror! Then I went to the talk page (There's always more info on the talk page). This is where I saw the typical SJW playbook. Bad faith arguing, accusations of trolling and brigading, just straight up deleting conversations and banning the people who made them when they don't go their way... so I figured there was more to the story. So I went digging.

This site was a treasure trove of information, citations, screen shots, explanations, leaked logs, it's all there to see. And I was horrified. Not that I think the gamergaters were all pure and noble, but HOLY SHIT the anti GG crowd was disingenuous, cruel, mean spirited, and worst of all, extremely pro censorship. I mean, a group accuses game journalists of being corrupt, so the journalists all run stories about how the group accusing them is worse than 100 hitlers. And it worked! The average person (who has actually heard of gamergate) thinks it was a thing where nerds got really mad about girls trying to enjoy their hobby. So... the people who have always been bullied are being bullied again, this time by the entire fucking media! I've at least convinced (or at least she pretends to be convinced) my wife that the whole thing was a big smear job, but even still her position is that everyone involved was horrible. She still thinks Breanna Wu is a poor innocent victim...
 
Not that I think the gamergaters were all pure and noble, but HOLY SHIT the anti GG crowd was disingenuous, cruel, mean spirited, and worst of all, extremely pro censorship.
You should thank Zoe Quinn's vagina for sparking GamerGate and giving us a treasure trove full of internet drama.
 
When you go out into the world, where girls are being forced to spend all day scrubbing dishes and washing clothes, and women aren't allowed to leave their homes without putting on a hijab, it's amazing to come back and find people jabbering about having some female character in a video game or a superhero movie as if it's actually a landmark in social evolution.
 
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